SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [Req] Flak Damage (https://www.subsim.com/radioroom/showthread.php?t=152476)

Dowly 06-09-09 07:58 AM

Quote:

Originally Posted by a6intruder (Post 1114638)
ps: @dowly: Something new out of your factory?

Nevaaah!! :D

A6Intruder 06-09-09 01:20 PM

Quote:

Originally Posted by Dowly (Post 1114728)
Nevaaah!! :D

:cry:
Best regards

Contact 06-09-09 02:32 PM

Quote:

Originally Posted by Dowly (Post 1114728)
Nevaaah!! :D

What a babe! :arrgh!:

Warhawk 06-09-09 04:24 PM

OK...went thru and edited all aircraft from the original GWX 3.0 Gold files down to 60% (rounding to nearest whole number) of HP.

I was reading thru the manual and alot of these aircraft have .30 guns..some have .50...yet they tear the ever loving crap out of the sub...sending screaming 20mm lead back at them (wait...ain't the 20mm rounds explosive as well!?!?) should tear them out of the sky rather regularly [as long as you have a good flak gunner]

http://www.2shared.com/file/6214986/...ierplanes.html

use JGSME to put into your SHIII (aka...put it in the MOD directory under your SHIII main dir)

Remember this is a test..I have yet tested it...I might have made the airplanes flying paper so it can be tweaked as needed..however I feel that 60% is a good place to start

Not really a "MOD" persay..but a personal tweak

The regulars here please check these out and inform me if I have not done these correctly...I really don't know the SOP on creating mods or tweaking

Warhawk 06-09-09 05:57 PM

Page 107 from GWX 3.0 Manual
Quote:

Most countries (except the U.S.) began installing 20mm cannon on their fighters to combat bomber aircraft, with bomber aircraft (except those of the U.S.) generally using 0.303-caliber machine guns for self-defense; the U.S. adopted the 0.50-caliber machine gun for both fighters and bombers. Exploding 20mm cannon shells had several times the destructive power of a solid 0.50-caliber bullet, but the U.S. appears to have selected the 0.50-caliber machine gun as its primary air-to-air weapon since:
2) U.S. fighter aircraft had large airframes and powerful engines that could support carrying a large number of machine guns and their ammunition;
3) Most German fighters (except for jets) and all Japanese aircraft easily succumbed to 0.50-caliber gunfire
20mm cannon would beat the ever loving bejesus out of aircraft...hope this tweak helps!

A6Intruder 06-10-09 04:42 AM

Thanks for your mod. I am testing, untill now only on flak-training. First result: The Swordish ist to weak. I shot down all in minutes but i did not got any Hurricane. Maybe blamed on only a single 2cm? I saw several hits on the plane but no results. Testing will going on.:up:
Best regards

Warhawk 06-10-09 11:22 AM

Yah I noticed that too last night...the slow moving biplane Swordfish got eaten up real fast by the flak..but the really fast Hurricanes were difficult to hit.

I played the normal campaign as well after I tested...still unable to down a PBY Catalina and they are slow moving too (It could be because I have single 20mm because of the 8 second reload time for the double guns...perhaps the double guns would fare better)

I guess crash diving and turning still is the absolute best defense against aircraft!

My campaign is in mid/late June 1942 and I am having "Happy Times" withdrawls!!

I think I found why!

Large aircraft have WAY high armor levels and large HP compared to fighters, some fighters have high armor levels as well but reduced hp.

The Swordfish has 54HP and .5 armor, the Hurricane has 50HP and .5 armor but is MUCH faster, smaller, and harder to hit, the Sunderland has 118HP and 8.0 armor!! I mean cmon..they are huge..but they are made of the same flimsy aluminum sheeting and rivets as the fighters.

I think all aircraft should have the same armor level (1.0) then adjust the HP accordingly...this way airplanes are on an even keel against weapons damage..but the HP being higher on the bombers gives them the advantage of taking more damage before catastrophic failure.

New fix..all aircraft will be 1.0 armor and the same 60% HP of the GWX 3.0 Gold release (if this makes them too weak..then I might experiment with 1.0 armor and original GWX HP scheme.

