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-   -   Screenshot Thread... (https://www.subsim.com/radioroom/showthread.php?t=147517)

Lempereur1 02-06-09 04:41 PM

Great Jutland Screens 02
 
http://www.stormeaglestudios.com/pub...2_second-1.jpg

Lempereur1 02-06-09 04:44 PM

Great Jutland Screens 03
 
http://www.stormeaglestudios.com/pub...60_seconds.jpg

Lempereur1 02-06-09 04:47 PM

Great Jutland User Screens 04
 
http://www.stormeaglestudios.com/pub...207_second.jpg

Lempereur1 02-06-09 10:54 PM

Great Jutland User Screens 05
 
http://www.stormeaglestudios.com/pub...ns_01/j017.jpg

MoToM 02-08-09 11:29 AM

Seydlitz out a-hunting
http://img12.imageshack.us/img12/436...lvo2jf1.th.jpg
http://img19.imageshack.us/img19/126...zbowla1.th.jpg
http://img18.imageshack.us/img18/239...rgetep1.th.jpg
http://img15.imageshack.us/img15/152...tyouzd3.th.jpg
http://img13.imageshack.us/img13/526...ublebh4.th.jpghttp://img26.imageshack.us/img26/723...58seop9.th.jpg
http://img26.imageshack.us/img26/872...alvoar0.th.jpg
http://img8.imageshack.us/img8/7526/...lineag5.th.jpg
http://img10.imageshack.us/img10/969...lineiy6.th.jpg

Lempereur1 02-10-09 10:50 PM

Jutland Plank Sheding 101
 
http://www.stormeaglestudios.com/pub...Explode_01.jpg

Lempereur1 02-11-09 01:15 AM

Evening Patrol
 
http://www.stormeaglestudios.com/pub...nd_eve__02.jpg

CaptHawkeye 02-13-09 05:58 PM

When I get my new laptop I should be able to take pictures as pretty as Lemp does. Damn the anti-aliasing, full frames ahead!

TheSamuraiJedi 02-14-09 03:46 AM

I know its not very good..but it reminds me of the famous shot of the Missouri with the gun flash and shells in flight...

http://img.photobucket.com/albums/v2...nchgunfire.jpg

AVGWarhawk 02-14-09 08:46 AM

Quote:

Originally Posted by TheSamuraiJedi
I know its not very good..but it reminds me of the famous shot of the Missouri with the gun flash and shells in flight...

http://img.photobucket.com/albums/v2...nchgunfire.jpg

It is good. It lets other see the devs added some cool stuff like muzzle flash. My favorite is the shockwave when a large caliber shells hits how. Very cool. Note also, the vessel is leaning to port as a result of the blast and recoil.

Bullethead 02-14-09 01:53 PM

Quote:

Originally Posted by AVGWarhawk
My favorite is the shockwave when a large caliber shells hits how. Very cool. Note also, the vessel is leaning to port as a result of the blast and recoil.

I like night battles myself. When guns fire, shells hit, and starshells pop, there are these cool flashes like you see in old "Victory at Sea" footage. Ships glare blue under searchlights and starshells light the water up yellow. Very pretty :)

TheSamuraiJedi 02-14-09 05:39 PM

Yes indeed!

Bullethead, have you folks considered expanding on the magazine explosion by adding some different particle effects? I know theres a limit to which can be done with the current engine and maintaining effective FPS, but perhaps something akin to what was seen in the "Dogfights!" episode with the destruction of the Hood?

The only reason why I say this is because as it stands its painfully obvious when a ship has blown up, but it doesnt have the same..violent effect, does that make any sense?

Bullethead 02-15-09 11:32 AM

Quote:

Originally Posted by TheSamuraiJedi
Bullethead, have you folks considered expanding on the magazine explosion by adding some different particle effects?

As I said in your other thread, it's something we'd like to do eventually but right now eye candy is having to take a back seat to issues that affect gameplay.

Lempereur1 02-18-09 09:30 PM

Quote:

Originally Posted by TheSamuraiJedi
Yes indeed!

Bullethead, have you folks considered expanding on the magazine explosion by adding some different particle effects? I know theres a limit to which can be done with the current engine and maintaining effective FPS, but perhaps something akin to what was seen in the "Dogfights!" episode with the destruction of the Hood?

The only reason why I say this is because as it stands its painfully obvious when a ship has blown up, but it doesnt have the same..violent effect, does that make any sense?

IT is far more work than you may realize.

Ther are 900+ ships in the Jutland Data base.

Each and every one would have to have a complete exploding model mapped along with all the additional particles.

Zakalwe 02-25-09 02:12 PM

Some pics from my actual campaign:

CLs "Wiesbaden" and "Elbing" on a sweep off Flanders

http://www.zakalwe.de/pics/cl1.jpg

"Wiesbaden" from the bridge of Elbing

http://www.zakalwe.de/pics/cl2.jpg

HSF in cruise formation

http://www.zakalwe.de/pics/MArschformation.jpg

Morning Glory

http://www.zakalwe.de/pics/morning glory.jpg

Heavy metal from the distance

http://www.zakalwe.de/pics/smoke on the water.jpg

Sailor Steve 02-25-09 04:33 PM

Aw, man, all those coal-burners are polluting the atmosphere. You guys should be ashamed!

Great effect. You can never have too much smoke.:rock:

Lempereur1 02-26-09 10:48 PM

Smoke
 
We cant wait until the graphic cards evolve enough so that the average card deployed to the public will be able to handle loads of smoke without having to use 40% of the render pipeline to do it!

Jim Rose

Lempereur1 02-26-09 10:49 PM

Morning Glory
 
Wow that morning glory is awesome!

Jim Rose

Zakalwe 02-28-09 06:22 PM

Quote:

Originally Posted by Lempereur1
We cant wait until the graphic cards evolve enough so that the average card deployed to the public will be able to handle loads of smoke without having to use 40% of the render pipeline to do it!

Jim Rose

Jim,

how about an option for those with more powerfull machines?

Z.

Deamon 03-07-09 04:40 AM

Can someone maybe post some shots of the u-boats ? :hmm2:

What u-boat types are there in the game at all ?


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