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-   -   Texture Repacker (https://www.subsim.com/radioroom/showthread.php?t=143319)

Anvart 10-20-08 07:35 AM

For SH3 SH3Unpacker by TT is better then chess ...

P.S.
This program is more tolerant to image chunk in dat-files ...

Koondawg 10-20-08 11:31 AM

@ Graf...
Thanks for the DL although I couldn't make heads or tails from the progs you sent...I didn't have any luck with them unpacking the file....still in the same boat...looks like im gonna have to jump into gmax and create a silo

@Wolf...
The DL you added in mate is chess set...which I have and works great for unpacking a .dat file not a texture file...thanks for your help...you may want to see Anvarts post above

KD

Graf Paper 10-20-08 12:28 PM

Well, hang on to them because I'm sure you'll find them useful eventually. They're not too hard to figure out. Some of them do have help files or a documentation folder.

The folder labeled "DXT_Tools" is the nVidia DDS plugin for Photoshop/Paint Shop Pro ( dds.8bi ). The plugin allows you to edit/create various DXT compressed textures from within the graphics app. There's a screenshot of the interface (dds.jpg). The exe files are command line utilities (I know...I prefer using a GUI for this sort of stuff, too.).

Lithunwrap can edit UV grids directly on your 3D model and converts UV-mapped textures back into a normal texture file that can then be edited in your favorite graphics app.

UVmapper does what the name implies...create UV Maps from textures for your 3D model. The Classic version is freeware but the Pro version is included as a demo.

The Compressonator is pretty much self-explanatory...open up a graphics file with it, decide if you want to keep or delete the alpha channel, and then pick your poison for which compression method you wish to use.

The other utilities and apps I haven't used more than once or twice and I don't recall any specific features.

That all being said... I apologize for not asking earlier but what exactly are you trying to get done and with what type of files are you working with? (bmp,png,tga, etc..)

Anvart 10-20-08 12:54 PM

http://developer.nvidia.com/object/p...s_plugins.html
http://developer.amd.com/GPU/Pages/default.aspx
http://www.gfxworld.ws/
http://cgresource.net/plugins/photoshop_plugins
http://nadirstudio.ru/index.php?name...showcat&cid=11
http://forums.cgsociety.org/

Koondawg 10-20-08 04:57 PM

Thanks for all the links and help fellas...seems like a quest Ill never solve so I will be making them in gmax...

http://img.photobucket.com/albums/v4...dawg/silos.jpg

KD

Graf Paper 10-20-08 05:25 PM

Looking good so far. Sorry I couldn't be of more help to you, KD.

Will this mod be compatible with GWX 3.0 or is it strictly part of your "I've Been Reiching On The Railroad" mod to simulate more realistic trains for SH3? :p

Madox58 10-20-08 05:30 PM

What are you 'packing' the image files into?
SH3 files?

Or a Train Sim?

:hmm:

Koondawg 10-21-08 12:41 AM

Train sim...and when exporting what I made you'll get the .im file along with the mesh and tex files.

KD

Koondawg 10-22-08 12:42 PM

I want to again thank all of you who helped...Wolf you go boy!...keep em coming

@Graf...whipped up a big ars pot of chilly yesterday...couldn't stand talking about it....

@Anvart...thanks mate...

@ Privateer...you look different on webcam...:D

http://img.photobucket.com/albums/v4...BELTSILOS1.jpg
Ill not clutter the subsim mod page anymore with trainz pics...silos on right are the ones I whipped out..
Thanks again all
KD

Graf Paper 10-22-08 01:59 PM

Very good work, KD! :up:

I ended up freezing half of the chilli I made. Six bowls in two days is my limit for right now...at least for my colon. :p

And not those pansy bowls you get with those dinnerware sets...I mean a REAL bowl.
Also useful for those who are serious about eating ice-cream, cereal, and pudding.


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