Aircraft are flimsy, which means they are all unarmored...but the fact that the bulk of the airplane is empty space makes it resilient by design..but the occasional lucky shot will cause MASSIVE catastrophic damage to it.

K here is the new MK1 issue...please let me know how the planes go

http://www.2shared.com/file/6225399/...planesmk1.html

Is there anyone out there that can generate a "single mission" to where each and every class of enemy plane will do a flyby one at a time?

Remember this is NOT a MOD..its a personal tweak!

Warhawk 06-10-09 12:11 PM

Quote:

118 aircraft shot down by 97 individual U-boats for the loss of 31 U-boats either sunk during the attack or due to being located by other forces shortly afterwards and sunk.

One source says that RAF Coastal Command (U-boat hunters) lost 700 aircraft (badly damaged, shot down and paid off - not all to U-boats of course) and sank 220 U-boats during the war. I've been unable to verify the RAF losses but the U-boat figure is about right it seems. These figures show the immense effort put out by the British to hunt down the U-boats and almost all the aircraft successes took place in 1942 and later.
http://www.uboat.net/history/aircraft_losses.htm

Yah the u-boats may have gotten its butt handed to it by aircraft...but by these historic numbers....the u-boats dished out at least 3x as much destruction to aircraft.

Cohaagen 06-10-09 01:44 PM

Quote:

Originally Posted by Warhawk (Post 1115376)
http://www.uboat.net/history/aircraft_losses.htm

Yah the u-boats may have gotten its butt handed to it by aircraft...but by these historic numbers....the u-boats dished out at least 3x as much destruction to aircraft.

No, you're missing the point - the attrition rate was decidedly against their favour.

One fighter-bomber lost = 2 killed
One heavy bomber lost = 5 - 7 killed
One U-boat lost = approx. 50 killed

Moreover, the materiel cost of the construction and maintenance of one U-boat was far greater than that of even the largest bomber aircraft. A single Type VII, never mind the larger IX boats, was far more expensive, labour-costly and draining on resources than a whole squadron of ASW bombers - any one of which could sink a U-boat far more easily than the sub could down it.

A6Intruder 06-10-09 02:05 PM

Quote:

Originally Posted by Warhawk (Post 1115352)
Yah I noticed that too last night...the slow moving biplane Swordfish got eaten up real fast by the flak..but the really fast Hurricanes were difficult to hit.

I played the normal campaign as well after I tested...still unable to down a PBY Catalina and they are slow moving too (It could be because I have single 20mm because of the 8 second reload time for the double guns...perhaps the double guns would fare better)

I guess crash diving and turning still is the absolute best defense against aircraft!

My campaign is in mid/late June 1942 and I am having "Happy Times" withdrawls!!

I think I found why!

Large aircraft have WAY high armor levels and large HP compared to fighters, some fighters have high armor levels as well but reduced hp.

The Swordfish has 54HP and .5 armor, the Hurricane has 50HP and .5 armor but is MUCH faster, smaller, and harder to hit, the Sunderland has 118HP and 8.0 armor!! I mean cmon..they are huge..but they are made of the same flimsy aluminum sheeting and rivets as the fighters.

I think all aircraft should have the same armor level (1.0) then adjust the HP accordingly...this way airplanes are on an even keel against weapons damage..but the HP being higher on the bombers gives them the advantage of taking more damage before catastrophic failure.

New fix..all aircraft will be 1.0 armor and the same 60% HP of the GWX 3.0 Gold release (if this makes them too weak..then I might experiment with 1.0 armor and original GWX HP scheme.

Aircraft are flimsy, which means they are all unarmored...but the fact that the bulk of the airplane is empty space makes it resilient by design..but the occasional lucky shot will cause MASSIVE catastrophic damage to it.

K here is the new MK1 issue...please let me know how the planes go

http://www.2shared.com/file/6225399/...planesmk1.html

Is there anyone out there that can generate a "single mission" to where each and every class of enemy plane will do a flyby one at a time?

Remember this is NOT a MOD..its a personal tweak!

