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well, right, next time over please just send the .obj and uv's as the dimwit that I am can't seem to extract the right file ! keltos |
does anyone know how to create the occlusion map for multiple objects on the same map like in the nbb iowa
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nope, unless :
you add all the relevant objects on the model, even if they are separate in the .dat like the details etc.. and make sure they don't overlap each other in the uvmap, then export piece by piece and replace the original 3D meshes export the whole ship as one object, new all import the whole ship.obj render to texture etc... you should now have an occlusion map for a bunch of objects. I prefer to make one per object and link it in the .dat, like my new 5.5 inch IJN DG has one for the gun and one for the base. keltos |
I think i tried that and the ship ended up looking like a zebra
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I think i tried that and the ship ended up looking like a zebra.
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I think i tried that and the ship ended up looking like a zebra.
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