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-   -   Hello, what is the arming range on the torpedoes? (https://www.subsim.com/radioroom/showthread.php?t=143171)

CaptHawkeye 10-18-08 03:24 PM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Quillan
Torpedo is a dud sir!
Torpedo is a dud sir!
Torpedo is a dud sir!
Torpedo is a dud sir!
Torpedo is a dud sir!

Ah... youve been on my boat?! :rotfl:

.

Named at Ubisoft Norfolk Shipyards no less. "USS Inattention to Detail". :)

LukeFF 10-19-08 01:07 AM

Quote:

Originally Posted by Nisgeis
From accounts I have read, it seems the Mk.10s were not as reliable as they are in the game. They leaked, so if left in a flooded tube, they would fill with water and not work properly. Their gyro setters were also worn out by years of practice drills. They were prone to binding so they could not be turned and also they could not but turned fast. so a close or fast moving target meant the gyro angles could not be matched.

That was pretty much the case. Norman Friedman also makes the note that the Electric Boat S boats (the ones we have in game) were originally not fitted with torpedo tube gyro setters. However, he makes the note that in the boats originally fitted with gyro setters (Government and Lake boats), the procedure needed to transmit gyro sets from the conning tower to the tubes was unsatisfactory. This was all in the early 1920s, so it would be interesting to see how the situation changed between then and WWII. At least two S boats (S-42 and S-47) were equipped with Mark 14 torpedo directors. By "torpedo director," does Friedman mean the TBT?


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