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-   -   LWAMI 3.09 Feedback Thread (https://www.subsim.com/radioroom/showthread.php?t=147970)

Molon Labe 02-16-09 06:52 PM

Quote:

Originally Posted by CapitanPiluso
I am having trouble trying to install 3.09 and it surely comes from my system:
DW 1.04 on XP SP2 Dual Core 2GB Ram


This is what I get :
http://img209.imageshack.us/my.php?image=error1lv6.jpg

and then this :

http://img209.imageshack.us/my.php?image=error2rk9.jpg

Some help will be great.

Hope this is the correct place to post this.Feel free to move if not.
thx a lot

Did you have 3.08 running on the same system?

Bill Nichols 02-16-09 07:52 PM

Quote:

Originally Posted by Molon Labe
I've been looking into the Armed Rig suggestions. The version of the Sakura mod I have doesn't have any, but I found the corresponding thread and found that he armed one rig with MANPADS and machine guns, and another with the same plus SS-N-22s. I'm fine with SA-14s and machine guns, but -22s are excessive. Does anyone have any information about weapons put on oil platforms, for example, by Iran (I know they've used platforms for spec ops command posts, so there is at least a military link in their case)? If there is historical precedent for heavier weapons, I don't mind going there.

I agree SS-N-22s are a bit too much (if you must have SSMs, Silkworms would be a better choice). Manpads & MGs are exactly what I'd expect to find on an Iranian rig.

CapitanPiluso 02-16-09 07:56 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by CapitanPiluso
I am having trouble trying to install 3.09 and it surely comes from my system:
DW 1.04 on XP SP2 Dual Core 2GB Ram


This is what I get :
http://img209.imageshack.us/my.php?image=error1lv6.jpg

and then this :

http://img209.imageshack.us/my.php?image=error2rk9.jpg

Some help will be great.

Hope this is the correct place to post this.Feel free to move if not.
thx a lot

Did you have 3.08 running on the same system?

Yes, but I disabled it via jgsme before trying to install this.

Molon Labe 02-16-09 10:07 PM

Quote:

Originally Posted by CapitanPiluso
Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by CapitanPiluso
I am having trouble trying to install 3.09 and it surely comes from my system:
DW 1.04 on XP SP2 Dual Core 2GB Ram


This is what I get :
http://img209.imageshack.us/my.php?image=error1lv6.jpg

and then this :

http://img209.imageshack.us/my.php?image=error2rk9.jpg

Some help will be great.

Hope this is the correct place to post this.Feel free to move if not.
thx a lot

Did you have 3.08 running on the same system?

Yes, but I disabled it via jgsme before trying to install this.

OK, a functioning 3.08 install tells us that the installer package and cmputil ran successfully at least once on your system. The 3.09 package isn't any different, so it "should" work as well.

My suggestion at this time is to run the installer over again, but to be absolutely sure no other processes are going on at the same time. Your screencaps show that the installer crashed while trying to run cmputil.exe, which as I said, we know can work on your system. For some reason, it didn't last time. (cmputil takes the graphics files for the new models and compresses them into the file that DW references to generate the models in the sim).

If that fails again, I'd try doing it with a clean install of DW+1.04 patch.

If that doesn't work, there's also the option of giving you the components individually, but I'd have to consult someone to figure out how to get it working with JSGME (I have to confess, after the initial enabling, I never use JSGME, I always move the DBs in and out manually).

CapitanPiluso 02-17-09 05:53 AM

Quote:

Originally Posted by Molon Labe



My suggestion at this time is to run the installer over again, but to be absolutely sure no other processes are going on at the same time. Your screencaps show that the installer crashed while trying to run cmputil.exe, which as I said, we know can work on your system. For some reason, it didn't last time. (cmputil takes the graphics files for the new models and compresses them into the file that DW references to generate the models in the sim).

If that fails again, I'd try doing it with a clean install of DW+1.04 patch.

If that doesn't work, there's also the option of giving you the components individually, but I'd have to consult someone to figure out how to get it working with JSGME (I have to confess, after the initial enabling, I never use JSGME, I always move the DBs in and out manually).

It s a good idea to have a clean install, but there s the chance that then lwami couldn t be installed, because something which I don t know has changed on my system, and that happened anytime after installing lwami 3.08 :damn:

OneShot 02-17-09 06:47 AM

Two questions ...

1) What version of DW do you have ... Battlefront, STEAM, SF ... ?
2) Is the path used for the installer (3rd window or so) the path to your main DW folder or not?