The results are the same as mentioned above. Flak Training.
Best regards:hmmm:

Letum 06-10-09 02:26 PM

400 u-boats where sunk by aircraft.

155 by CC
31 by FAA
159 by USAAF and USN
17 by RCAF
2 by RNAF
29 by RAAF
1 by PAF
2 by ALA
2 by CEF
1 by SAAF
and 1 by FAB

Between 100 and 200 aircraft where shot down by uboats.

That would give a advantage of at least 2:1 to the aircraft, but that does
not account for the fact that the majority of uboats sunk did not fire back.

Warhawk 06-10-09 09:34 PM

Quote:

Originally Posted by Letum (Post 1115468)
400 u-boats where sunk by aircraft.

155 by CC
31 by FAA
159 by USAAF and USN
17 by RCAF
2 by RNAF
29 by RAAF
1 by PAF
2 by ALA
2 by CEF
1 by SAAF
and 1 by FAB

Between 100 and 200 aircraft where shot down by uboats.

That would give a advantage of at least 2:1 to the aircraft, but that does
not account for the fact that the majority of uboats sunk did not fire back.

Mind if I ask where you got your numbers?

Warhawk 06-10-09 10:16 PM

Quote:

Originally Posted by Cohaagen (Post 1115450)
No, you're missing the point - the attrition rate was decidedly against their favour.

One fighter-bomber lost = 2 killed
One heavy bomber lost = 5 - 7 killed
One U-boat lost = approx. 50 killed

Moreover, the materiel cost of the construction and maintenance of one U-boat was far greater than that of even the largest bomber aircraft. A single Type VII, never mind the larger IX boats, was far more expensive, labour-costly and draining on resources than a whole squadron of ASW bombers - any one of which could sink a U-boat far more easily than the sub could down it.

I understand that fully...the fact is that "realistically" the way the aircraft are set in GWX is too hard...a well trained submariner should be able to down many aircraft with well placed 20mm fire, not always but with enough warning (the ones that were sunk were usually surprised by fast moving fighters without enough time for a crash dive or pummeled by a bomber that just wouldn't go down) but the fact is and the numbers from the uboat.net show that more often than not the sub got the upper hand in the fight (not always)...the unlucky ones went to the bottom.

And yes..the war of attrition is what did the uboats in...10 even 100 aircraft downed by a single sub for one sub sent to the bottom brought the allies just that much closer to gaining control of the seas once more.

The guns were marginally effective overall...it was proven that diving was the best defense against aircraft.
http://www.uboat.net/technical/flak.htm But knowing you should have a fighting chance would make things more realistic.

A6Intruder 06-11-09 02:55 AM

I met in campain 2 Hudsons, 2 Kingfisher and several Martlets. Every plane did several (7-8) offences. With two twins 2cm i got one Hudson. My feeling about our tweak is that there is not a big difference to standard GWX. Is`nt it? Maybe an other screw to turn?:hmmm:
I like that your are working on it. Please stay tuned!:salute:
Best regards

Warhawk 06-11-09 11:24 AM

Quote:

Originally Posted by A6Intruder (Post 1115693)
I met in campain 2 Hudsons, 2 Kingfisher and several Martlets. Every plane did several (7-8) offences. With two twins 2cm i got one Hudson. My feeling about our tweak is that there is not a big difference to standard GWX. Is`nt it? Maybe an other screw to turn?:hmmm:
I like that your are working on it. Please stay tuned!:salute:
Best regards

Ok..they got 7-8 passes on your sub?

Most fighters armor wasn't reduced that much...some were reduced from 1.5 to 1.0 (all aircraft now have 1.0 armor) the HP assigned to the planes were reduced to 60% rounded to the nearest whole number) of the GWX

Anyone know where I can find the damage listing for the 20mm cannon? Should it be doing "MORE" damage.

My buddy says a .50cal armor piercing round is more than capable of penetrating 1 1/8" steel plating at 1000 yards (he owns a single action .50) so a 20mm should be able to damage a sub substantially and also hurt ships and smaller craft just as well. [just going by real world examples and from other peoples experiences] Keeping with history...not all aircraft carried large caliber weapons, they specially built or assigned aircraft to anti-sub duties that were retrofitted with 20mm+ weapons.

