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-   -   SM12_PALAU_GAUNTLET.rar (https://www.subsim.com/radioroom/showthread.php?t=154861)

cdrsubron7 08-30-09 10:52 AM

I heard back from my friend about the game files between v1.4 to v1.5. Here is his reply.


Quote:

It makes no difference whether the mission was created in 1.4 or 1.5 so there is something else going on. It may be that Hazelwood has a MOD or two working and his .mis file is looking for something that doesn’t exist in the stock game like an added ship. There should be no difference between a mission created by1.4 or 1.5.


So, I guess the problem is to figure what thing the mission is looking for that makes the game CTD.


peabody 08-30-09 03:32 PM

Quote:

Originally Posted by cdrsubron7 (Post 1162021)
I heard back from my friend about the game files between v1.4 to v1.5. Here is his reply.
So, I guess the problem is to figure what thing the mission is looking for that makes the game CTD.

I agree if there was anything modded that was used to write the mission it will not work without that mod enabled. Also it will not load into the Mission Editor without the MOD enabled.

Some 1.4 missions will play in 1.5 BUT the ones I have tried to 'fix' do not open in the Mission Editor 1.5 if they were written with 1.4.
I have noted some changes found by looking at the files in Notepad:

1. A BB in the original 1.4 mission is listed as Type 11, in 1.5 it is listed as a Type=20 so the cfg file will not agree with the ship in the mission. I think one other ship was wrong but not sure on that.

2. Found these entries in a 1.5 ship description that do not appear in a 1.4 ship description.

A 1.4 Description:

[Group 1.Unit 1]
Name=Mildred P. Braithwaite
Class=BBIowa
Type=11
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19430101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19430222
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=16081350.000000
Lat=868470.000000
Height=0.000000
Heading=95.980598
Speed=30.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

A 1.5 description:

[Group 1.Unit 1]
Name=Mildred P. Braithwaite
Class=BBIowa
Type=20
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19430101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19430222
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=16081350.000000
Lat=868470.000000
Height=0.000000
Heading=95.980598
Speed=30.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-2.462462
HighPrioContact=false

RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231

NextWP=0

The items highlighted in green are not in a 1.4 description.


Here is a version that will work with stock 1.5. If you have any MODs enabled it may affect the misssion possibly even a CTD.

http://www.subsim.com/radioroom/down...=1316&act=down

Extract to your Single Mission folder, it is not set up as a MOD. Let me know if you find any problems.
Peabody

Webster 08-30-09 08:59 PM

guys, maybe it would just be simpler to remake a cloned version using the old mission as a blueprint to guide you.

seems it would involve less time and effort that way IMHO

Lt commander lare 08-30-09 10:09 PM

peabody released the new version just played it no problems sank the yamato and destroyers


lt commander lare

donut 08-30-09 10:21 PM

Sub net still there ?
 
Did you get a shot at Mogamie ?? How many fish at big "Y" ???:rock:
Great Misson:yeah:

cdrsubron7 08-31-09 04:46 PM

Quote:

Originally Posted by WEBSTER (Post 1162329)
guys, maybe it would just be simpler to remake a cloned version using the old mission as a blueprint to guide you.

seems it would involve less time and effort that way IMHO



I've been attempting to do that but have been finding it hard to get the same timing of the ships where they go and so forth. Hopefully, by this weekend I'll have something playable. :hmmm:

Lt commander lare 08-31-09 05:10 PM

1 fish for yamato i hit the forward magazines and she exploded like i have never seen and the mogami took 3 i didnt hit the magazines on that one


it was great to play the mission again

lt commander lare

peabody 08-31-09 06:23 PM

Quote:

Originally Posted by cdrsubron7 (Post 1162908)
I've been attempting to do that but have been finding it hard to get the same timing of the ships where they go and so forth. Hopefully, by this weekend I'll have something playable. :hmmm:

Check a few posts back. I made it playable for 1.5. All I did was put each unit into the Mission Editor and then copy and paste all coordinates, headings, dates/tmes and waypoints using notepad. Save and done.

Peabody

donut 08-31-09 06:50 PM

VALOR to all Mates, peabody, cdrsubron7, Lt commander lare
 
Best mission, up to date:yeah: also Webster THXS.

