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-   -   [REL] New Optics for NYGM 3.0 NOW 1.1! (https://www.subsim.com/radioroom/showthread.php?t=141925)

wdq4587 09-11-08 03:31 AM

To Hitman

There are 2 things: FOV by naked eye and distinguish ability by computer graphics vs real.

You MOD using 425 pixels to represent 57º (or 54.6º) FOV. But from a normal distance, 425 pixels only have 13.7º from player naked eye. (If you don't believe you may measure it youself by using rule). Which mean image is 4X small in player eyes than in captain eyes.

Then what I said is if I enlarge it 4X e.g. using 24X zoom level. So images are look same size from naked eye. But the distinguish ability by computer graphics is still low than real about 1.5X to 2X for pixels normally have a 2.5~3.1mm size not fine enough. Since this case in real is passed by a optical system not by naked eye. I think 1.5X is a good estimate. (Please check binoculars manual)

There are really some day you can get a better distinguish ability from computer graphics. I remember these old days play DOS game like B17 and Aces of the Pacific. The target is very very easy to locate (but very difficult to identify). But now day the SH3 screenshot may just look like a photo. I think it will be some difficult. Although I have to agree with you in particular case like periscope and SH3 lack water reflections my suggestion (e.g. 4X) may be some big. But I don't think it's too big.

Since you have the condition to test (and I don't have). I wish you can do some experiment to check in how much distance you can identify the ship and estimate AOB and compare with the game play. Thanks!

kranz 09-11-08 03:53 AM

#Hitman

One more issue: NYGM does not allow to choose between pistols. It is locked on magnetic. Is there any way to disable this ability to change them in your mod(locking on Magnetic position)?

Stiebler 09-11-08 04:19 AM

@Kranz:
Quote:

NYGM does not allow to choose between pistols. It is locked on magnetic. Is there any way to disable this ability to change them in your mod(locking on Magnetic position)?
Hitman and I discussed this issue by PM a few weeks ago.

Hitman intends to create a revised version of his mod, when he has time, which will remove the magnetic<->impact switch completely, and therefore will create free space to allow better placement of the 'Lock' button.

@General:
In the meantime, of course, it is only necessary to avoid changing the magnetic<->impact switch.

As I've already pointed out on the main NYGM thread, this is a GREAT mod, which I would encourage everyone to try out.

Stiebler.

Hitman 09-11-08 04:22 AM

Quote:

You MOD using 425 pixels to represent 57º (or 54.6º) FOV
Nope :nope: , my mod is using 425 pixels to represent 30º!

Why? First of all because I wanted a realistic 38º FOV for the full scope, and second because to leave all the older lines out I had to reduce the visible FOV to 30º, thus eliminating 4º on each side.

But since REAL german periscopes had an EFFECTIVE field of view of around 30º due to image and colour DISTORTION on the borders, I thought it was not hugely important.

I understand your reasoning and critics but as with any mod, a compromise has to be made, and I chose my own option.

Enlarging the whole thing -albeit still keeping the 30º FOV- would be another option to achieve better image quality but I lack the time to do it and since my screen is 21 inch running a res of 1600x1050 I don't really need it, as the vision is good enough.

wdq4587 09-11-08 05:20 AM

Quote:

Originally Posted by Hitman
Quote:

You MOD using 425 pixels to represent 57º (or 54.6º) FOV
Nope :nope: , my mod is using 425 pixels to represent 30º!

30º you mean 1X zoom. But in fact it's 1.5X zoom. Why you use a binoculars?

kranz 09-11-08 05:49 AM

I've also noticed that there is no TDC ON/OFF button available at both scopes.So when I finally get:range, speed, distance I have to press TDC on the left, turn it ON and set the values or go to scopes set values there and get back to TDC to turn it off(I'm using wazoo wheel method at 100% realism). Is there any way to put a tiny ON/OFF button in scopes view?

Hitman 09-11-08 06:28 AM

Quote:

I've also noticed that there is no TDC ON/OFF button available at both scopes
What button do you mean? :hmm:

There is a grey button in the upper left corner of the TDC in all stations for locking it. You can manually input values in the dials and then lock it again.

