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-   -   Wasting Torpedoes (https://www.subsim.com/radioroom/showthread.php?t=144463)

Jimbuna 11-16-08 11:58 AM

Good idea matey http://www.psionguild.org/forums/ima...s/thumbsup.gif

Sailor Steve 11-16-08 02:59 PM

:yep: :rock:

Sounds like a realism winner to me.

Brag 11-16-08 06:13 PM

Considering all facts and playability, incorporating navigation inaccuracy/doubt during periods when star or sun fixes are impossible would add to both playability and realism.

jpm1 11-17-08 09:02 AM

a ship to sink whatever small it is can be a good way to raise the crew's morale up during a long patrol .

Hanomag 11-17-08 11:36 AM

Realism?.... You want more realism...? :damn:

Maybe the game should simulate a "bathroom break" every six hours. You just lose control of your virtu-Kaluen and he walks to the head and stays in there for 15 minutes real time compression disabled.

Or how about a "fatigue" mod where your reaction time is slowed and the mouse arrow and controls move slower.

"Forced sleep" when your virtu-Kaluen gets tired he strolls down to the bunk and the screen blacks out for 6 hours real time compression again disabled.

Players must learn "dead reckoning" before the game even unlocks and you are allowed to play.

The game pauses and you decipher each enigma message b4 gameplay begins again.

Food runs out after random food cunsumtion calculator reaches zero food and patrol auto-ends.

Hell.. get rid of time compression altogether, its definitely not real.

I bet we can remove any element of fun left and completely ruin the game... and in case we all forget it is a game (I know I tend to, even in these ridiculously non realistic conditions). I believe if you want to buy this game, you have to go to the video game section of whatever store you happen to be in.

You have to draw the line somewhere.

As always, oozing with sarcasm,
Kptlt. Hanomag (not my real name)

Jimbuna 11-17-08 11:39 AM

Quote:

Originally Posted by Hanomag
Realism?.... You want more realism...? :damn:

Maybe the game should simulate a "bathroom break" every six hours. You just lose control of your virtu-Kaluen and he walks to the head and stays in there for 15 minutes real time compression disabled.

Or how about a "fatigue" mod where your reaction time is slowed and the mouse arrow and controls move slower.

"Forced sleep" when your virtu-Kaluen gets tired he strolls down to the bunk and the screen blacks out for 6 hours real time compression again disabled.

Players must learn "dead reckoning" before the game even unlocks and you are allowed to play.

The game pauses and you decipher each enigma message b4 gameplay begins again.

Food runs out after random food cunsumtion calculator reaches zero food and patrol auto-ends.

Hell.. get rid of time compression altogether, its definitely not real.

I bet we can remove any element of fun left and completely ruin the game... and in case we all forget it is a game (I know I tend to, even in these ridiculously non realistic conditions). I believe if you want to buy this game, you have to go to the video game section of whatever store you happen to be in.

You have to draw the line somewhere.

As always, oozing with sarcasm,
Kptlt. Hanomag (not my real name)

http://imgcash5.imageshack.us/img134...y222ul3cg8.gif

Hanomag 11-17-08 11:45 AM

Quote:

Originally Posted by jimbuna

LMAO.... :rotfl:

God help me....

FIREWALL 11-17-08 12:18 PM

Quote:

Originally Posted by bigboywooly
Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage

U 19 - 1 warship sunk for a total of 441 tons
U 24 - 5 warships sunk for a total of 571 tons
U 653 - 1 warship sunk for a total of 840 tons


What were they doing ? Takeing out a Yacht Club.:p :rotfl:

bigboywooly 11-17-08 01:39 PM

Quote:

Originally Posted by FIREWALL
Quote:

Originally Posted by bigboywooly
Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage

U 19 - 1 warship sunk for a total of 441 tons
U 24 - 5 warships sunk for a total of 571 tons
U 653 - 1 warship sunk for a total of 840 tons

What were they doing ? Takeing out a Yacht Club.:p :rotfl:

Was a 1940s geordie booze cruise IIRC

jpm1 11-17-08 02:03 PM

you want to increase realism just put some rocks at the bottom of the ocean that would be a first good step http://i21.photobucket.com/albums/b2...s/sourire1.gif my tone could appear a bit sarcastic but my admiration to Ubisoft Romania still remains intact http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif

Hitman 11-17-08 03:02 PM

Back to the original topic :roll:

U-Boats in the Mediterranean did shoot at anything they found; targets were too scarce to save torpedoes, so they wasted them on fishing boats if necessary.

