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1. Aces of the deep2. SH III3. Operation Flashpoint4. IL-2 + all expansions5. Pacific Storm (just to damed buggy)
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Arma 2 too, bautifull graphics... And Il2- Sturmovik is my 6th best game |
Can't do it. Can't pick just 5. There are so many great games that I have loved in my life.
If I had to say - right now..... #1 Thief series - culminating in T3 - but all of em were great and scared the bejezzus outta me. #2 Rome - Total War - I have MTW and MTW2 with expansion but somehow, Rome just is more... polished and sucks me in more. I started out with Shogun TW and then the Mongol Invasion - great game that was! I am looking forward to Empire! #3 Warhammer40k DOW - both Dark Crusade and Soulstorm have eaten innumerable hours of my time. The first DoW was good - the Winter Assault expansion however was a serious flop. But DC and then Soulstorm really were a big leap. Another series that I look forward to the next one - Dawn of War 2 #4 Star Wars - Empire at War - This was what every Star Wars fan that owned Rebellion has wanted for many a year. Don't sleep on this one - I fully expect that there will be another run with this - and if so - it could improve even more. Larger planets, randomized surfaces for battle - explorable random universes, etc. The engine could be the foundation for an elite type (talk about classics!) RTS 4x galaxy game #5 Klingon Academy - I so wish they would do for Star Trek what they did for Star Wars with EaW. Would need more of a focus on space - like Rebellion did - but it has SO much potential! #6 All the rest. Starshatter TGS, Spaceforce:RU, Company of Heroes with Opposing Fronts, Pacific Storm Allies, Galactic Civilizations (I gotta get the last expansions still) , Imperium Galactica 2, Seadogs, Sins of a Solar Empire, Supreme Commander, the Brothers in Arms series, Nascar Racing 4, Blazing Angels 2 - the list goes on and on. Ultimately - the one thing that drew me to the classics such as Silent Service and SS2, as well as SH3 and 4 - was the sense of freedom. I remember the old Lightspeed and Hyperspeed games, Elite Plus, Freelancer, Privateer, Wing Commander (Armada anyone???) and on and on and on. The freedom was what I loved, and still do. I don't need a storyline, but I do like a good one. I also enjoy the ability to create my own. Thats one reason I wish there really was a true, modern sequel to Elite. I know there have been many attempts, but they never really pulled it off. Often the games got too bogged down with complexity and lost the flavor. Some of the modern privateer remakes suffer from this. Though bless those guys for trying! If Spaceforce RU had playable capital ships, a randomizable universe (that would need to be MUCH larger) and the ability to build an empire - it would be the ultimate Elite remake. I also miss the really good 4x games. Master of Magic, Masters of Orion 1 & 2 (3 blew really bad) were great games. I understand MoM may be getting an update - and its about time! Galactic Civilizations comes close to Moo2 - though graphically it suffers. But I don't mind - and support Stardock with my greenery because they care about gameplay (though impulse I killed asap). They also did good with Sins - though its a bit more on the simplistic conflict (hardcore) side. |
1-Operation FlashPoint 2-Unreal Tournament the first one 3-Blade of Darkness 4-DeusEx 5-SH3
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Fallout 3
World of Warcraft Aliens v predator 1 Lock On Half life 2 |
Only five is tough, and I cannot bring myself to rank them.
Starflight Sandbox games today wish they were this free form X-COM One of two games I can remember that honestly scared me, and brilliantly executed. Fallout 1 or 2. Play one for five minutes and you'll know why. Two was draggy at the start, but once it got going...man...3 is awesome, but I haven't spent enough time with it to determine whether it's hall of fame yet. Grand Theft Auto: San Andreas I haven't played the fourth yet, but the options in this game were staggering. Wherever you looked there was something new to try or do. Finishing the game, you were just getting started. Quest for Glory series Sentimental favorite. So many honorable mentions... |
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Remember that alien tech rocket launcher that could shoot an exploding football, follow waypoints around corners, and blow the crap out of everything... ahhh good times. It was so far ahead of anything that had been done... and it came outta MicroProse; I bought it thinking it was a spaceflight sim! |
1/. Silent Hunter 4 + mods
2/. Rome Total War + rome total realism platinum mod . 3/. Trainz Railroad simulator 2008 + Razorback Railway routes and scenarios . 4/. ????????? 5/. ????????? |
1. Il2
2. Rtw 3. Miitw 4. Shiii 5. Far Cry |
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First time I played it, though, was tense. Before you had some idea of what to expect it was 10 times worse. Quote:
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It turned out that the (excellent) combat was only part of the equation of course.:D |
Aaron dont go into Force Unleashed expecting too much, the games too short for its own good
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For me,
1.SH3-4, I consider it one game. 2.COD4-WAW, same as above 3.Medal of Honor Airborne 4.Wings over(Vietnam, Europe, and Israel), same as 1 and 2. 5.Il-2 1946 |
1 - Operation Flashpoint
