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My 2 cents here...
Disable all mods, restart your computer, and see if you CTD is gone. If so, enable one mod at a time, until you find the guilty one. Always works! :up: |
I think we have found the problem mods,its just trying to get them to work in harmony;)
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Is there a seperate bug fix,that doesn't contain the extra boat units or even the locks,that would be ok,I just wouldn't sail from Kiel so losing the locks wouldn't be no biggie,and the lost ships I could put up with,but the bug fix is important:hmm::up:
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Thanks for the info,what about the community units mod,have you tried that with the bug fix?
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You may have seen my thread 'Finally Ready To Play' http://www.subsim.com/radioroom/show...lly+ready+play I was testing something (not important what), and as usual I started out in Kiel harbor, when I noticed I didn't have MaxMax's ships. So I loaded the 'AOTD-AA bugfix and started out again. I then noticed that I no longer had the Kiel Canal Locks. So I re-installed the 'Kiel Canal Locks' mod and sure enough, as you described I got a crash. So I ripped out everything (I always keep a spare 'Data' folder saved to my last mod install in a safe place) and everything was fine, but no MadMax ships again. So if, as you say, the AOTD-AA Bugfix mod has to be the last thing installed, then I can't use it, as it seems to remove the locks and I have to re-install them after. So I'm intrigued to see what you discover. Of course this might all be addressed in GWX 3. We'll see. |
I have been running the 2 mods AOTD ships in the bugfix and the community units with no problems. I have made a correction that could be the reason.
The AOTD ships in the bugfix also loads new Campaigns which include the AA ships. When you add the community units these are omitted in the Sea - EnglishNames (or Ge/Fr) To fix this make sure that Sea - EnglishNames (or Ge/Fr) contains the following:- AAAG1=Flak Ship 01 AAAB1=British AA Ship 01 Hope this helps. |
Those are indeed not listed in the EnglishNames.cfg file for the Community Units mod.
I'm assuming these two entries go into the AOTDMaxs Mod section of the cfg file? Correction: After comparing the two cfg files from the AOTD-blah-blah-bugfix and Community Units, ot seems those two entries belong to IABL's ships. So the two additional entries would be placed at the end of the Iambecomes MF mod section. Let's hope this fixes the trouble! :shifty: |
They are in the AOTD ships in the bugfix which you install first, but they aren't in the community mod which is installed after.
Just copy and paste them into the community mod - EnglishNames. Then when all installed check GWX2/data/Sea/EnglishNames to be sure they are there. P01A=Converted Transport 01 P02A=Converted Transport 02 P03A=Converted Transport 03 F01B=Steam Trawler 01 F02B=Steam Trawler 02 F03B=Steam Trawler 03 F04B=Steam Trawler 04 AAAG1=Flak Ship 01 <-- This where AAAB1=British AA Ship 01 <-- I have them ;AOTDMAXS Mod KLSSHansa=Medium Hansa Freighter KMCSHansa=Hansa Freighter KMSSHansa=Hansa Type Freighter LUSBremen=TS Bremen LUSEuropa=TS Europa M35Hansa=Hansa Freighter KGHAN=Large Hansa Freighter NPL_Hap=Small Passenger\Steamer NPL_KDF=KDF Steamer |
Yep! That's exactly the place where I figured you would put them.
Good eyes you got there, badwolf! :up: It would sure be funny if that is all there was to it but it usually is the simple things that trip you up the most. :lol: |
Could it be really that simple:hmm:My games running really great without the bug fix so I'm grieved to mess with it again:cry:
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I have been having similar CTD'S for quite a while now..always the same error and exception code (Kernel.dll....execption code 0001a323)..The crash occurs at around 90% loaded.I have tested various combinations of the bugfix,community units,st.nazaire etc and was still getting the same errors. I posted on the "Mod Installation Order" thread and Asanovic7 suggested that i try disabling the OLCE mods and then re-try the bugfix,community units and st.nazaire. His thinking was that all these mods combined is very graphically challenging for some computers and this could be the problem.. I'm not saying he's completely right but since disabling OLCE i have not had one crash. All the community units seem to be ok although some are not included in the Englishnames.cfg. NDE_BH1 is one of these.
Just put Subchaser01=Subchaser01 in the config file and you should be ok. I've since addedd at least 20 more units to the game and so far no crashes at all. I love the OLCE mod and Thomsens water but maybe my PC just cant handle everything together (P4 3.2 Ghz ,2 Gig Ram, Nvidia 7600GT 256Mb ) I just thought i would share my experiences and hope this might be useful to someone. Steve. |
All this point's to serious flaw with these mod's.can any body bothered,
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I always merge my mods when there's conflicts and so have always run the mod as above. The Campaign scripts are an area I've not looked into yet but I know "AOTD-AA-Ship-Schleuse-Bugfix" alters these. If you open
Campaign_SCR.mis in the Campaigns folder you'll see that from [Unit 5633] to [Unit 5655] these ships are mentioned. If they are not in the EnglishNames.cfg and Campaign_SCR.mis calls them a CTD would probably happen. |
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Does anyone have the bug fix on its own,without all the other stuff:hmm:?
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