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-   -   New Interface for Uboats (https://www.subsim.com/radioroom/showthread.php?t=152590)

karamazovnew 09-07-09 02:59 PM

Was that made with my menu file info? coool :up: BTW, you've forgot to move a few items, I can still see the Angle on Bow text. Check out the steps up, I've made a perfect version but I'm not home to send it to you :(
One thing we'll really need is having the ship lengths in the manual for the fixed wire method. I've already made a mod for TMO that changed the max speed String into a length value. It's here and also has tables for the ships in TMO as an excel chart. I could play without any issues so the technique is safe http://www.subsim.com/radioroom/showthread.php?t=153143. Actually a better string would be for example "MaxSpeed= 155 Max 35kts". Should fit inside the manual.
The AOBF is useless without ship lengths so, until I finish my bloody interface (which will have a very different AOBF) maybe you can merge this idea to into OM. Would save me a whole bunch of time :D

lurker_hlb3 09-07-09 03:25 PM

Quote:

Originally Posted by karamazovnew (Post 1167990)
Was that made with my menu file info? coool :up: BTW, you've forgot to move a few items, I can still see the Angle on Bow text. Check out the steps up, I've made a perfect version but I'm not home to send it to you :(
One thing we'll really need is having the ship lengths in the manual for the fixed wire method. I've already made a mod for TMO that changed the max speed String into a length value. It's here and also has tables for the ships in TMO as an excel chart. I could play without any issues so the technique is safe http://www.subsim.com/radioroom/showthread.php?t=153143. Actually a better string would be for example "MaxSpeed= 155 Max 35kts". Should fit inside the manual.
The AOBF is useless without ship lengths so, until I finish my bloody interface (which will have a very different AOBF) maybe you can merge this idea to into OM. Would save me a whole bunch of time :D

Using the Menu_1024x768.ini from post# 10 and integrated into the .ini in OMEGU. Aware of the importance of the lengths of the ships and working it into the Names.cfg files now ( about 50% done on 220 entries )


Was just looking at this

http://www.subsim.com/radioroom/showthread.php?t=153143

It's a good idea and will work it into OM

karamazovnew 09-07-09 03:30 PM

I also added lengths in the Names.cfg file, before making that mod, but it messed up the Captain's log. I advice against it. Changing the individual ship cfg files seems safer.

lurker_hlb3 09-07-09 03:39 PM

Quote:

Originally Posted by karamazovnew (Post 1168013)
I also added lengths in the Names.cfg file, before making that mod, but it messed up the Captain's log. I advice against it. Changing the individual ship cfg files seems safer.

Roger your last,

Will use this

http://www.subsim.com/radioroom/showthread.php?t=153143

FYI

"I can still see the Angle on Bow text"

Using your .ini from post# 10 on top of the original AOBF, see the same result.

karamazovnew 09-07-09 03:47 PM

I might've forgotten to do this part... I was working blind from this very laptop which can't play sh4... :wah:

Quote:

I guess it's time to move all of these screwy items out of the way. For the following items, simply move them out of the screen by inputing a value of 2000 for their X offset (you could also comment out their Zone lines, but if they are parented in any way, it will cause a CTD, changing the offset is much safer):

[G26 I90]
[G26 I91]
[G26 I93]
[G26 I94]
[G26 I95]
[G26 I96]
[G26 I97]

for example:
[G26 I90]
Name=Angle on bow val
Type=1029;Static text
ItemID=0x260C0053
ParentID=0x260C0000
Pos=190,-212,70,16
Zone= 929 527 70 16 0 1 0x260C0000 0.655172 -0.768116 0x260C0053 0 0 2000 0
Color=0x111111FF
Font=5
Text=0
TextFlags=0x6

This will move all of these items out of the screen.

lurker_hlb3 09-07-09 04:02 PM

Quote:

Originally Posted by karamazovnew (Post 1168023)
I might've forgotten to do this part... I was working blind from this very laptop which can't play sh4... :wah:

That works however the word "angle on the bow" is still on the lower left corner, but the number value that was on the lower right is now gone

karamazovnew 09-07-09 04:20 PM

Right now I bet you wish you had my menu.ini file. It has huge comments separating each notepad page :har:. The Angle on bow label should be one of those items. Maybe I89?

lurker_hlb3 09-07-09 04:24 PM

Quote:

Originally Posted by karamazovnew (Post 1168038)
Right now I bet you wish you had my menu.ini file. It has huge comments separating each notepad page :har:. The Angle on bow label should be one of those items. Maybe I89?

