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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   My theory about us Sim captains (https://www.subsim.com/radioroom/showthread.php?t=153385)

pythos 07-04-09 12:52 AM

You see, the auto target of SH4 is not too unlike having AN HONEST TO GOD PLOTTING PARTY, as far as the duds are concerned. That was just a stupid statement. Why would you even do that in game, let alone on an actual boat?

Stealhead 07-04-09 02:04 AM

That is true auto targeting is pretty much what the other officers in the conning tower did during an attack in fact in most books I have read the skipper pretty much let the TDC and plot men do most of the attack depends on the skipper Mush let O'Kane do many of the attacks.He of course was the one who decided how to attack.In fact even if the skipper was invloved he did not do everything some of the things you set in a fleet boat in SH4 where done by the TDC officer and there was a man that stood opposite the person using the scope some of the tools you use on screen where on back of the attack scope and had to be operated by antoer person.

pythos 07-04-09 10:35 AM

Well the other person was usually the XO, and what he read was the bearing and or range, as the skipper moved the scope and moved the stadometer for the target for range info. As most of you know the skipper did not have a bearing or range indicator on his display like we do ours. It was the XO that read this info at the skipper's "mark". You recall, the skipper calls out "Bearing........mark" XO, "three three one." at that someone at the plotting table would draw a line out on the map from the sub's posistion, out, also the TDC officer would input this into the TDC. The skipper "range.....mark" WO, "one, one, thousand", this info would result in the plotting party putting a mark 11000, yards out on the drawn line, and the TDC officer putting said info into the tdc. This would be finnished off by the skipper guestimating the AOB or angle. On the back of the scope is the range indicator, very much like the one we have in game, and at the top of the scope a pointer and bearing indicator. Without the XO or other person the skipper could not carry out the attack.

Auto TDC does this for us, wheras manual is very very clumsy when it come to sending info to the TDC.

German subs however, quite a bit different. The bearing info was available to the commander, but he had to look away from his scope to look up and see the bearing pointer, call that number out, and return to his view. German scopes after the type VIIA were powered units (the attack ones), The range was also viewable by the commander as a mechanical/digital display adjacent to him. The Bearing info went directly into their version of TDC, so all that they needed to get from the commander was range, AOB, and speed, the last two being a guestimate until the last few moments before the shot.

All of this is done by auto TDC in the game. If it wasn't for the precision, it would be pretty darned realistic.

Buddahaid 07-04-09 10:48 AM

Quote:

Originally Posted by Torplexed (Post 1128512)
Plus, we could clue them in about the defective Mk 14....and tell them them to build more submarines. :03:

And BuOrd wouldn't listen to you either while the MP's dragged you off to the nuthouse. :o

Buddahaid

Kloef 07-07-09 09:58 AM

Quote:

The Bearing info went directly into their version of TDC, so all that they needed to get from the commander was range, AOB, and speed, the last two being a guestimate until the last few moments before the shot.
Also bear in mind that German subs had to fire at a predetermined point in time,U.S submarines with the TDC Mark I or III could fire at the captain's discretion because the TDC calculated in real-time..they were even capable of correcting info themselves because the TDC simply wouldnt give a fire solution if something didnt add up.Combined with constant updating of target info by the Captain and crew it just didnt get any better and precise at the time..resulting in tremendous flexibility in combat,an edge nobody had but the Silent Service!

Brenjen 07-07-09 11:41 AM

Absolutely no comparison whatsoever.

Scurvy 07-07-09 01:36 PM

Quote:

Originally Posted by pythos (Post 1128510)
Honestly I think you all misread what he was asking. He clearly asked if TACTICALLY we could be real sub skippers. Nothing about dealing with the living conditions, or crew anomalies (and what was that about crew always getting stuff done? I don't know about you but my crew drags along when there are MINOR leaks in the hull, resulting in lost sub.)

I am a pilot, and I am an avid flight sim pilot as well. Let me tell you, the "tactics" you learn with flight sim, can and do translate seamlessly into the real world. Now they are getting actual system simulation into some of the planes. Now a home simulator cannot simulate the psycological effects of being in the clouds with your life in the little hands of those instruments. The first time I actually did it I asked myself "what the hell am I doing?" Even now when I go into the clouds I get a very small tinge of fear. At the same time, I love it. Flying in and out of clouds is like no other experience.

I'll bet that most here could indeed set up a torpedo shot, just like an average skipper. We know how to overhaul a target, get into position by giving the necessary orders, and unleash simulated fish or eels at unsuspecting targets.

Now when it comes to evasion of escorts, that is a totally different story. First off we lack many of the tools real comanders had, such as making your boat appear dead, by bottoming out in shallow waters. We also lack the fact sonar gets "confused" by the closeness of the boat to the bottom. We do not have crack or even good sonar men that tell us when charges are on their way, or when a destroyer is on attack run, or when there is a circle runner trying to return home. The asdic in the game does not sweep like actual asdic. We cannot use the detonation of the charges to mask our own frantic flank bursts to evade the next run.

We also do not have to deal with a mechanical beast that is never perfect, always leaking at some joint, and is getting fatiqued from the dives of its life. Unless damaged our engines always turn flawlessly, not so with the real thing. Radar failure was also quite common, as were TDC failures.

Yes the life of a submariner is a far cry from us sitting in our comfy chairs in our warm house...on our own usually. But tactically I am sure there are some here that could do what the real skippers did.

Navigation for long trips, and astrogation is another matter entirely.


That's one of the most interesting posts I've read, on an internet forum.

Kudos to you, sir.

Also, my dad is (was) a pilot. He owned a Piper Cherokee and I got to fly it when I was younger...didn't get to take off or land, though.

But I agree that simulators are getting closer and closer to real-life.


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