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-   -   Problems and disadvantages with electric torpedoes (the early ones) (https://www.subsim.com/radioroom/showthread.php?t=151804)

onelifecrisis 05-15-09 05:33 PM

You can only get a 90-AOB 0-gyro "dud" in SH3 by setting the depth wrong and having it bounce off the underside of the hull. Unlike IRL, the game engine guarantees a detonation when a torp strikes a hull at a normal angle (i.e. horizontally perpendicular and vertically perpendicular).

Bronzewing 05-15-09 06:15 PM

Well this one did, I watched it on event camera. Fired from 900m the thing actually deflected downwards, clipped THROUGH the edge of the hull before vanishing down into the depths. Definite :o moment!

Paul Riley 05-16-09 03:50 AM

Quote:

Originally Posted by mookiemookie (Post 1101708)
Hmm. You learn something new every day!

Sure do :know:

Paul Riley 05-16-09 08:50 AM

Sorted my problems out now,everything is in order again (check my 'optimum firing angles' post)

:D


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