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Well.. it is a bit strange at start. I guess I will play it for a while and see weather I get used to it or not. Mostly because the new graphics are awesome!!!! :yeah::yeah::yeah:
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I've been having problems with the interface and waht not... I cant hit a damn thing with torpedoes... i use manual targeting of course! But alas, I do miss SH3... she was so nice to me... I miss my VIIC and XI subs... and i'll be damned if i'm going to spend money on the uboat pack :shifty:
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Sniper, you're trying to fight an American submarine as a U-Boat. Forget the U-Boat and learn how the American sub works. It's just as frustrating to move from a submarine to a U-Boat and the same advice holds. Stop trying to fight one boat as the other.
Each works exquisitely well. But they must be used properly. You don't change graphics cards in your computer with a sledge hammer. You use the appropriate tool in the correct way and the job is easy. Use the inappropriate tool, or the correct tool inappropriately, and you create your own problems. It's not that difficult to find out how to fight a submarine. I'll bet someone around here has a Bag of Tricks that might make a lot of difference. Bah! Maybe not...:yawn: |
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What's fine is one contact acknowledgement for a whole convoy or TF when zoomed out on the nav map. But when zoomed in, I don't want to get every ship printed on the map that my crew is able to spot. |
Odd. Maybe some of your mods interfere there.:06:
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As long as you have radar, all those would be plotted to a degree of accuracy greater than the game is able to render. Map updates off is not a realism option, it is strictly a gratuitous difficulty option.
It's like driving your car with a paper bag over your head. If you can do it you sure are good, but it isn't very realistic. |
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No, but radar and sonar plots did get updated every minute or so. The problem with the Map Contacts Update is that it doesn't distinguish between electronic plots and visual plots, so if you're looking through the periscope every thing in sight is put on the map, whether you see it or not.
In SH3 I use the 'Assisted Plotting Mod', which leaves sonar contacts but removes visuals unless you identify them, and then has no information until you input it yourself. There is an SH4 version, but it makes my game crash so I haven't been able to use it yet. |
The game engine is hardwired so that modifying how it operates causes more problem than just leaving it alone (except for the TMO plotting system or TMOplot, which take out all the unrealistically plotted data except for the precise visual positions). Just don't take any measurements from visual positions. Radar positions are fair game, but if you don't use visual positions to plot position or measure speed from you're good to go.
I just don't see any purpose to ruining the game to solve a problem you only have if you misuse the information. If you get rid of position plotting altogether you not only throw the baby out with the bathwater, you throw yourself out too. If you have a boat with radar there are no issues with the TMO plotting system. A real sub would have better plotting info than you do. |
In general the question for modders and players also doesn't have to be how to make everything as realistic as possible, that's not possible without the source codes of the game itself.
One should not aim for realism in every detail, but for a realistic difficulty in making certain decisions in this game. And if real time plotting information does achieve that, than it is a good thing, that's true. It's just half of the fun for me, to use the estimated data on targets range an bearing to draw and plan intercept courses by myself where it is necessary. The plotted passive sonar lines on the nav map are a nice thing, though. Because otherwise it is really hard to follow the passive contacts of 3 or more DDs circling over your head. And this is mainly because the sonar guy can track only one vessel at a time. |
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