![]() |
Quote:
|
Quote:
|
Quote:
clay your mod will work with any other mod unless they have the very exact same file in their mod that you have in yours. if that is the case you may not know what "they" did to their file but you "do" know what you did to that file in your mod in the same way you modded the stock file to make your mod you instead take their file that has already been modded and add the changes you need to make your mod do what it was doing. all your doing is making another copy of your mod as if you were starting over but instead of using all stock files you put in those files from their mod that you need to share. :salute: while your responding i have a question for you, what are the environmental mods that are used for v1.4? i asked about this in the forum and never got any response at all to this question. so do you not use any env mods for v1.4? are they only available built into v1.4tmo and v1.4rfb? |
Quote:
|
Quote:
|
Yes sir, Montana... still waiting on the new PC - but I should be getting it tomorrow (Wednesday). Then I will finish a few more missions in the stock build (v1.14) and move to RSRDC and RFB... then you'll probably see me get my butt kicked a few times by the escorts! I am actually looking forward to it... LOL
|
TMO. In Duciumus readme you can make the escorts more ubur by making slight changes, still its a hit & miss, at times im kept down and chased while been heavily pounded by DC's where other times the escorts are that stupid i could surface and attack them and they will probably all panic and run off! Still by far its beats playing the stock sh4.
|
Quote:
|
Quote:
|
Quote:
ok so it works for both games then, thats great but some of those files are different for both games. i guess the german stuff just sits there unused and doesnt hurt anything. |
This is absolutely ridiculous I ran into a jap task force 350 miles NW of Midway with 3 ise battleships.1 aircraft carrier and 4 DD's.I have already sunk 2 of the battleships..On the run in to the 2nd one.One of the DD's drove right over me and I was at periscope depth at flank and he never slowed down......:har:
|
Clay, did you get he PM from Peto?
|
Yes I have Hawk,I answered him this morning and he hasnt had time to get back to me yet.I wanted to try Websters idea and try to incorparate my mod with one of the big ones but I cant find TMO for 1.4 anyplace...:hmmm:..I found RFB for 1.4 and am looking at the files....
|
Potential stooopid escorts fixed (PM).
:salute: |
Quote:
|
Quote:
Welcome to Escort Underground! |
Quote:
|
this is from TMO read me:
9.) The AI is too easy!! If you feel the AI is too easy to evade, go to the file data/cfg/sim.cfg. In the [sonar] section, change "Enemy surface factor=200" to a value of 150 instead of 200. That should slighly increase difficulty in evading the AI. 10.) The AI is too hard!!! Go to this file again. /data/cfg/sim.cfg and change the Hydrophone Thermal Layer Signal Attenuation from 2 to 3. Then change the sonar Thermal Layer Signal Attenuation from 3 to 5. Easy mode and dumber AI should be yours again. |
Quote:
good news clay, i found TMO for v1.4 in my backup files. i uploaded it for you, find it here: http://files.filefront.com/Trigger+M.../fileinfo.html |
Webster you are the best!!:yeah:.Thank you so much....:sunny:I'm stalking a jap task force now so soon we will see how the escorts are with Petos file.....:hmmm:....Well I just caught the task force and snuck up behind a DD and sunk him...
|
All times are GMT -5. The time now is 01:51 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.