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-   -   wow gwx 3.0 is hard (https://www.subsim.com/radioroom/showthread.php?t=151700)

TarJak 05-12-09 08:26 PM

Quote:

Originally Posted by jimbuna (Post 1099797)
It is doable.....TJ's script (I wonder where that came from LOL) should see you through.

BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/ima...lies/wacko.gif

No be LESS agressive!:har:

If you find you are in a situation where you can't dive deep, (130m isn't really enough but as others have posted it is doable) You should really think twice about attacking. I have done many attacks in water less than that but usually end up on the bottom in a tube full of holes. I sometimes luck out and live to tell the tale.

that said it is possible but you probably need to take out some of the escorts first so instead of diving stay at PD and when the DD's take their attack runs wait until they are <800m away before firing. Make sure your torps are set to magnetic pistol at about 2m depth.

Your chances of survival are far lower doing this but at least you feel like you are doing something.:haha:

I guess the other thing is to make sure that you start off with all the help you can get turned on, save regularly so you can learn what the DD's are likely to do in certain situations. This is what i've done over several years of playing and yet I still get the odd surprise and learn something new.

Kpt. Lehmann 05-12-09 10:28 PM

Don't become so fixated on your target that you throw caution to the wind.

If you attack without a method of escape, nature will usually take its course.:ping:

ltforce 07-06-09 06:39 AM

Quote:

Originally Posted by FIREWALL (Post 1100048)
GWX wasn't made as an Arcade mod. :haha:


AGREED!!!!

I play on 94% realism (only weapons officer) and I love playing with GWX makes it so much more in depth and don't have a hard time, May 1941 and haven't been sunk....couple close depth chargings but that's about it:DL and this is my 3rd campaign.

SH3 especially with GWX requires a lot of patience and planning to perform an attack especially on a convoy and if you haven't had much Sub sim experience take your time and you wil get it...

BulSoldier 07-06-09 07:26 AM

Yes especialy in 41 when I was spoiled by the easy pickings in 39-40.The last time i barely escaped with my life.All the tubes were destroyed , both diesel and electric enjines damaged.I think the escorts just resumed course after 1,5 hours of bombing, though their DC could have ran out aswell.

I had to float motionless for few more hourse around 220meters below surface before my electric engines were repaired.Not to mention the heavy flooding in the torp room that never actually stoped until i surfaced...

ryanglavin 07-06-09 09:20 AM

med
 
the mediteranean has good pickings, i am on i think a 75% dif (i'm not using manual, i have my wep officer, and i use free aim for screenshots), the water is usually around 200M so its safe for escape and also going to the bottom and repairing (always reminds me of das boot), and alots of task forces, i just got my second battleship. I started my career in 1940 on my ixb and haven't left since :)

meduza 07-06-09 09:49 AM

Quote:

Originally Posted by ryanglavin (Post 1129597)
the mediteranean has good pickings, i am on i think a 75% dif (i'm not using manual, i have my wep officer, and i use free aim for screenshots), the water is usually around 200M so its safe for escape and also going to the bottom and repairing (always reminds me of das boot), and alots of task forces, i just got my second battleship. I started my career in 1940 on my ixb and haven't left since :)

The Med is great! It is filled with troop ships. In 10 patrols (1942-43) I sank 6 Aquitanias, and watched Lutwaffe sink the 7th. :arrgh!:
I only saw a few TFs.

It is hard. There are very few single merchants, they all sail escorted or in convoys. Usually I avoid convoys late in the war, but there's no such luxury in the Med.

Bosje 07-06-09 09:59 AM

something i have not found in this thread so far (possibly because I read too quickly) is another golden rule to add to all the wisdom which is being shared:

-don't use time compression

if they COULD detect you, using time compression will make it so that they WILL detect you. Try going through the whole attack in real time, it's more intense, more exciting and, well, it helps :)

happy hunting :salute:

BulSoldier 07-06-09 10:09 AM

200 meters, i stoped considering them safe after mid 40 in an unfortunate encounter with some naughty british sailors.

I am most confident when the bottom is some 20-30 meters below my crushdepth :)

BasilY 07-06-09 11:01 AM

Quote:

Originally Posted by iven72 (Post 1099655)
aattacking a convoy is suiscide even in 1939. There is no way to keep from being pinged all the time and no escape :( So i guess with this mod you have to look for single ships. bummer whats the point of convoys then. I mingh have to uninstall and play the stock version of the game :(

You must be doing something wrong, I hunt Convoys well into 1943 with GWX3.0 100% realism. IXB/IXC can dive safely to 230 meters, you know. At that depth, you can easily evade DC's even if they know where you are. A few wiggles as the DC's exploding, and you will loss the DC within 10 passes.

meduza 07-06-09 11:32 AM

Quote:

Originally Posted by Bosje (Post 1129619)
-don't use time compression

if they COULD detect you, using time compression will make it so that they WILL detect you. Try going through the whole attack in real time, it's more intense, more exciting and, well, it helps :)

I've never noticed that high TC makes you more detectable. It only gives you less time to react if you are detected.

