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-   -   maintaining depth at stop (https://www.subsim.com/radioroom/showthread.php?t=147373)

aanker 01-27-09 05:02 PM

May be of interest:

From:
http://www.fleetsubmarine.com/diving.html

Quote:

Submarines are designed so that, with the main ballast tanks full, the weight of water they displace will be as close as possible to exactly equal to the weight of the boat. In practice, the boat should retain a slight amount of positive buoyancy, so that it will want to slowly rise to the surface if nothing else acts to keep it under.
and
Quote:

Since the boat is normally trimmed to be slightly positively buoyant, the planes are used to hold it down. This is a safety factor. If all power is lost it is normally preferable to slowly rise to the surface and not to sink. Even in wartime there is always at least a chance of surviving. If you sink all the way to the bottom in mid-ocean there is virtually a 100% certainty of dying.
Happy Hunting!

Art

Rockin Robbins 01-27-09 06:50 PM

Ewwwwww! That's some kind of oversimplification because the trim ballast system and negative tank have to have some water in them. The boat would have to have a fair amount of reserve buoyancy with the main ballast tanks full or it couldn't carry any cargo or people. Once a tank is empty, you can't make it any lighter.

I think the statement is probably correct with full MBTs and a default amount of water in the trim and neutral buoyancy systems. Davey? What's your take?

aanker 01-27-09 07:10 PM

Quote:

Originally Posted by Rockin Robbins
Ewwwwww! That's some kind of oversimplification because the trim ballast system and negative tank have to have some water in them. The boat would have to have a fair amount of reserve buoyancy with the main ballast tanks full or it couldn't carry any cargo or people. Once a tank is empty, you can't make it any lighter.

I think the statement is probably correct with full MBTs and a default amount of water in the trim and neutral buoyancy systems. Davey? What's your take?

I should know better than to 'dance' with you again RR ..... lol - however I didn't want to quote the entire page. They go into greater detail on the website. The weight of the boat would of course include 'cargo & people'

http://www.fleetsubmarine.com/dynamics.html is also helpful.

Happy Hunting!

Art

Webster 01-27-09 09:46 PM

Quote:

Originally Posted by Soundman
Quote:

Originally Posted by WEBSTER
we all know subs pump water in or out to control depth

so think about it, if you were the skipper and you life depended on stealth, would you rather have negative boyancy so your sub sinks at all stop or positive boyancy so your ship will rise at all stop and get your head blown off.

positive or negative boyancy is not designed in, it is a setting chosen by the captain. plus if you want to dive faster like all subs do, then positive boyancy is going to be fighting you as you try to dive.

IMO all subs made sure they were at some level of negative boyancy any time they werent surfaced

I completely see your point, but on the other hand, if something goes badly wrong, I wouldn't want to sink to crush depth either.

thats an equally good point, i was only thinking of accidentally being detected if something went wrong yet like you say to survive you dont want to sink either so being detected on the surface gives you a better chance to survive than crush depth. :up:

DaveyJ576 01-28-09 07:23 PM

Main ballast tanks are always completely empty or completely full. Their purpose is to provide or eliminate the overriding postive buoyancy that holds the boat on the surface. The trim tanks are used to regulate the buoyancy of the boat.

While in port between patrols, a careful accounting of how much fresh water, fuel oil, lube oil, hydraulic fluid, torpedo alcohol, stores, etc., etc. is brought on board and the weight of all this is used to figure the initial compensation. One of the first things that is done after clearing the harbor outbound is to conduct a trim dive. It is not uncommon for the boat to have trouble submerging or maintaining depth at this time. As much time as is needed it taken to properly adjust the ballast compensation by flooding water into or pumping it out of the trim tanks. The goal is to obtain perfect neutral buoyancy so that a minimal use of the planes will maintain depth. The whole time the boat is at sea, a running tab is kept on consumables useage and the compensation is periodically adjusted as needed. Trim dives usually took place once a day.

In reality, on the fleet boats, perfect neutral buoyancy is virtually impossible to achieve. The manually operated trim and drain system, while a very good design, was just not sensitive enough to get to that point.

From a submariners standpoint, if you can't get to neutral buoyancy you would default to a slight positive buoyancy. Contrary to popular belief, true crash dives did not happen all that often with our boats (radar gave you enough warning). If you had to go down quickly you could flood the negative tank and you would go down like a rock. I heartily agree with the other posts that it is far better to broach (although obviously not desireable) than to sink. You at least have some chance at survival if you broach, but if you exceed crush depth you WILL die.

Dave

www.pigboats.com

tater 01-28-09 08:02 PM

Dave,

love your posts, some of the very best I have read here. Keep educating us, this stuff is great!

tater

Rockin Robbins 01-28-09 10:39 PM

Agreed. It's great to hear from a real submariner who knows what he's talking about.:up:

DaveyJ576 01-29-09 08:41 AM

Thanks guys. I really appreciate it. For a real world example of the importance of proper ballasting, surf over to http://pigboats.com/dave5.html when you have a chance (insert shameless self-promotion here!) :lol:

Dave

Dread Knot 01-29-09 09:37 AM

Thanks for the detailed description on how these beasts swim Davey. Informative site too. :up:

I wish the sim had things like trim dives, equipment malfunctions, (that aren't related to battle damage) training crewmembers, etc. There's so much more to a patrol in a sub than a leisurely cruise between ship sinkings.

DaveyJ576 01-29-09 02:34 PM

I agree that a random equipment malfunction feature should be added. It shouldn't be too hard to do and would add an extra level of realism to the game.

Thanks for the kind words on the site. My partner Ric Hedman does all of the grunt work, I just do the writing.

Dave

Orion2012 01-29-09 04:28 PM

Excellent read, Davey.

Goes a long way to show how dangerous even small changes could be. Only thing I can add, is, now I can say with absolute certainty I'm not the only man ever hit in the head with a toaster.

Rockin Robbins 01-29-09 06:02 PM

Quote:

Originally Posted by DaveyJ576
I agree that a random equipment malfunction feature should be added. It shouldn't be too hard to do and would add an extra level of realism to the game.

Thanks for the kind words on the site. My partner Ric Hedman does all of the grunt work, I just do the writing.

Dave

No Kidding! That is the single most egregious omission in the game. Equipment failures were the third side in the war...you were always fighting two enemies.


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