SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Late 43 convoys and beyond (GWX) (https://www.subsim.com/radioroom/showthread.php?t=152090)

Paul_IronCoffin 05-27-09 06:07 PM

Quote:

Originally Posted by jimbuna (Post 1106671)
This is exactly what happened at this time....the hunters became the hunted. http://www.psionguild.org/forums/ima...ies/pirate.gif


Exactly. It's not "completely suicidal" to do so, you just need to become more cunning and far far more patient in making attacks and evading attacks (and riding out those attacks when they inevitably come).

...all part of the fun, and all part of accepting that the 'game' becomes far far harder as the hunters become the hunted.

I would only wish I could sit aground for half a day, then ride out the tidal currents with motors off in silence a la Herbert Werner. Don't suppose the game engine could ever be modded to accommodate these such things (?)

Jimbuna 05-28-09 07:50 AM

Quote:

Originally Posted by Paul_IronCoffin (Post 1107965)
Exactly. It's not "completely suicidal" to do so, you just need to become more cunning and far far more patient in making attacks and evading attacks (and riding out those attacks when they inevitably come).

...all part of the fun, and all part of accepting that the 'game' becomes far far harder as the hunters become the hunted.

I would only wish I could sit aground for half a day, then ride out the tidal currents with motors off in silence a la Herbert Werner. Don't suppose the game engine could ever be modded to accommodate these such things (?)

Not as far as I am aware, but you would be subject to drift over a longish time period.


All times are GMT -5. The time now is 03:21 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.