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Flooding doesn't equate to death, and repair guys are worth their weight in gold. Many a time I've been saved with a hull integrity in single figures. I always have a minimum 4 repair seaman standing by in the damage control team, two stabsbootsmann with repair qualifications, and one officer (usually the chief engineer) to lead the team with a secondary skill of repair.
cheers Paul |
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dont forget if your sinking hard and fast and you blow ballast if you wait till your about 40 meters from the surface you can call out periscope depth and your crew will level off insted of breaking the surface.....twice now ive had a boat hovering between life and death i had all the leaks stopped but had to be silent so i couldnt pump out the water....i was there for probly about 2 hours blowing ballast sinking blowing ballast sinking and blowing ballast while being quiet before the escorts left
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You had a lot of compressed air it seems.
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From what I understand, the game has a hidden timer. And I think it's set to 30 minutes. When a unit makes a postive contact with you, all the units in the game make a bee line to your last known position. Then when the timer runs out, they go back to normal operations. The thing is that the timer resets with every positive contact with your sub, so that 30 minutes can turn into hours. And it's even possible to put escorts in limbo, if they are further than 30 minutes away from your position. |
Put any engineers you have also in the damage control room, as this will also help reduce flooding quicker.
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