![]() |
Quote:
|
you're absolutely right, highbury:up:
There is the small issue however that the speed dial only goes to 25 kts, while most ships can go much faster. I hope we figure something out to fix that.... Quote:
|
Well you can set the speed in the subs in SH4 exactly by clinking at the bottom of the telegraph dial to display the exact speeds and the surface ships use the same ... so the answer is yes, you can set exact speeds.
|
2 things:
Since when do the omish have ipods and cellphones? and How is the s-boot work going? I really want to try that out. |
1: june 18th, 1762
2: it's basically working but I've still got some bugfixing to do |
1: :har::rotfl:
2: Okay I can not wait!!! Does she have a damage model? |
Darkfish is wrong, they had no iPods, just cassette tape Walkmans. :D
(and not to be a spelling cop but they are Amish, not Omish.. but the odds of one being on here to be offended are quite slim :O:) Now my attempt at being a little bit on-topic.. progress on the mod looks great, but I have one question... As this is posted in the ATO section, I am assuming that Atlantic will be the initial focus of the mod. The Patrol Report that opens the thread is for the Pacific which I assumed is just for testing purposes.. would that be correct? |
The Surface Warfare Super-Mod Version 1: Atlantic Action has the following playable nations: U.K., Germany, Australia.
The reports are for testing only. So you are right. Now that we have permission to use WCLEARs mod that converts SH3 merchants, once I get back I can finally get my convoys done. Then I just need the ships done. |
Quote:
http://i525.photobucket.com/albums/c...2/newdials.jpg Upper image (unpressed dials): Telegraph - Compass - Speed (goes up to 50 kts, red needle represents unit's max speed) Lower image (pressed dials): Fuel - Rudder - Clock (Don't mind the black needle floating above the clock, I know about it and'll delete it ASAP) |
Quote:
But my mind is at rest now. I can't wait to get to use a County class cruiser. |
Three questions:
#1: Is possible to use torpedo weapon like on SUB? I remember that it was main weapon against heavy ships in Destroyer Command... of course I think about escort ships not BB... #2: Can be used main and secondary artillery to different targets? Or use only main / secondary artillery as we want? I ask because someone want to play with limited ammo :D... #3: Do you solve team problem?? Can we play f.e. 4 German vs. 4 British? http://img33.imageshack.us/img33/5207/attack3h.jpg |
Very neat. Looking forward to this mod.
|
Great job sofar guys, I'm impressed with what you manage to do with the game :up:
|
Great work guys! This is looking great and appears to be one that will work as well as it looks.
|
Quote:
#2: you can't assign them seperate targets. You can of course 1st assign your gunners target #1, then man the playable gun and attack target #2 yourself while your gunners still fire at target #1. We are planning to have all the main guns show up in the crew page, so a ship with e.g. 4 main guns will have 4 seperate gun compartments, each with their own crewmembers. If you want to silence gun 4 you can simply take away all its crew. #3: For the moment we are not working on any multiplayer fuctionality AFAIK. Quote:
Quote:
|
Darkfish - like what you've done with the dials - very nice.
Ans Skwasjer - most of this mod wouldn't have been possible without your S3D !!! Darkfish - can you confirm that the S Boot has a damage model, or do I need to do it ? |
Will you be able to use search lights?
|
hey guys
I've been after a WW2 surface sim for so long. I managed to whet my appetite with the first gen 1 surface ships that were released last year (eg. Yamato, etc). However, what you guys are doing is just awesome and I guess the next generation. The potential is awesome esp for DDs and other larger vessels in the Pac war. I know I'm thinking ahead but imagine being able to use these in a campaign which includes: - bombardments (eg. prepping landing beaches) - ASW (maybe one day we'll have AI subs) - ship v ship action (battle of savo island, leyte gulf, etc) - 'promotion' to captaining say a light cruiser, then heavy cruiser then mighty BB or something as you progress. :rock: *sigh* perhaps I should shut up and wait like everybody else! :D Pharoah |
Pharoah, thanks for your interest!
if you look to the main (official) post you can see a better view of what we have been up to. We already have AI subs that fire torpedoes, we have torpedo firing ships, and I'm making walk-inable bridges for the german battleships! |
hey ivank how that ship has so many armor belts:) do you going to make her playble?
|
All times are GMT -5. The time now is 12:53 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.