SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Enemy escorts (https://www.subsim.com/radioroom/showthread.php?t=150547)

clayp 04-13-09 09:39 PM

Quote:

Originally Posted by WEBSTER (Post 1083393)
well a solution to that is to mod the big mods by adding your changes to there files.

you got nothin to lose tryin it and if it causes issues then you know youcant mix them.

You must have me mixed up with someone with a brain....:haha::haha::har:

Peto 04-13-09 10:38 PM

Quote:

Originally Posted by Akula4745 (Post 1083499)
Peto, is there a way to determine crew quality other than from behavior and tactics?

Not really. That's the "joy" of it though. You don't know what flavor you have until you bite into the piece of chocolate :03:!

Webster 04-13-09 10:49 PM

Quote:

Originally Posted by clayp (Post 1083513)
You must have me mixed up with someone with a brain....:haha::haha::har:


clay your mod will work with any other mod unless they have the very exact same file in their mod that you have in yours. if that is the case you may not know what "they" did to their file but you "do" know what you did to that file in your mod in the same way you modded the stock file to make your mod you instead take their file that has already been modded and add the changes you need to make your mod do what it was doing.

all your doing is making another copy of your mod as if you were starting over but instead of using all stock files you put in those files from their mod that you need to share. :salute:

while your responding i have a question for you, what are the environmental mods that are used for v1.4?

i asked about this in the forum and never got any response at all to this question.

so do you not use any env mods for v1.4? are they only available built into v1.4tmo and v1.4rfb?

Akula4745 04-13-09 10:54 PM

Quote:

Originally Posted by Peto (Post 1083541)
Not really. That's the "joy" of it though. You don't know what flavor you have until you bite into the piece of chocolate :03:!

LOL What a great analogy!! Thanks sir.

MonTana_Prussian 04-13-09 11:16 PM

Quote:

Originally Posted by Akula4745 (Post 1083549)
LOL What a great analogy!! Thanks sir.

And it's a whole new ballgame when you get into RFB and,so I'm told.TMO.

Akula4745 04-14-09 06:33 AM

Yes sir, Montana... still waiting on the new PC - but I should be getting it tomorrow (Wednesday). Then I will finish a few more missions in the stock build (v1.14) and move to RSRDC and RFB... then you'll probably see me get my butt kicked a few times by the escorts! I am actually looking forward to it... LOL

kiwi_2005 04-14-09 06:35 AM

TMO. In Duciumus readme you can make the escorts more ubur by making slight changes, still its a hit & miss, at times im kept down and chased while been heavily pounded by DC's where other times the escorts are that stupid i could surface and attack them and they will probably all panic and run off! Still by far its beats playing the stock sh4.

MonTana_Prussian 04-14-09 08:46 AM

Quote:

Originally Posted by Akula4745 (Post 1083656)
Yes sir, Montana... still waiting on the new PC - but I should be getting it tomorrow (Wednesday). Then I will finish a few more missions in the stock build (v1.14) and move to RSRDC and RFB... then you'll probably see me get my butt kicked a few times by the escorts! I am actually looking forward to it... LOL

Akula,I think you'll really like the RFB/RSRDC combo,I sure do. :cool:

clayp 04-14-09 10:17 AM

Quote:

Originally Posted by WEBSTER (Post 1083546)
clay your mod will work with any other mod unless they have the very exact same file in their mod that you have in yours. if that is the case you may not know what "they" did to their file but you "do" know what you did to that file in your mod in the same way you modded the stock file to make your mod you instead take their file that has already been modded and add the changes you need to make your mod do what it was doing.

all your doing is making another copy of your mod as if you were starting over but instead of using all stock files you put in those files from their mod that you need to share. :salute:

while your responding i have a question for you, what are the environmental mods that are used for v1.4?

i asked about this in the forum and never got any response at all to this question.

so do you not use any env mods for v1.4? are they only available built into v1.4tmo and v1.4rfb?

Webster I'm using the "new environment mod"....Sorry I didnt see your question....

Webster 04-14-09 01:40 PM

Quote:

Originally Posted by clayp (Post 1083768)
Webster I'm using the "new environment mod"....Sorry I didnt see your question....


ok so it works for both games then, thats great but some of those files are different for both games. i guess the german stuff just sits there unused and doesnt hurt anything.

clayp 04-14-09 05:32 PM

This is absolutely ridiculous I ran into a jap task force 350 miles NW of Midway with 3 ise battleships.1 aircraft carrier and 4 DD's.I have already sunk 2 of the battleships..On the run in to the 2nd one.One of the DD's drove right over me and I was at periscope depth at flank and he never slowed down......:har:

AVGWarhawk 04-14-09 05:36 PM

Clay, did you get he PM from Peto?

clayp 04-14-09 05:52 PM

Yes I have Hawk,I answered him this morning and he hasnt had time to get back to me yet.I wanted to try Websters idea and try to incorparate my mod with one of the big ones but I cant find TMO for 1.4 anyplace...:hmmm:..I found RFB for 1.4 and am looking at the files....

Peto 04-14-09 07:04 PM

Potential stooopid escorts fixed (PM).

:salute:

clayp 04-14-09 09:15 PM

Quote:

Originally Posted by Peto (Post 1084148)
Potential stooopid escorts fixed (PM).

:salute:

:yeah::yeah:

AVGWarhawk 04-15-09 12:30 PM

Quote:

Originally Posted by Peto (Post 1084148)
Potential stooopid escorts fixed (PM).

:salute:

:yep:

Welcome to Escort Underground!

clayp 04-15-09 04:49 PM

Quote:

Originally Posted by AVGWarhawk (Post 1084506)
:yep:

Welcome to Escort Underground!

I'm sure the new file will fix them,just havent had a chance to try it yet.....:sunny:

Webster 04-16-09 12:31 AM

this is from TMO read me:


9.) The AI is too easy!!

If you feel the AI is too easy to evade, go to the file data/cfg/sim.cfg. In the [sonar] section, change

"Enemy surface factor=200" to a value of 150 instead of 200. That should slighly increase difficulty in evading the AI.


10.) The AI is too hard!!!

Go to this file again.

/data/cfg/sim.cfg

and change the Hydrophone Thermal Layer Signal Attenuation from 2 to 3. Then change the sonar Thermal Layer Signal Attenuation from 3 to 5. Easy mode and dumber AI should be yours again.

Webster 04-16-09 01:25 AM

Quote:

Originally Posted by clayp (Post 1084122)
Yes I have Hawk,I answered him this morning and he hasnt had time to get back to me yet.I wanted to try Websters idea and try to incorparate my mod with one of the big ones but I cant find TMO for 1.4 anyplace...:hmmm:..I found RFB for 1.4 and am looking at the files....


good news clay, i found TMO for v1.4 in my backup files.

i uploaded it for you, find it here: http://files.filefront.com/Trigger+M.../fileinfo.html

clayp 04-16-09 09:59 AM

Webster you are the best!!:yeah:.Thank you so much....:sunny:I'm stalking a jap task force now so soon we will see how the escorts are with Petos file.....:hmmm:....Well I just caught the task force and snuck up behind a DD and sunk him...


All times are GMT -5. The time now is 01:51 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.