My maximum TC when being hunted is increased with SH3Commander from default 8x to 32x, and I use it very often, during the approach and evasion. I never had any problems.

meduza 07-06-09 11:38 AM

Quote:

Originally Posted by BasilY (Post 1129648)
IXB/IXC can dive safely to 230 meters, you know.

Can't they go even deeper? With VIIC I went almost 290m during one very nasty attack. The hull started to crack :D, and I raised her a few metars and survived.

BulSoldier 07-06-09 12:15 PM

IN my current career i havent checked the crushdepth of the boats and i wasnt very comfortable going deeper than 150m with my VIIB. That is until the need to survive overcome the fear from extreme depths :)

TigerShark808 07-06-09 01:06 PM

iven72,

GWX 3.0 is a great mod. The reason its so great IMO is because it is so hard. You have to really think about what your doing out there.

As far as exscaping the ping monster..i just simply dive as deep as I can and slow to two knots. That will get you out of alot of trouble. Unless there a grip of escorts up top. And if thats the case..well.. then say your prayers. :yep:

TigerShark808 07-06-09 01:13 PM

Well when running "random crush depth" under commander, I just take the boat as deep as I can on my first tour and wait for the pipes to spring a leak. Then I know from that point on just how deep I can take the boat. been past 200meters in a VIIC plenty of times.

Bosje 07-06-09 02:08 PM

yeah i took my old VIIc off the scales once, something like 280 meters while we had already sustained some damage, cool stuff

lostsm 07-06-09 07:11 PM

are the max depths of the subs hard limits as in once you pass that, you're dead or is there some sort of little leeway allowed (iirc sh3commander can randomize it, but i was wondering w/o that option)

i can't recall ever going so deep that it was in the 'red' on the depth tool

TarJak 07-06-09 09:13 PM

I regualarly dive to 200m immediately after firing my eels in a VIIC. If I have a VIIC/41 I go to 240m this never causes too much concern unless I am carrying damage.

When you pass the "crush depth" of your boat, you will start taking damage until you get the boat up out of the danger zone. The crush depth will reduce the more damage you take so the shallower you will need to go to get out of trouble.

I had a situation in a VIIC where normally I can get to 240m without too much trouble. I'd been hit by some rounds from an aircraft that surprised my boat on the surface. After evading them I was lining up on my next target fired my eels then dived for cover to evade the escorts, got to 180m silent running and the lights started to flicker and flash (first indication that you have reached your crush depth.

AS the DD's were circling above I took advantage of their deafness after some DC explosions and blew tanks and hit full forward to take the boat up to 140m which I assumed would be safer. Luckily for me they didn't hear that noise or mistook it for our demise and about 15 mins later left the scene to rejoin their convoy now minus two ships thanks to the eels doing their work. :arrgh!:

Toolworx 07-07-09 12:06 AM

Quote:

Originally Posted by TarJak (Post 1129977)
I regualarly dive to 200m immediately after firing my eels in a VIIC. If I have a VIIC/41 I go to 240m this never causes too much concern unless I am carrying damage.

When you pass the "crush depth" of your boat, you will start taking damage until you get the boat up out of the danger zone. The crush depth will reduce the more damage you take so the shallower you will need to go to get out of trouble.

I had a situation in a VIIC where normally I can get to 240m without too much trouble. I'd been hit by some rounds from an aircraft that surprised my boat on the surface. After evading them I was lining up on my next target fired my eels then dived for cover to evade the escorts, got to 180m silent running and the lights started to flicker and flash (first indication that you have reached your crush depth.

AS the DD's were circling above I took advantage of their deafness after some DC explosions and blew tanks and hit full forward to take the boat up to 140m which I assumed would be safer. Luckily for me they didn't hear that noise or mistook it for our demise and about 15 mins later left the scene to rejoin their convoy now minus two ships thanks to the eels doing their work. :arrgh!:



I just took my IXB to 240 meters and still could have gone more.

I was evading some DD's and just did the hard run when the DC's where going off and changing course lots and managed to escape.

I am still to get a successful attack on an escorted convoy with gwx 3.0

I found 4 ships un escorted and went to town on them then realised :nope: They where neutral :o . I have learnt to check the flag. if in doubt I let it go.:salute:

meduza 07-07-09 06:03 AM

I'm in Dec 1943 and I avoid attacking convoys if I can't go at least 270m deep. Anything less than that is unsafe.

My last DiD career ended in mid 1943 because I attacked a convoy with damaged boat, and couldn't go below 170m.

Next month I'm getting a fully equipped VIIC/41 which should go well below 300m. :rock:

Jimbuna 07-07-09 06:32 AM

Quote:

Originally Posted by Toolworx (Post 1130058)

I found 4 ships un escorted and went to town on them then realised :nope: They where neutral :o . I have learnt to check the flag. if in doubt I let it go.:salute:

Wise strategy :DL


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