This is what I currently have

[G26 I89]
Name=Angle on bow
Type=1026;Menu group
ItemID=0x260C0000
ParentID=0x26000000
Pos=0,0,1024,768
Zone= 0 768 1024 768 2 1 0x26000000 0.5 -0.5 0x260C0000 -0.5 0.5 0 0
Color=0xFFFFFFFF

karamazovnew 09-07-09 04:36 PM

hmm, no, that's the big invisible group that holds all the items. If you change that, the wheel will change too. As I said I don't have SH4 here so I can't be much help. But... here's an idea...
Some items have a Text=xxx line. If it's Text=0, then that item is hardcoded (for example, the AOB value). But one of them (or more) should have something like Text=2235. Go to the menu.txt file and search for that number. One of them should show xxx=ANGLE ON BOW. That's the item you're looking for.

lurker_hlb3 09-07-09 05:15 PM

Quote:

Originally Posted by karamazovnew (Post 1168051)
hmm, no, that's the big invisible group that holds all the items. If you change that, the wheel will change too. As I said I don't have SH4 here so I can't be much help. But... here's an idea...
Some items have a Text=xxx line. If it's Text=0, then that item is hardcoded (for example, the AOB value). But one of them (or more) should have something like Text=2235. Go to the menu.txt file and search for that number. One of them should show xxx=ANGLE ON BOW. That's the item you're looking for.

This is the only one that matches one of the three entries in the menu.txt fie


[G26 I114]
Name=Angle on bow
Type=1032;Button
ItemID=0x26040043
ParentID=0x26040000
Pos=33,-153,130,16
Zone= 772 586 130 16 0 1 0x26040000 0.113793 -0.554348 0x26040043 0 0 0 0
Color=0xFFFFFF00
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/bkgr.tga
Mat 1=data/menu/gui/layout/bkgr.tga
Mat 2=data/menu/gui/layout/bkgr.tga
Mat 3=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x0
Font=5
Text=2003
TextFlags=0x4
StatesColors=0x111111FF, 0x111111FF, 0x774411FF, 0x774411FF

karamazovnew 09-07-09 05:27 PM

That must be the one, try offseting it by 2000 :woot:

makman94 09-07-09 05:36 PM

very nice....the volcano is ...shaking !!! :DL

lurker_hlb3 09-07-09 06:31 PM

Quote:

Originally Posted by karamazovnew (Post 1168074)
That must be the one, try offseting it by 2000 :woot:


I'll try it later. I'm on my laptop now, and like you can't test it right now.

karamazovnew 09-14-09 09:40 PM

Sorry for the wait. Here's 2 teaser renders. Still a lot of work to go... but at least now I'm home so it shouldn't take too long :haha: There's no Auto TDC update bulb because I can't find a way for it to work in the Periscope view. I need to add one on the Layout page :wah: After I make the rest of the layout, I think I'll stretch this TDC panel a bit to add a ShipID label and Siemens Text.

Perspective shot:
http://img42.imageshack.us/img42/153/tdcq.th.jpg

Ortographic shot:
http://img225.imageshack.us/img225/6804/tdc2.th.jpg

Don't complain about the lights and materials. They're just for test....
More pics coming as soon as I finish the Torpedo Panel. At least at first I will ignore the FAT settings but I will include them in the final release.

Hitman 09-15-09 08:39 AM

Oh BTW ...