Bought this in 2001, always playing it and can't see myself stopping one day, even when more modern versions exist, the good old OFP remains my favorite. The mission editor that is totally beginner friendly is powerfull enough to allow more advancer mission makers to create wonders, actually learning the OFP specific scripting language for it is easier than one could think. Along the billions of addons and mods, this mission editor is the primary reason i never ceased to play with OFP. Check the OFP boards there are always mods and addons being develiopped even now. 2 - Ghost Recon, the 1st one With expansions this is the masterpiece of tactical combat, basically everything i feel not good in OFP, Ghost Recon does it nearly perfect. I am always playing it regularly with again the tons of mods it never gets old for me. I have long dreamed of a game with the epic scale of OFP and the map details , advanced ballistics, replay functions, very immersive firefights and AI that actually goes for cover and use suppression fire of Ghost Recon. Unfortunately it seems i will wait a very long time. But Ghost Recon is fortunately there, and it is there to stay on my hardrive, be sure to check GhostRecon net for mods and everything. 3 - Unreal Tournament the first one The first arena based games i ever played, i bought it in 2000, additional content, maps, mods, campaigns by billions, Unreal Tournament kept me occupied for years with its excellent AI. The favorite of mine was a total conversion of Unreal Tournament named Infiltration that basically included everything a realistic commercial combat simulation should have but does not, it was realism to its finest, and is always unmatched regarding this even by today supposed realistic combat sim. If i remember well, the lead coder of Infiltration is currently working on the "Ground Branch" game 4 - Thief 2 I liked Thief 1, but most missions were not that fun or immersive to me, with some few exceptions tough (the cathedral mission, wow), when i discovered Thief 2 i was amazed and liked it from A to Y , i just didn't liked the last mission as the ambiance was very weak with all those robot factory i couldn't care about. The vast interest of Thief 2 (and Thief 1) is not on the stealing things, but on the stealth system, my personnal challenge was to never be seen, i never caring on getting all the loots, i just enjoyed trying to "ghost" each levels. There are a lot of fan created mission that are of very high quality that continue to be released, sometime even more interesting than the original campaign. Be sure to check the unofficial expansion pack "Thief 2X " created by very talented people, voices, sounds, map design, features etc .. everything is better than the default campaign. 5 - winSP : MBT I have always been fan of wargaming, but unfrotunately most of them were limited to a specific situation or specific time. With this free game made upon the Steel Panther 2 engine, it changed everything for me, an insane amount of country equipment, tanks, planes, troops trying to catter for realism, all of this accodring to the year you select, as the game has hugely comprehensive datas from the second half of 20th century to today when creating your army. Very fun in PBEM, it remains interesting even in solo with campaigns, hundred of standalone missions, editor, random battles etc... This game is a wargamer heaven , it does everything i hoped. Can't believe even today that it is free, link to their website if you are interested in downloading it. But be sure if you can afford to get the CD version, this one is not free, but you could get more features (don't worry the free version has already an insane amount of them) and nice touches. I was sad in the past, as it was a DOS game that always froze on my computer randomly at some turns, so i was overjoyed to see that this window version was made, it was finally a very stable game for my computer. Special mentions because i can't do only a top 5 ------------------------------------------------ -- Delta Force 1 and 2 These are the 2 games that forced me , usual offliner, to play online, because the concept was so awesome in its time, and the AI so ridiculous that i needed to see what it was online. As the public novalogic servers for both games while powerfull were all ruinied by rampant and obvious cheating without novalogic doing anything, it was fun only online when playing on community servers. There it was extremely fun i even joined a combat squad on those 2 games in which we had battles with other squads. It was the game that pushed me into OFP, as everything i found could be better and more realistic, OFP delivered. -- Red Storm Rising A perfect example of a masterpiece of modern submarine sim, may not be as realistic and deep as Dangerous Waters or Sub Command , but it has this much more interesting dynamic campaign that is a pleasure to play. It may be 20 years old, but i play it from time to time in DOSBox and always enjoy the hunter/hunted games when you are trying to escape torpedoes while trying to get a good firing solution yourself while navigating as stealthly as you can. -- Silent Hunter and Aces of the Deep Can't separate them, as they allowed me to play Axis or Allies subs, allowing for more variation in situation. Even if not as pretty of their modern versions and even if i have to use DOSBox nowadays, i continue to enjoy them regularly. How sub gaming was done right. Oh the memory of nights spent at hunting cargo ships... -- 688 Hunter Killer For me it was a shock when i discovered this, i always wanted to play a simulation taking place on modern subs after playing so much those Silent Hunter an Aces of the deep. As Red Storm Rising while more interesting on a single player point of view, was very limited in the simulation itself. 