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-   -   We're all pirates and too stupid to understand (https://www.subsim.com/radioroom/showthread.php?t=143241)

CaptHawkeye 11-10-08 04:08 PM

Quote:

Originally Posted by SUBMAN1
Fallout 3 is easily copied. The XBOX360 version was even available prior to release of Fallout 3!

Yeah. Their's this comical notion amongst developers that consoles are and will always be a completely safe haven from the supposed ravages of piracy. That couldn't be farther from the truth, really, but when you're a disgruntled design team you'll believe anyone who tantilizes you with marketing buzzwords.

jumpy 11-10-08 04:09 PM

Quote:

Originally Posted by ceo douchebag
“I think that, in general, a year and a half ago EA was pretty well hated -- and I think for good reasons," he says. "Today, you’d be hard pressed to go to a forum and not see a lot of people defending EA and its products.”

Oh contraire....

Medal of Honor Airborne was crap... I looked forwards to it with the long experience of excellent online gameplay with the franchise... however, it spoke to me in one language: console.

Since MOH Spearhead, I've not really played an EA game that was worth paying for (and I have paid for a good few in the vain hope my expectations would be met).

So, up yours John. Having swallowed the bait and ended up gasping my last breath on the river bank of EA's profit tributary one last time, you can go to hell and take your ceo platitudes with you. The board might be fooled by your silvered words, but gamers know you only look at them with dollar signs in your eyes and the 'kerching' sound of tills ringing in your ears all the way to the bank whilst another ****ty title falls off the shelves as with the dull booming of a tombstone falling over in a forgotten corner of a graveyard.

fatty 11-10-08 05:14 PM

Anti-piracy measures are a lost cause. Even games with installation limits that 'phone home' to a master server are routinely cracked and available within days of commercial release. I will not say too much in the interests of abiding by forum rules, but more people are downloading Spore right now than are downloading Fallout 3, and we all know which one has the hardcore DRM.

The only successful measures I have seen are multiplayer games which require confirmation of a unique serial code before a server will allow you to join. Other than that, these draconian DRM models just frustrate honest users.

Rilder 11-10-08 08:58 PM

Quote:

Originally Posted by fatty
The only successful measures I have seen are multiplayer games which require confirmation of a unique serial code before a server will allow you to join. Other than that, these draconian DRM models just frustrate honest users.

MMO's have these lil things called "Private servers"

CaptHawkeye 11-10-08 10:11 PM

He's a CEO for christ sake. What did you expect him to say about his own company?

Ironically, he actually did issue a kind of "public apology" to gamers last year about the declining quality of EA's products and its ruthless business tactics. A month or so later EA tried to assimilate Take Two in a hostile takeover. It turns out he's either a flat out liar or just really removed from reality. Which is a fairly common problem amongst many higher up corporate staff these days. Especially CEOs.

ReallyDedPoet 11-10-08 10:18 PM

Quote:

Originally Posted by fatty
Anti-piracy measures are a lost cause. Even games with installation limits that 'phone home' to a master server are routinely cracked and available within days of commercial release. I will not say too much in the interests of abiding by forum rules, but more people are downloading Spore right now than are downloading Fallout 3, and we all know which one has the hardcore DRM.

Thanks :yep::)


RDP


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