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-   -   [REL] Radar Range Mod v2.05 (https://www.subsim.com/radioroom/showthread.php?t=142884)

keltos01 10-08-08 03:24 PM

The Oldest Working Radar (1943) - USS COBIA SJ-1 s/n 37

http://usscobia.com/sj-1.html

Nisgeis 10-08-08 04:11 PM

Quote:

Originally Posted by Dr. Evil
Only difference I have noted is that the ObScope constantly rotates, and is thus unusable.

I downloaded and installed RFB, then installed the range ring mod, then the range dial mod. The observation periscope was fine. What sub were you using and what other mods? Perhaps you have some corrupted mod configuration?

Nisgeis 10-08-08 04:13 PM

Here's a version for TMO 1.52:

http://files.filefront.com/Radar+Ran.../fileinfo.html

SteveW1 10-09-08 01:43 AM

Thanks Nisgeis for making a version compatible with Trigger Maru I will have to try this out later tonight.:up:

Steve

cleverusername 11-22-08 12:46 AM

Great work! But is there any way to get it to display the ten-thousand meter's place? That would definitely help targetting calculations. Radar picks up a target at around 30 km, and until it gets within 10 km, I'm forced to guess the range. It seems to be a whole lot of extra and unnecessary work.

My idea:

Retain the original 4 digits, but have them cover:

[Ten Thousands] [Thousands] [Hundreds] [Tens]

Instead of the current:

[Thousands] [Hundreds] [Tens] [Ones]

Being off by a couple of meters isn't a big deal, being off by a whole mile is.


Idea 2:

Keep the current: [Thousands] [Hundreds] [Tens] [Ones]

But instead of having the [Thousands] dial stop at 9000 m, have it roll over. That is, 12530m would be [2][5][3][0], the same as 2530 m, but it's pretty easy to tell which range it actually is.

Nisgeis 11-22-08 04:15 PM

Quote:

Originally Posted by cleverusername
Great work! But is there any way to get it to display the ten-thousand meter's place?

Unfortunately, there's no provision for it in the game engine, presumably because the German radar doesn't have great range. There is no way that I know of to get it to display a ten thousand placeholder.

cleverusername 11-22-08 06:39 PM

Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by cleverusername
Great work! But is there any way to get it to display the ten-thousand meter's place?

Unfortunately, there's no provision for it in the game engine, presumably because the German radar doesn't have great range. There is no way that I know of to get it to display a ten thousand placeholder.

What about having the thousands place roll-over like the hundreds and ten's places do currently.

e.g. Right now, 2340m is displayed as [2][3][4][0], and 22340m is displayed as [9][3][4][0].

Basically the hundred and ten-meter digits keep rolling even after 9999m, while the thousand-meter digit stops at 9.

Could we have the thousand-meter digit behave similarly? That is after it goes to [9], have it roll back to [0] for 10,000 meters, [1] for 11,000 meters, etc?

so basically:

Actual range: 32,320 meters.

Current display: [9][3][2][0]
My idea: [2][3][2][0].

It's easy to tell it's around 30,000 meters from the A-scope or PPI, and now we know it's at 32320m, instead of guessing: is it 30320? 31320? 32320? 33320? 34320? 35320?

With my new system, the possible ranges are 2320m, 12320m, 22320m, 32320m, etc. It's easy to tell which one you're at because there's 10,000m difference in ranges.

Nisgeis 11-23-08 12:46 PM

I understand what you are asking for, but the game engine does not allow for rolling over of the thousands. It stops at 9. There's nothing I know of that can change it.

Quagmire 11-24-08 10:48 AM

Totally awesome Nisgeis! Any news on the RFB 1.5.2 version? I cant wait!

Pretty please... :up:
.

Fish40 11-24-08 02:51 PM

Quote:

Originally Posted by Quagmire
Totally awesome Nisgeis! Any news on the RFB 1.5.2 version? I cant wait!

Pretty please... :up:
.





Waiting for this as well!:yep:

Nisgeis 11-25-08 04:30 AM

I suppose you'd have to ask in the RFB thread. I think they were considering it for inclusion, but it was released after their freeze on new features so missed 'the boat' :D .

GOZO 11-25-08 07:08 AM

Fantastic mod.:rock:

No more comments needed;)

Cheers

/OB

LukeFF 11-25-08 09:30 PM

Quote:

Originally Posted by Nisgeis
I suppose you'd have to ask in the RFB thread. I think they were considering it for inclusion, but it was released after their freeze on new features so missed 'the boat' :D .

Correct. We still plan on adding it, but at a later date.

Mav87th 03-07-09 07:28 PM

LukeFF do you have any idea when that addition will be?

LukeFF 03-08-09 12:39 AM

Quote:

Originally Posted by Mav87th
LukeFF do you have any idea when that addition will be?

Not sure. We have a lot of other projects that have priority at the moment.

Mav87th 03-08-09 04:36 AM

Thanks for the fast answer LukeFF. I'll start to make a local implementation (RFB 1.52 + Patch2). If i succeed i will forward that to your team and you can use it at your descretion as long as Nisgeis gives his permit ofcourse.

GOZO 04-02-09 04:12 PM

TM1.7 question
 
Hi.

I have been using this nifty little mod for a while now.:yeah:

I have just installed the new TM1.7 which includes among thing a three step zoom function on the scopes + a two step zoom on "UZO" and binoculars.

Now, if I add the radar mod after TM1.7, the zoom functions reverts to the original version with only two steps for scopes and none at the UZO.:hmmm:

Tried another thing by adding the Radar mod before TM1.7 and it works fine BUT the digital presentation of the range is no longer there...:-?

Any ideas?

Cheers

/OB :salute:

GOZO 04-02-09 04:29 PM

RESOLVED!!!!!:D

Found the correct order of install:

1) Trigger maru 1.7

2) Nsgeis Radar range mod 2.05 for TMO1.52 (mods the PPI and A-scope)

3) Max optics for TM1.7 (brings back 3 zoom levels of TM1.7)

4) Nsgeis Radar Ring and Bearing Line mod.



Works like a charm again but with TM1.7 as a base. No changes needed!!!!!!:DL:DL:DL


Cheers

/OB :salute:

Nisgeis 04-02-09 05:33 PM

Hmmm, that will pretty much undo anything added to the interiors of the subs with TMO 1.7. I don't know what that might be, but just be aware that you may be missing something clicky or flashy in the interiors.

GOZO 04-03-09 04:26 AM

So far I have not seen anything yet.

Fans are rotating...gauges ok...etc etc....Looks fine to me.:03:


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