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-   -   Questions from a n00b (https://www.subsim.com/radioroom/showthread.php?t=152761)

Jimbuna 06-15-09 04:57 PM

Quote:

Originally Posted by warispeace (Post 1118106)
Another question, is there any penalty for not completing my mission? If I'm supposed to go to sector X and I ignore it and go off on my own, do I get a penalty to renown/medals?

The renown in stock/vanilla for returning home does not work.

The renown in GWX for reaching, remaining stationed for 24 hours and returning to base has been removed.

mookiemookie 06-15-09 07:23 PM

Quote:

Originally Posted by jimbuna (Post 1118118)
The renown in stock/vanilla for returning home does not work.

The renown in GWX for reaching, remaining stationed for 24 hours and returning to base has been removed.

This is because the Indian Ocean/Black Sea grids you are issued if you're part of the Monsun boats/30th Flotilla don't register in the stock game.

Yet another reason why GWX 3.0 rocks...they add these historical flotillas that the stock game neglects! :rock:

lynard 06-15-09 09:57 PM

Quote:

Originally Posted by warispeace (Post 1117916)
Hi all,

I just recently had the itch to reinstall SH III. I forgot how much fun this game is. I love the graphics, the atmosphere, everything about it.

Hi warispeace
Me too. Played a lot ages ago and just came back. After a while I found auto targeting a bit easy so thought I would try manual, really adds another dimension to the game. Didn't go full realism cause I like ships camera too much.
I can only get hits using the 90 attack from Wazoo's tutorial, even then still have a few that go astray.
As to mods (stock sh3) tested a few. The ones I like so far are "Hitman new compass graphics", "ABs decks awash", "Sonar room sound mod" and one where it sounds like the radio op is cycling through frequencies.
We received a Convoy contact report last night so the crew have had 4 hours of stirring martial music to get them in the mood.:DL
Forgot to add the most important one "SH3 Commander"

warispeace 06-16-09 08:59 AM

I tried opening the torpedo hatch, it really made a huge difference in my accuracy! I can't believe I didn't think of that before. :88)

I tried out the GWX mod, the graphical improvements are amazing! Although I found the campaign changes somewhat confusing. My first mission threw me off the coast of Africa without any idea where I was supposed to go. :doh: But the water looks fantastic. :up:

SH3 Commander was very useful. I liked it.

warispeace 06-16-09 09:02 AM

Quote:

Originally Posted by lynard (Post 1118257)
Hi warispeace
Me too. Played a lot ages ago and just came back. After a while I found auto targeting a bit easy so thought I would try manual, really adds another dimension to the game. Didn't go full realism cause I like ships camera too much.
I can only get hits using the 90 attack from Wazoo's tutorial, even then still have a few that go astray.
As to mods (stock sh3) tested a few. The ones I like so far are "Hitman new compass graphics", "ABs decks awash", "Sonar room sound mod" and one where it sounds like the radio op is cycling through frequencies.
We received a Convoy contact report last night so the crew have had 4 hours of stirring martial music to get them in the mood.:DL
Forgot to add the most important one "SH3 Commander"

Thanks, I'll give those mods a try.

I was always afraid to turn the music on, thinking it would make me easier to detect underwater. Do you know if it makes a difference or not?

mookiemookie 06-16-09 09:16 AM

Quote:

Originally Posted by warispeace (Post 1118437)
Thanks, I'll give those mods a try.

I was always afraid to turn the music on, thinking it would make me easier to detect underwater. Do you know if it makes a difference or not?

Be careful with running some of these mods with GWX. Some, like the decks awash mod, are already included. Best case scenario, it's a redundant mod. Worst case, it breaks something in GWX.

As far as gramophone music goes, it makes no difference at all to enemy ships. Same goes for the depth finder ping. The AI doesn't hear either one.

warispeace 06-16-09 09:27 AM

Quote:

Originally Posted by mookiemookie (Post 1118441)
Be careful with running some of these mods with GWX. Some, like the decks awash mod, are already included. Best case scenario, it's a redundant mod. Worst case, it breaks something in GWX.

As far as gramophone music goes, it makes no difference at all to enemy ships. Same goes for the depth finder ping. The AI doesn't hear either one.

Is there any way to keep the graphical improvements from GWX without the gameplay changes? It's a little overwhelming. I think I should master the basic game before I start tinkering with things.

Good to know about the gramophone and the depth finder. I always assumed they would give me away.

Bent Periscope 06-16-09 10:15 AM

Welcome back Herr Kaluen!

BP


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