Here is a version that will work with stock 1.5. If you have any MODs enabled it may affect the misssion possibly even a CTD.

http://www.subsim.com/radioroom/down...=1316&act=down

Extract to your Single Mission folder, it is not set up as a MOD. Let me know if you find any problems.
Peabody

cdrsubron7 08-31-09 09:00 PM

Quote:

Originally Posted by peabody (Post 1163003)
Check a few posts back. I made it playable for 1.5. All I did was put each unit into the Mission Editor and then copy and paste all coordinates, headings, dates/tmes and waypoints using notepad. Save and done.

Peabody



Nice work, Peabody. Bravo Zulu. :yeah:

Lt commander lare 08-31-09 09:54 PM

peabody does great work he is a wonderful asset to the subsim community

lt commander lare

cdrsubron7 09-01-09 10:23 AM

Quote:

Originally Posted by Lt commander lare (Post 1163101)
peabody does great work he is a wonderful asset to the subsim community

lt commander lare


Like Cdr lare, said. :salute:

Webster 09-03-09 12:28 AM

i just finished playing the mission quite a few times and find it pretty good with things being a little different each time which is nice but the objective seems to be set wrong.

the mission is to stop the yamato to save the pyle but sinking the advance cruiser (or any sort of tonnage equal to it) will trigger the mission complete screen so maybe it should have the objective reset to only trigger if the ymato is sunk rather than just to sink a certain tonnage amount so that the mission wont end before you have actualy completed the given objective.

for myself i reset it to only trigger if yamato is sunk and not by tonnage

I'm goin' down 09-20-09 10:36 AM

I started this issue
 
I was having CTD with this mission, so I raised the issue in another thread. No fixes appeared possible, as I play 1.5. Then I forgot about it until I saw this thread. I play TMO. I have enabled other mods. Can this mission be fixed so it can be played with those? Don't bother if it takes too long to do so.

I thought it was an interesting and challenging mission, but I never made it out of the harbor before CTD, except for one time. Then it crashed, but the Yamato had left for parts unknown by then.

peabody 09-20-09 02:28 PM

Quote:

Originally Posted by I'm goin' down (Post 1175538)
I was having CTD with this mission, so I raised the issue in another thread. No fixes appeared possible, as I play 1.5. Then I forgot about it until I saw this thread. I play TMO. I have enabled other mods. Can this mission be fixed so it can be played with those? Don't bother if it takes too long to do so.

I thought it was an interesting and challenging mission, but I never made it out of the harbor before CTD, except for one time. Then it crashed, but the Yamato had left for parts unknown by then.

The problem with making missions compatable with other MODs is knowing what the MOD has changed. For example, if I write a mission for the Japanese Campaign I must have the Japanese Campaign MOD enabled when I write it, because some of the things used are not in the stock game. So I may use a sub,ship, or another object that is not available in the stock game. In some cases you get away with it and the object just does not appear other times it crashes the game, it depends totally what is different.
So it would be almost impossible to write a version that would work with any combinations of MODs. I if wrote a mission compatable with TMO and then you add another MOD on top of that, it may still crash.

You simply put: the mission looks for the items it was written with and if it can't find them it will not work.

But on the other hand, if you really want to play it, disable your mods, play it in stock a few times and then re-enable your mods when you are done. One of the nice things about using JSGME. It will take a lot less time to do that then to try to figure out the problem and rewrite the mission.

Peabody

I'm goin' down 09-20-09 02:38 PM

got it.
 
I understand. I will try it with TMO once. If it causes a CTD, I will try it in stock. Thanks for the explanation.

I'm goin' down 09-21-09 06:14 PM

php file
 
I try to download and I get a php file. what is that?

peabody 09-21-09 06:57 PM

Quote:

Originally Posted by I'm goin' down (Post 1176342)
I try to download and I get a php file. what is that?

Where are you trying to download it? Which link? There are several links in this thread. A PHP file is part of the web site. So something is wrong.

http://www.subsim.com/radioroom/down...=1316&act=down


Try that link, it should give you a 7zip file (.7z)

Peabody

I'm goin' down 09-24-09 01:42 PM

Peabody
 
I get downloand_1.php. I used your link, too. Meanwhile, send another boat in to sink the Yamato. I can't get to Palau.

peabody 09-24-09 08:16 PM

Quote:

Originally Posted by I'm goin' down (Post 1178024)
I get downloand_1.php. I used your link, too. Meanwhile, send another boat in to sink the Yamato. I can't get to Palau.

That is strange. What browser are you using? Are you just clicking the link and getting that? I have heard of people having problems with Safari, but you seem to be able to download other MODs and missions without any problems.

Try it from here:

http://www.filefront.com/14595181/PalauGauntlet1_5.7z


Peabody


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