Hitman 09-11-08 06:31 AM

Quote:

30º you mean 1X zoom. But in fact it's 1.5X zoom.
:doh:

I never said it was 1x, it is obviously 1,5x. At high power zoom it is /4 of that figure.

Quote:

Why you use a binoculars?
Well, because real U-Boat periscopes are not easy to find in stores near my home, you know, so the best next thing I can have to get the proper feeling of what it is to look through optics is a binocular.

kranz 09-11-08 06:44 AM

In my "version" you cannot input any values to the dials in the scope view. First you have to go to TDC menu(the one with map) turn it on and than put the values.

http://img155.imageshack.us/img155/9...8388dn6.th.jpg


http://img176.imageshack.us/img176/1...8221ts6.th.jpg

In order to change values marked yellow(target speed and range) I have to go into TDC and press ON button(it is set to OFF by default)

h.sie 09-11-08 09:18 AM

@krantz:

i guess you can enable/disable manual input into TDC from periscope by pressing Ctrl-T.....

kranz 09-11-08 09:56 AM

yes-ctrl+T works but I think there should be at least some indication if it is ON or OFF(a small, simple button somewhere between the dials would do)

nirwana 09-11-08 10:21 AM

Quote:

Originally Posted by Hitman
Quote:

I've also noticed that there is no TDC ON/OFF button available at both scopes
What button do you mean? :hmm:

There is a grey button in the upper left corner of the TDC in all stations for locking it. You can manually input values in the dials and then lock it again.

Nope that doesnt work i HAVE to use the switch in the attack map to enable/disable the input. It doesnt matter if anything is locked or not.

Quote:

Originally Posted by h.sie
@krantz:

i guess you can enable/disable manual input into TDC from periscope by pressing Ctrl-T.....

works only in the attack map

Wilcke 09-11-08 11:15 AM

Ctrl-T working just fine in all stations where the TDZ is available. Will look for the "gray button".

wdq4587 09-11-08 07:38 PM

38º is the real FOV in 1.5X zoom, and the 54.6º is the human eyes FOV below the periscope or binoculars. And at 4x zoom, the human eyes FOV do not change (almost) but the real FOV change to about 9.5º.

The binoculars is used for enlarge the small real FOV to a big human view FOV. If the human view FOV do not enlarge, then binoculars is useless. So what represent in GUI about the periscope and binoculars is the human view FOV.


And they talked about are the TDC auto update "feature". I had some comment on that:
http://www.subsim.com/radioroom/showthread.php?t=140804

nirwana 09-12-08 05:21 AM

When setting a particular depth/speed/stearing in the dials the light grey arrow which moves with the mousepointer left-mouseclick activ is barely visible against the leight creme background. Is their a colorvalue in the mod i can manipulate to adjust it ?

Hitman 09-12-08 09:25 AM

Quote:

Nope that doesnt work i HAVE to use the switch in the attack map to enable/disable the input. It doesnt matter if anything is locked or not.
Sorry I understood it wrong before. I was actually thinking you referred to the Lock target button :doh:

OK, now the answer: No, it's not possible to add new buttons (Like the TDC input on/off) to the optics screens, only dials are possible. You will see that no mod that adds a TDC to the scopes has been able to do it, only the key combo is available.

kranz 09-13-08 02:42 AM

I see. How about an indicator light? ON=light, OFF=no light ?Could it work?

Hitman 09-13-08 03:41 AM

I don't think so :damn:

In the F6 screen the dials are lighted when you can input data, but in all mods that put dials in other stations that lighting dissapears.

I'm sorry but I think it will not be possible.

Der Teddy Bar 09-13-08 04:20 AM

Hitman,
Excellent mod that makes my inability to play SH3 since going to Vista Ultimate x64 all the more frustrating :cry:

Your support for the NYGM Tonnage War mod is very appreciated :up:

Hitman 09-13-08 06:50 AM

My pleasure DTB :up:

GWX has more than enough good modders creating stuff for it, but NYGM lacked mods like this one, that allow a better customization to individual tastes yet still following the original spirit.


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