Now that I see those pictures I must comment something I found out some time ago before it is too late :oops:

The TDC dials have probably been wrong for german subs since SH3 :damn: Apparently the TDC was not completely understood or correctly copied by the Devs in their visit to U-995 (May be because it was disarmed?) but a recent trip by a friend from mine provided me very good hi-res pictures and I could confirm thanks to them the problem.

The dial used in SH3 and SH4 for "Bearing" is actually the track angle dial, i.e. the dial which shows the expected angle at which the torpedo will hit against the target. Hence its division in red/green half-circles and most important, 0-180 degrees on both sides (Instead of 0-360º, as you see the bearing divided in all other views)

The correct dial for bearing is the one with black background, divided in 0-360º, and with another dial above that is the vernier (Indicates 0-10 degrees with each rotation for each 10 degree increment in the main bearing dial). Note how the lower dial has 0-360º in 10 degree increments, while the one above has the scale divided in 0-10.

The correct dial for Angle on the Bow is therefore the one used in SH3-4 for bearing :damn:, because as you can see it is also divided in red/green parts and 0-180 scales, not a single 0-360º one. The wording "Bug links" and "Bug rechts" means actually "Bow left" and "Bow right", i.e. which of its sides the TARGET is presenting. The inner dial, with red and green numbers is actually the vernier for that AOB, indicating each degree.

Here is a picture of the TDC with the labels for the correct dials:

http://img14.imageshack.us/img14/245...dorechnerg.jpg

karamazovnew 09-15-09 12:34 PM

Thanks Hitman.
:hmmm: so.. there is no AOB 10's dial but that's not a problem, I'll just make a dial value of 0t o 3600 for a real value of 0 to 360. We also have the track angle thanks to the US subs, not sure if it works for german. Not exactly sure why we need 2 dials to show the bearing when we have it on the periscope, but fine, i'll get right on it. The only problem is that I'll go too much down. I wanted to reserve that space for the AOBF. It would've been important to have it in the main Notepad page because I could put another in the Stadimeter page and have a manual input/automatic input AOBF. Wpuld've been cool. :cry: I'll try to put the manual one in the AOB page and the automatic one with stadimeter in the Range Page. But it will be more tricky. Another ideea wuld be to just not put the Torpedo Settings in the Periscope screens and just leave them on the Attack Screen. How does that sound?

Oh IMPORTANT: what are the german words for Track angle and Bearing?

Hitman 09-15-09 12:41 PM

Quote:

Not exactly sure why we need 2 dials to show the bearing when we have it on the periscope
It served for checking that the TDC was actually following correctly the input of the scope with no error. Since the TDC needs to take into account target bearing for the caluclation of the shooting angle, it was also not difficult to display it also.

Quote:

what are the german words for Track angle and Bearing?
Track Angle: Schneidungswinkel

Bearing: Peilung

Hitman 09-15-09 12:49 PM

Quote:

The only problem is that I'll go too much down. I wanted to reserve that space for the AOBF
Why so? I think it is more important to have a good slide-out TDC that allows all necessary settings and shows the proper results. Then you could put in a separate slide out panel the torpedo settings and the tube selector and fire button.

Personally, I do never use the notepad because it is an unrealistic and too long/complicate system of targetting. Ideally you should have a dial that allows direct input of mast heigth like in the US interface, and that's all.

Having to browse through the recognition manual until you find a match before you can send it to the TDC is absurd!

karamazovnew 09-15-09 12:55 PM

Well, the main idea of this mod is, as in OLC and ACM for SH3, to burn the notepad :haha:. But the aobf is important for that.... And I still haven't figured out a proper place for it. One possibility is to just have it displayed constantly in the center of the screen, surrounding the periscope hole.

Hitman 09-15-09 02:35 PM

Quote:

One possibility is to just have it displayed constantly in the center of the screen, surrounding the periscope hole.

Noooooooo make it optional at most! :wah:

The AOB finder is a great tool, but its utility is greatly reduced when it is not automatically linked to the stadimeter. I have moved on to other (historical) periscope layouts and am happy with them :yeah:


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