Reason I'm asking, my guess is that the problem exists because the LwAmi Mod isn't installed where its supposed to be and therefore does not find and copy the files it has to which means that of course the cmputil tool fails.

CapitanPiluso 02-17-09 01:04 PM

Quote:

Originally Posted by OneShot
Two questions ...

1) What version of DW do you have ... Battlefront, STEAM, SF ... ?
2) Is the path used for the installer (3rd window or so) the path to your main DW folder or not?

Reason I'm asking, my guess is that the problem exists because the LwAmi Mod isn't installed where its supposed to be and therefore does not find and copy the files it has to which means that of course the cmputil tool fails.

1-I have the Steam version.

2-I am at work now, will check it later and post but I guess the path is right.

Thanks !

TLAM Strike 02-17-09 01:42 PM

Quote:

Originally Posted by Molon Labe
I've been looking into the Armed Rig suggestions. The version of the Sakura mod I have doesn't have any, but I found the corresponding thread and found that he armed one rig with MANPADS and machine guns, and another with the same plus SS-N-22s. I'm fine with SA-14s and machine guns, but -22s are excessive. Does anyone have any information about weapons put on oil platforms, for example, by Iran (I know they've used platforms for spec ops command posts, so there is at least a military link in their case)? If there is historical precedent for heavier weapons, I don't mind going there.

I agree with Bill on this Silkworms for SSMs. Also ATGMs like the AT-4 stagger would be appropate.


Quote:

Originally Posted by Molon Labe
Related note.... the container ship's waterline needs to be adjusted. The screws are partially above the waterline right now.

She is lightly loaded. :O:

(I'll fix that up and finish my Russian SEABEE in a week or two)

OneShot 02-17-09 03:37 PM

Quote:

Originally Posted by CapitanPiluso
Quote:

Originally Posted by OneShot
Two questions ...

1) What version of DW do you have ... Battlefront, STEAM, SF ... ?
2) Is the path used for the installer (3rd window or so) the path to your main DW folder or not?

Reason I'm asking, my guess is that the problem exists because the LwAmi Mod isn't installed where its supposed to be and therefore does not find and copy the files it has to which means that of course the cmputil tool fails.

1-I have the Steam version.

2-I am at work now, will check it later and post but I guess the path is right.

Thanks !

Ah, that might be the reason ... using LwAmi with the STEAM version proved to be a problem in the past sometimes. The wrong path might be the problem here because the installer looks for a certain registry key for the install path and I think that one is missing in the STEAM version hence it tries to install in a totally wrong folder. Just make sure during install that the installer is pointing towards the correct folder and it should work.

Molon Labe 02-17-09 06:57 PM

Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by Molon Labe
I've been looking into the Armed Rig suggestions. The version of the Sakura mod I have doesn't have any, but I found the corresponding thread and found that he armed one rig with MANPADS and machine guns, and another with the same plus SS-N-22s. I'm fine with SA-14s and machine guns, but -22s are excessive. Does anyone have any information about weapons put on oil platforms, for example, by Iran (I know they've used platforms for spec ops command posts, so there is at least a military link in their case)? If there is historical precedent for heavier weapons, I don't mind going there.

I agree with Bill on this Silkworms for SSMs. Also ATGMs like the AT-4 stagger would be appropate.

AT-4s are a great idea, especially with "NGO's" like Hezbollah arming themselves with ATGMs lately. Going further , the AT-4 and SA-14 would be great weapons to put on a new version (or three) of the Fishing Boat/Trawler/Powerboat/etc. Welcome to the unfriendly, populated littorals.

Bill Nichols 02-17-09 07:16 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by Molon Labe
I've been looking into the Armed Rig suggestions. The version of the Sakura mod I have doesn't have any, but I found the corresponding thread and found that he armed one rig with MANPADS and machine guns, and another with the same plus SS-N-22s. I'm fine with SA-14s and machine guns, but -22s are excessive. Does anyone have any information about weapons put on oil platforms, for example, by Iran (I know they've used platforms for spec ops command posts, so there is at least a military link in their case)? If there is historical precedent for heavier weapons, I don't mind going there.

I agree with Bill on this Silkworms for SSMs. Also ATGMs like the AT-4 stagger would be appropate.

AT-4s are a great idea, especially with "NGO's" like Hezbollah arming themselves with ATGMs lately. Going further , the AT-4 and SA-14 would be great weapons to put on a new version (or three) of the Fishing Boat/Trawler/Powerboat/etc. Welcome to the unfriendly, populated littorals.

