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-   -   [REL]Manos Optics-Final (https://www.subsim.com/radioroom/showthread.php?t=151912)

Pisces 05-21-09 10:47 AM

Quote:

Originally Posted by Hitman (Post 1104637)
:haha: I guess I've built a reputation here :D

Yes, you should get that "Pacific Aces Dev Team" changed to include Submarine Technology History Proffesor. :up:

makman94 05-21-09 06:46 PM

Quote:

Originally Posted by Hitman (Post 1104637)
:haha: I guess I've built a reputation here :D

AFAIK the UZO was stabilized, but I have no details wether it was both vertically (pitch) and horizontally (roll) or just vertically. I can however positively confirm it was able to tilt up and down (pitch).

In this picture here you can see the link between the pedestal and the binoculars which seems to allow it to tilt only up-down (pitch), but not all models looked like that

yes Hitman, it looks like it was able to move up-down . so,as far you know, the uzo was only for bearing readings? or had other uses too?

ps: the sailorman looks very huppy in your foto ! :D
serving the u-boats........

Hitman 05-22-09 07:22 AM

The UZO was an aiming device, its function was only to transmit the line of bearing. The distance was estimated by the IWO with his experience, and using the lense of teh UZO as reference. For example, a 125 metres long ship at 90º AOB covers the full lense.

Later war models -not very extended- had apparently a stereoscopic rangefinding system, which was useful at short distances like the shooting ones were.

In SH3, the most realistic way to represent this is to ask your IWO and think of him as well trained in this (There were some very capable IWOs in the U-Boats, with an excellent eye for estimating distance and speed)

makman94 05-23-09 05:21 AM

Quote:

Originally Posted by Hitman (Post 1105249)
and using the lense of teh UZO as reference. For example, a 125 metres long ship at 90º AOB covers the full lense.

but this demands all uzo to be set at a given zoom, right?

Quote:

In SH3, the most realistic way to represent this is to ask your IWO and think of him as well trained in this (There were some very capable IWOs in the U-Boats, with an excellent eye for estimating distance and speed)
well, i have to say here that my WO has the eye of eagle ! he can distinguish the difference of 100m at 15km !!

anyway, thank you for your answers :up:

Hitman 05-24-09 01:58 AM

Quote:

but this demands all uzo to be set at a given zoom, right?
Yes, it was. The zoom was fixed at 7,25º degrees aperture, 7.1x zoom.

Anubis2k24 05-28-09 08:17 PM

Wow...
 
Is there anyway this could b incorporated into GWX3? I'm just loving what i'm seeing here...

makman94 05-29-09 11:31 AM

Quote:

Originally Posted by Anubis2k24 (Post 1108584)
Is there anyway this could b incorporated into GWX3? I'm just loving what i'm seeing here...

hello Anubis2k24,
yes,you can do this but you will first run tha olc's gui 127.(only the core files)
immediatelly then ''manos optics(reversed uzo) x15 or x6'' and immediatelly then ''manos optics-add on''

read very carefully the readme texts.

bye

makman94 06-09-09 07:40 PM

minor change to 'MANOS OPTICS-ADD ON'
 
hello,

i changed the place of compass at attack peri (put it in a higher place) becuase it was a little annoying when using the stadimeter

check the OP, is updated

bye

ivanov.ruslan 04-22-16 08:22 AM

Hi, I will share a combination of mods,with slight adjustments made by me http://dox.bg/files/dw?a=4f5a0f5fea
Which he likes to use

installation

1.OlC GUI 127 core files
2.mfd + olc
3.MANOS OPTICS- x15 -for OLC GUI 1.2.7
4.MANOS OPTICS-ADD ON
5.GWX - Officer Icons-Ger og Eng -JCWOLF-by request
6.B25 camera -by request Can be used by original from point 3
Attach some pictures
http://prikachi.com/images/104/8765104O.jpg

http://prikachi.com/images/103/8765103y.jpg

http://prikachi.com/images/102/8765102U.jpg

http://prikachi.com/images/101/8765101C.jpg

Good hunt!

ivanov.ruslan 04-22-16 08:46 AM

P.S. If you use B 25, is necessary to replace and the respective positions in http://dox.bg/files/dw?a=a1eac7ba55


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