688 was nearly all i asked, and it had a mission editor. Really too bad it never had a true dynamic campaign and neither of both modern sequels featured any :/ Jduging how much fun i had with subsims that featured one, i can only dream of how great sonalyst product would have been with dynamic campaigns. -- Swat 3 The demo of the game has been the demo that stayed for the longer time on my hardrive. I just couldn't stop playing it. When the game became available in my country i bought it immediately and never regretted the decision, a formidable tactical combat game with a huge amount of mission, with a very lot fo replayability. Free upgrades featuring a bazillon of new content were made for original customers to get on par with each re-release of Swat3 (Elite Edition, then GOTY) . Even today i have fun playing along the excellent AI, on those very well thought map allowing for very different approaches. It had one of the best online system, with excellent chat rooms to join a running game or discuss things, certainly the most excellent coop game ever made. Don't know if there is always an online activity anymore as Sierra has closed several of their old game online support. -- Master of Orion 1 & 2 4X done right. Plain and simple. These 2 games i play regularly thanks again to DOSBox, while the 1st game has simple graphics, its gameplay mechanics are different enough from its sequel and always interesting to keep me playing it. The 2nd opus had a more involving research system, less automated that allowed for more variation of your game style, along the very good race customisation system. Both masterpieces of the 4X genre. -- Alpha Centauri and expansion My favorite Civ-like game witout any contest even now. The futuristic setup was original and very interesting as the background of the game was very well developped (there were novels wrote of it too). It place you after the usual end of a civ-like, when you launch your own spaceship. The AI was not very great at tactics, but the diplomacy system was so great that it made the AI "alive", you didn't have to force yourself in roleplaying your enemies reactions, because it was done in a very well thought way. One of the few civ-like in which big weapons were really devastating and not just adding "pollution". Fantastic game. -- Age of Wonders Shadow Magic / Heroes of Might and Magic 3 / Disciples 2 Dark Prophecy Those 3 are based on the same HOMM well known heroic fantasy game concept, you lead a kingdrom, explore and expand , while your enemy do the same same, sometime there are quests to do , object to get, heroes to level up, troops to hire etc.. Those 3 games are always on my harddrive and i replay them from time to time when i miss them. Extreme replayability, very interesting gameplay the 3 games despite having similarities have a gameplay different enough to all be worth of playing, they do not feel as duplicate at all. Fun, interesting and challenging, those games are the finest of their genre. EDIT : how could i forgot : -- Orbiter Free software, but the most realistic space simulation i ever saw. I just discovered it a year ago, but since then i spent lot of my nights taking off from KCS in Cape Canaveral, flying around with various kind of ships, going in Orbit, catching a space station and docking to it, then trying to re-entry and land safely in Cape. When i saw the difficulty of this that sounded so simple in theory but thanks to the realism of the simulation was complex, i had a more profound respect to every of the people that do this for real. Difficult at first, but don't despair in front of the apparent complexity, once reading some of the very very good tutorials you can get the hang of it and quickly enough do those impossible flights and be the astronaut you always dreamed about when you were a kid. My first travel to the Moon was really memorable. but my first successfull space station ISS catching and docking gave me a feeling of achievement i never ever felt in any kind of games on my PC. Recently after finally figuring out some addon MFD, i managed to reach Mars (thanks to the time acceleration as the thing in real time would have took really very long :D ) You can get Orbiter on its main website, check Orbit Hangar for thousand of addons and explore the Orbiter forum for tutorial and help. I can't thank enough Dr Martin Schweiger, Orbiter author, that basically allowed me to be the nearest i will ever be to achieve this old childhood dream of going to space. Orbiter is nearly the real deal. |
An interesting post... :up:
I'll have to look into those freeware items you mentioned. A previous poster also mentioned rFactor which looks quite interesting (and I'd never heard of it). Although rFactor isn't free it also looks like a hidden gem! |
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What's up with that? I'm use to seeing the item will ship in 2 to 3 days, not weeks! ...should I be looking elsewhere to make a purchase? I'll check the rfactorcentral.com site when I get home later tonight (it's firewalled here at the office.) |
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no particular order
Wizardry Series Thief Series Combat Mission Series Bubble Bobble Counter Strike Source (against bots) + Red Orchestra (online) |
1:Championship Manager/Football Manager series.
Haven't bought this seasons version yet but i've lost more time to this game than any other. Cannot really give a specific version as my favourite so they all count as one. 2: Planescape Torment. Adventures in Sigil. Planescape was always the most interesting D+D setting. Great writing and a lot of fun. 3: Falcon 4. Press lots of buttons, wonder at the sheer mindbending complexity, marvel at the fact that most real fighter pilots aren't even more nuts than they are already; seriously - I can barely figure out whats going on and I'm sitting in my house with the game paused....but that feeling of acheivement when you pull something off - like taking out a runway with Durandals while under fire - is something else. 4: Hearts of Iron Doomsday. Love this game so much. it's just ace. 5: Combat Mission: Shock Force. I love the CM1 games and could easily have said one of them (probably CMBB.) but there is something about SF that just blows me away. The Marines module took it to a new level and I cannot wait for the Brits module to come out too. Maybe we'll have CM:Normandy by the end of the year... Hmm...no sub games on the list. I could probably have said Aces of the Deep and SH3 as well but there you go. I also have a slew of sims just outside the top five as well. Had we been talking about top five games on any format the list would have probably have been somewhat different. |
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