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-   -   Trouble with textures (https://www.subsim.com/radioroom/showthread.php?t=147968)

keltos01 02-12-09 06:16 PM

Quote:

Originally Posted by miner1436
Quote:

Originally Posted by keltos01
so I did the wrong one ? grrrrrr

That was with mine

:har:

well, right, next time over please just send the .obj and uv's as the dimwit that I am can't seem to extract the right file !

keltos

jmardlin 02-26-09 02:16 AM

does anyone know how to create the occlusion map for multiple objects on the same map like in the nbb iowa

keltos01 02-26-09 05:24 AM

nope, unless :

you add all the relevant objects on the model, even if they are separate in the .dat like the details etc.. and make sure they don't overlap each other in the uvmap, then export piece by piece and replace the original 3D meshes

export the whole ship as one object,

new all

import the whole ship.obj

render to texture etc...

you should now have an occlusion map for a bunch of objects.

I prefer to make one per object and link it in the .dat, like my new 5.5 inch IJN DG has one for the gun and one for the base.

keltos

jmardlin 02-27-09 01:28 AM

I think i tried that and the ship ended up looking like a zebra

jmardlin 02-27-09 01:28 AM

I think i tried that and the ship ended up looking like a zebra.

jmardlin 02-27-09 01:28 AM

I think i tried that and the ship ended up looking like a zebra.


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