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-   -   Sub skinning tutorial (https://www.subsim.com/radioroom/showthread.php?t=151492)

Highbury 06-04-09 03:12 PM

Quote:

Originally Posted by ichso (Post 1098858)
The number issue puzzled me once too. And when I finally had figured it out how to do this I realized that no boat had it's number on it's hull during war time.

Actually I know alot of the S Classes did. Probably some others, maybe even just the older between-wars boats. These are credited as war time photos. There were several but no need to link them all.

http://www.navsource.org/archives/08/0813244.jpg
http://www.navsource.org/archives/08/0812509.jpg

There are also examples of late war boats in black with the SS number painted on the rear portion of the conning tower. This is S-20 (SS-125) in July '45. (Same boat as the previous picture above, in different scheme.)

http://www.navsource.org/archives/08/0812503.jpg

But if you look at a photo history of each boat they are in so many variations of paint scheme, with or without numbers it was correct at some point.

ichso 06-04-09 03:27 PM

This must be why they didn't use more S-Boats in the war, because their captains would refuse to give up their hull numbers and that was not good for overall strategy :yeah:

runningdeer 06-04-09 03:43 PM

Quote:

Originally Posted by ichso (Post 1112284)
This must be why they didn't use more S-Boats in the war, because their captains would refuse to give up their hull numbers and that was not good for overall strategy :yeah:

I was thinking that maybe those that had hull numbers were numbered because they were testing paint schemes or what have you? Just a thought.

ichso...man, this S3D is going to take some time to get used to. But I'm hoping it will make it possible to work with occlusion maps so to get hull numbers and images going the right way on both sides of the boat. That would be great.

I still find myself wanting to place hull numbers or images on that left side :|\\.
I'll figure it out eventually.

ichso 06-04-09 04:16 PM

Hm, I have no idea about those numbers but what images do you want to place different ways on each side ? Isn't it desirable that images are always pointing forward as in the emblem skins you did before ?

runningdeer 06-04-09 04:23 PM

Quote:

Originally Posted by ichso (Post 1112361)
Hm, I have no idea about those numbers but what images do you want to place different ways on each side ? Isn't it desirable that images are always pointing forward as in the emblem skins you did before ?

Well...by images I mean emblems, or decals...things that have numbers or font as part of the image, like a boats name. Also, when a japanese flag is mirrored, its facing the wrong direction too.

Like this image, when mirrored the font is backasswards:
http://img8.imageshack.us/img8/4884/batfish.jpg

Just really sucks being limited in this way:cry:.

ichso 06-04-09 04:33 PM

Quote:

Originally Posted by runningdeer (Post 1112372)
Well...by images I mean emblems, or decals...things that have numbers or font as part of the image, like a boats name. Also, when a japanese flag is mirrored, its facing the wrong direction too.

Like this image, when mirrored the font is backasswards:
http://img8.imageshack.us/img8/4884/batfish.jpg

Just really sucks being limited in this way:cry:.

Makes sense, actually :hmmm:

ichso 06-05-09 01:36 AM

It seems as if the S3D expects a very particular naming convention of texture files. I got a pure black texture for s18 boats for example but got it resolved by renaming the texture file to NSS_S18_T01.dds. This applies to some of the sub models, actually.
I did not test yet, whether the game will be able to load the texture now, but for modding/testing purposes in S3D this is a vital shortcut ;)

runningdeer 06-05-09 06:39 AM

Cool ichso.

I wont lie. I am struggling with the S3D. I think it was designed for people that already have experience with nodes, and things like that :O:. It will be some time before I can use it to my advantage.

Such an awesome tool though :|\\.

keltos01 08-14-09 04:37 AM

bump !

Capt.Warner 08-20-09 03:42 PM

Thanks for This tutorial mate,been looking for a good one like this keep up the good work:yeah:

TwinStackPete379 09-09-09 10:39 PM

Ichso, love ya man, you and Cpt.Cox helped me get this:http://i878.photobucket.com/albums/a...otanewride.jpg

ichso 12-04-09 11:03 AM

Very nice work, and thanks :up:

keltos01 06-08-16 04:16 AM

For Bismark101

you open a ship or a sub . dat with s3d
you find the 3d model, right click and save as ping image,
it'll show you where the parts are, then if you use ie photoshop you can edit the dds file (texture) for the sub, save as dds 3.0
make it into a mod, load it up and look at it ingame

I wrote this quickly then thought : isn't there a Tut already ? :oops:

k


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