Yes, AT-4s... even better :up:

CapitanPiluso 02-17-09 07:19 PM

Quote:

Originally Posted by OneShot
Quote:

Originally Posted by CapitanPiluso
Quote:

Originally Posted by OneShot
Two questions ...

1) What version of DW do you have ... Battlefront, STEAM, SF ... ?
2) Is the path used for the installer (3rd window or so) the path to your main DW folder or not?

Reason I'm asking, my guess is that the problem exists because the LwAmi Mod isn't installed where its supposed to be and therefore does not find and copy the files it has to which means that of course the cmputil tool fails.

1-I have the Steam version.

2-I am at work now, will check it later and post but I guess the path is right.

Thanks !

Ah, that might be the reason ... using LwAmi with the STEAM version proved to be a problem in the past sometimes. The wrong path might be the problem here because the installer looks for a certain registry key for the install path and I think that one is missing in the STEAM version hence it tries to install in a totally wrong folder. Just make sure during install that the installer is pointing towards the correct folder and it should work.


Now it works, I had selected a wrong folder

Thanks again !!

tomagabriel 02-24-09 05:57 AM

Blind question:

I have a localized (German) version of DW. Is LWAMI supposed to work also with my version of DW? Has it been tested by anyone? The localized version has been a pain in the *ss and I would like to do something and bring it to the same level of compatibility with the English one. Is it possible to achieve this via a patch or something?(yes, I know this is not directly related to LWAMI, but it is an older issue that came back to me when I saw LWAMI 3.09 was released).

Hitman 03-03-09 02:48 PM

What happened to the wonderful Ohio, Kilo and Akula models of SCX?

I thought you would update the current poor looking ones in DW :hmmm:

Molon Labe 03-04-09 12:39 AM

Nope, no playables updated, and the Ohio wasn't on the list of models we got permission to use.

swatlord5000 04-23-09 02:17 PM

Missing 3d models
 
Any ideas why the 3.09 mod would cause the 3d models for Han, Victor III, Oscar II, Delta IV, and possibly others to be invisible in game play? The new additions such as Project 636 b and Project 971 A K display fine. I reinstalled once with the same issues. My version of DW is from Steam.

Molon Labe 04-23-09 03:35 PM

Quote:

Originally Posted by swatlord5000 (Post 1089458)
Any ideas why the 3.09 mod would cause the 3d models for Han, Victor III, Oscar II, Delta IV, and possibly others to be invisible in game play? The new additions such as Project 636 b and Project 971 A K display fine. I reinstalled once with the same issues. My version of DW is from Steam.

I've got a theory. First of all though, the Kilo and Akula are not new additions, they are part of stock DW.

The models of the Han, VictorIII, OscarII and DeltaIV are SCX legacy models that were included in 3.08, possibly earlier than that too. I'm assuming 3.09 was your first LWAMI version.

No model being displayed means the Database is referencing a model that you don't have in your compressed graphics archive. These files should have been added to the archive as part of the installation process. Which means something didn't happen during the installation or the archive was overwritten at a later time.

So, a few questions.... have you reinstalled or re-patched DW since running the mod installer (not be be confused with the mod enabler)?
Do you have path for DW other than ...program files/scs/dw?

Mau 04-23-09 09:08 PM

Installation of 3.09
 
I do I install 3.09.

I already have 1.04 with 3.08

Thank you

Mau 04-24-09 04:38 AM

Sorry about that,

I will try again:

How do I install 3.09?
I have now 1.04 and 3.08 installed.

Do I need to start from a clean re install?
I have JSGME with a LWAMI MOD on the right side but it's been too long ago so I am not sure.
Any help would be greatly appreciated.

As well I know I have seen somebody that did the nice model of the Canadian CPF (that was in the picture with all the SS-N-27 variants - unless I am dreaming and that was in Fleet Command forum, but I do not think so...)

Thank you

Mau

rotorfib 04-29-09 02:42 PM

Just upgraded from 308 to 309

noticed off the bat that helo fired torps while controlling the FFG were having a very hard time acquiring subs.

I switched to 'truth' on the map and dropped a few torps right over a diesell sub in shallow waters 200-300ft...this was the Gulf Breakout mission.

I could not get a torp to acquire a sub or even their countermessures they dropped.

I'd still say I'm a newb with DW, but it didn't seem that difficult in 308.

Just wondering if this is intended..

Otherwise great mod, thank you for your hard work!!! :salute:


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