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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Flags Enlighten v1.0 (https://www.subsim.com/radioroom/showthread.php?t=152479)

Rubini 06-10-09 10:02 AM

Quote:

Originally Posted by Anvart (Post 1115133)
:up:
Rubini,
understand me correctly...
I'm not against yours mod ...
You have made that you wanted ...
But it is strange to hear from the senior modder (as you) that you do not remember discussion and mods on this theme ...
As i wrote above, flag (with real value of material emissive) all the same is badly visible on distances of ship identification and on averages (more ~800 m) and far distances of torpedo launch (it's my opinion and only) ...
Therefore in the lit-ships (for example) i used little other trick for flag illumination (by projectors) ...
...
And eventually my first reply not about it ...
but it is always pleasant to talk with (to) the smart person...


Good luck.

Hey Anvart,

No, I understand you well and all ok. I have that "language barrier" (my english is not good and I really have difficults to discuss some things - this i why i frequently just stay quiet on the forum, I don't know how to "say" some ideas in english, etc). Anyway, what I was saying is that emission propertie is really new for me (IIRC it only appeared on S3D in its last version, no?), at first because i never modded any light issue on the game and also because I'm not so much frequent here in the forums...then frequently I'm a bit late in some matters:DL

Anyway the important is that above mod is, at least for me, a good solution (if not the best until now) on the "difficult flag identification at night" issue, even if it's not the ideal solution.

And is very good to talk with you too!:up:

Cheers mate!

Rubini.

lutzow 06-10-09 02:48 PM

,,...I have that "language barrier" (my english is not good and I really have difficults to discuss some things - this i why i frequently just stay quiet on the forum, I don't know how to "say" some ideas in english, etc)...''


You're not alone with this problem, Admiral;)

Anvart 06-12-09 12:12 PM

Quote:

Originally Posted by lutzow (Post 1115477)
,,...I have that "language barrier" (my english is not good and I really have difficults to discuss some things - this i why i frequently just stay quiet on the forum, I don't know how to "say" some ideas in english, etc)...''


You're not alone with this problem, Admiral;)

The same problem ... and big problem ...
Quote:

Originally Posted by Rubini (Post 1115310)
...
Anyway, what I was saying is that emission propertie is really new for me (IIRC it only appeared on S3D in its last version, no?),
...
Rubini.

I and IIRC SergButo use this property of a material since 2006 ...

Madox58 06-12-09 08:01 PM

Yes.
You both lead the way in this area.
(I followed)
But many now modding never used Hex.
So to them?
It's a new thing.

Many of the new mods will now be proclaimed
as 'Never before' stuff.

For several reasons.
The Modder never bothers to check past threads.
And with S3D, it's all new to them.

It's getting really easy to mess things up now.
(And that will get me flamed in a heart beat!)
:har:

ReallyDedPoet 06-12-09 09:59 PM

And there are folks out there that I am sure will make their way here
and still get something ( modding ) out of 3 and also 4. The game just keeps on ticking.
In the end that is all that matters.

makman94 06-13-09 02:18 PM

Quote:

Originally Posted by Anvart (Post 1116433)
I and IIRC SergButo use this property of a material since 2006 ...

@anvart : did you ever gave a mod similar to the one that Rubini released ?

Anvart 06-15-09 03:44 AM

Quote:

Originally Posted by Rubini (Post 1115310)
...
Anyway the important is that above mod is, at least for me, a good solution (if not the best until now) on the "difficult flag identification at night" issue, even if it's not the ideal solution.
...

...
If the realism is not interest for you, ... you can apply (as additional action) Fog controller to flag ... visibility of the flag will be
little bit
better and further ... but then the flag will be visible in the fog too ...

:rotfl:

Rubini 06-15-09 08:12 AM

Quote:

Originally Posted by Anvart (Post 1117720)
...
If the realism is not interest for you, ... you can apply (as additional action) Fog controller to flag ... visibility of the flag will be
little bit better and further ... but then the flag will be visible in the fog too ...

:rotfl:

Thanks for the tip, but for me, the Emission property setting is enough for the mod proposal.:up:

tobithor 04-23-11 07:39 AM

tobithor
 
can someone give me the download link?:DL

Magic1111 04-23-11 11:04 AM

Quote:

Originally Posted by tobithor (Post 1649247)
can someone give me the download link?:DL

First welcome aboard !!!:D

For me the download Link on first page http://www.subsim.com/radioroom/show...01&postcount=1 on this thread (MediaFire) work ! Please try it again !

Best regards,
Magic

J0313 07-24-16 07:21 PM

I am using this mod and the flags are displaying inverted in game. I opened up the .dat files of the mod and they are all upside down. How can I flip them?

HanSolo78 07-25-16 01:49 AM

Just use a graphics programm to flip the tga files. Use paint net vor gimp. But you have to export the files first with S3D.

La vache 07-25-16 09:46 AM

You can delete any country flags from \data\Textures\Normal\tex.
Make it a backup of it if they disable Mod.

J0313 07-30-16 10:34 AM

Still screwed up.
 
I used gimp to flip all the flags in Flag.dat and FlagS.dat but to avail. They are still displaying up side down in game. Do I have to reorient the .tga's in the texture file as well?


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