In turn, during the happy times torpedo saving was stringly favoured by aces like Otto Kretschmer, whose motto was "One torpedo, one ship"

Simply different reactions for very different situations, as was logic.

The official doctrine (U-Boat commanders Handbook) encouraged in 1943 to expend as many torpedos as necessary and "not hesitate in shooting salvoes as long as full target destruction was ensured. Better one sunk ship than two damaged ones!" Another paragraph also indicated that the commander must take whatever opportunity he has: "What you have, you have. Don't let torpedo saving considerations deter you from doing the most effective attack"

Murr44 11-18-08 11:52 AM

"U-Boats in the Mediterranean did shoot at anything they found; targets were too scarce to save torpedoes, so they wasted them on fishing boats if necessary."

Very true. I've justed started another Mediterranean career (U-73, Oct. '41) & the merchant traffic is next to nothing compared to the Atlantic. What is there usually consists of one merchant accompanied by at least two escorts. I've been lucky so far though; in this first patrol I've managed to sink 4 merchants (3 escorted, 1 lone) for just over 22,000 tons. The first was a Empire-Type freighter that I crippled. I shot two torpedoes at her; 1 missed & the other slowed her down to a crawl. I had to wait until the escorts abandoned her to finish her off with a third shot. The 2nd was a large merchant. Again the same result (2 shots, 1 miss) & I had to wait around until she was ditched by her escort. Finished with a stern shot when the V&W was far enough away for me to escape. 3rd one was a Granville freighter that was really stubborn. She took 3 shots (1 missed because I misjudged her draft:damn: ) & still kept plugging along. Fortunately she had no escort so I surfaced (it was dark) & finished her with the deck gun. Last one was a Passenger/Cargo that I hit with one torpedo & sank with the deck gun. So I have 2 torpedoes left in the fore tubes & 1 or 2 in the stern. I'll be saving 1 of the stern torpedoes for the trip home in case I run into trouble.

Sailor Steve 11-18-08 06:16 PM

Well, here's another one to blow your minds.

San Carlos, Spanish steam merchant, a measly 223 tons. Worth a torpedo, but they missed.

Quote:

At 19.50 hours on 16 Dec, 1940, U-37 missed the San Carlos with one torpedo off Cape Juby and decided to attack the vessel at 20.00 hours from a distance of 800 metres with the deck gun and the 37mm AA gun, but the deck gun broke down after 21 shots. The 15 crew members and 13 passengers abandoned ship in two lifeboats, but one man was lost. The Germans rowed in a dinghi to the ship and placed scuttling charges on the vessel that later sank the ship. Doing so they noticed that the fired rounds had not been able to penetrate the 20cm strong wooden hull of the ship.
http://www.uboat.net/allies/merchants/722.html

I think the deck guns need to be stronger.:rotfl: :dead:

jpm1 11-19-08 04:46 AM

it would be amazing to know the wood name and to have more info on the shipyard which built the boat ...

Hitman 11-19-08 07:45 AM

Well if they were so desperated to even try to sink a 223 tons merchant I understand they didn't mind it was neutral or even half-allied (Spanish) :lol:

Sailor Steve 11-19-08 07:37 PM

Yeah, I've found a bunch of those. Some of them were accidents, the boat being way out of bounds for a semi-friendly, but many of them were carrying contraband supplies for the Allies...or at least the u-boat kaleun claimed they were.:shifty:

Lzs von swe 11-20-08 05:12 AM

Well, as for neutrals, many Swedish ships were sunk by U-boats. And in the Ost See they were hunted by Russia, for carrying iron ore to Germany.

More on topic, I fire 2, or more, torpedoes at any target. One may be a dud:hmm:
Realistic or not, I will rather waste a torpedo then have to stay in the area, waiting for the ship to sink.


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