I was on the .50cal team in the Marines...and let me tell you...I would NOT want to be on the receiving end of one of those...let alone a 20mm!

The slower moving torpedo planes were sitting ducks in anti-aircraft fire, I have seen documentaries where entire flights (or all but 1 or 2) of
TBD Devastator were downed enroute to torpedo enemy ships, the dive bombers fared better because they came in hot and fast, not so much as the slow movers, it wasn't until the TBF Avenger come to play did the odds get better (it was faster)

Letum 06-11-09 12:11 PM

Quote:

Originally Posted by Warhawk (Post 1115614)
Mind if I ask where you got your numbers?

As many places as I could.
It took considerable time.

Googlebooks is a good place to start.

Letum 06-11-09 12:34 PM

Regarding 20mm hits per aircraft.
I have a good source for a single engine fighter taking 21 x 20mm hits with an
additional 200+ smaller caliber impacts when inspected on landing. (Robert S.
Johnson's plane - June '43).

That seams to be in the upper end for endurance for fighters.
Of course, multi-engines planes have back-up systems and their critical
components are more spread out. They would be far more likely to take more
hits without having to break off.

That said, all it takes is one hit in the right spot.

Warhawk 06-11-09 01:22 PM

Quote:

Originally Posted by Letum (Post 1115903)
Regarding 20mm hits per aircraft.
I have a good source for a single engine fighter taking 21 x 20mm hits with an
additional 200+ smaller caliber impacts when inspected on landing. (Robert S.
Johnson's plane - June '43).

That seams to be in the upper end for endurance for fighters.
Of course, multi-engines planes have back-up systems and their critical
components are more spread out. They would be far more likely to take more
hits without having to break off.

That said, all it takes is one hit in the right spot.

WOW!
http://www.acepilots.com/usaaf_rsj.html

The Thunderbolt was known as a flying tank! Thus the name for the A-10, which by the way has been capable of flying with part of the wing, 1 engine and 1 rudder missing...

I'm not saying the aircraft are made of glass..but compared to a tank or battleship, or uboat..they are about as tough as crumpled paper...their saving grace is they are fast fast fast.
Quote:

"Hub" Zemke liked the P-51 because it had great range, but he put one in a dive and when he pulled out he ripped the wings off that airplane
sometimes it doesn't even take a bullet.

I love WWII aircraft..thus my nick! The P-40...aka the AVG of FG-15 in China

johan_d 06-12-09 09:05 AM

I understand the GWX reason, but gamewise I would have a bit more success with the aircraft.
Gamers often want to survive after hecktic missions.. otherwise it becomes frustrating.

Warhawk 06-12-09 09:37 AM

Quote:

Originally Posted by johan_d (Post 1116328)
I understand the GWX reason, but gamewise I would have a bit more success with the aircraft.
Gamers often want to survive after hectic missions.. otherwise it becomes frustrating.

Absolutely! (however for realistic and historic purposes..it SUCKED to be on a uboat 30K out of 36k never made it back!!)

The biggest issue I have right now is taking the "armor" and "HP" basis for what GWX used and then tweaking it to where the u-boat has a fighting chance~ish..

I don't want a u-boat that can kill every plane, every time, with 1 shot..but I do what a plane that after taking a few hits may go down. The u-boats that were sunk usually were surprised and/or could NOT crashdive fast enough to escape. I would almost venture to say that if they did go toe to toe with a single plane they would have come out on top a bit more often than not...now toe to toe against several planes is a much different story!

I guess I will have to do some research and see what the "stock" version HP and armor were...and then compare it to GWX, then come up with a happy medium.

Anyone willing to assist?

I believe the 20mm and 37mm guns are "low powered" in their damages...(on both sides)

A u-boat would NOT want to get within range of a ship or a gunboat with a 20mm or 37mm gun..and an airplane should not want to either!


All times are GMT -5. The time now is 12:32 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.