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-   -   Hero Abilities Question? (https://www.subsim.com/radioroom/showthread.php?t=141549)

banjo 10-09-08 10:13 AM

When you are in the game, at the bottom of the screen is a row of special abilities (when you get them). From left to right they are first green (I think--haven't been in the game for a while) then yellow. The green ones (or whatever color they are) are passive and always in effect. The yellow ones you click on. These abilities have a time limit. An icon appears in the upper right of your screen showing a count down clock which gives you a visual of how much time is left for that ability. Once you try it your will understand--fairly simple.

Capt_Bergen 10-09-08 12:21 PM

Oh I believe you that once I try it I will understand, but I swear, it isn't there. If I go into crew management and list the abilities, they are there, I have several crew that have them, but I see nothing of the green, yellow, red colored icons, and nothing in the interface accesses it. Is this part of a mod? I wouldn't think so if it is listed stock but at the same time, I am curious how in the world I am completely missing this. I completely believe it is in front of my face.
Not to sound like a 2 year old, anyone got a screen shot maybe?
I hate the be the "show me show me" annoying person, sorry bout that. Thank you, though, for all your help :)

doulos05 10-09-08 12:36 PM

Wow, I haven't bought 1.5 yet, but I hope there's a way to disable this particular "feature". That would really be an immersion killer, firing mk14 exocets at 2 torps a minute.

SteamWake 10-09-08 01:54 PM

Quote:

Originally Posted by doulos05
Wow, I haven't bought 1.5 yet, but I hope there's a way to disable this particular "feature". That would really be an immersion killer, firing mk14 exocets at 2 torps a minute.

LOL they dont make that big of a difference.

If you wish you can ignore them altogether and never even notice.

http://i259.photobucket.com/albums/h...Modem/Icon.jpg

The icon of the guy with a hat, just to the right of the 'camera' button. This button takes you to the abilities screen, which I dont have a screenie of.

If you dont have this button you dont have Ver. 1.5

Capt_Bergen 10-09-08 01:57 PM

I knew the answer was in front of my face, I don't have 1.5 yet. Guess I missed that being needed.... ok, no worries :) Thank you for humoring me though :)
Side note: your interface looks awesome! Does that come with 1.5 or is that a mod?

SteamWake 10-09-08 02:00 PM

Quote:

Originally Posted by Capt_Bergen
I knew the answer was in front of my face, I don't have 1.5 yet. Guess I missed that being needed.... ok, no worries :) Thank you for humoring me though :)
Side note: your interface looks awesome! Does that come with 1.5 or is that a mod?

1.5 + RFB + RSRD (although RSRD does not alter the GUI)

donut 10-09-08 02:22 PM

Bergen,SH4 1.5 stock
 
http://img388.imageshack.us/img388/4...1847156sg6.png
Capt.Steamy,shares.http://img213.imageshack.us/img213/5940/thanks31jr6.gif

aanker 10-09-08 03:41 PM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by doulos05
Wow, I haven't bought 1.5 yet, but I hope there's a way to disable this particular "feature". That would really be an immersion killer, firing mk14 exocets at 2 torps a minute.

LOL they dont make that big of a difference.

If you wish you can ignore them altogether and never even notice.
......

They are easily disabled if you don't like them "doulos05". Just remove them from your boat the next time you're in port and exchange for new crewmen.

I don't mind getting them - especially those like the Expert Radarman, Sonarman, and Watchman (with the well trained eye for Deck Watch) abilities. They're not that bad and I think they help. Also, every boat needs a "highly educated" - Theoretician don't you think? ...... lol

Happy Hunting!

Art

Lexandro 10-09-08 03:43 PM

If you have to many skills then to have to many officers. Your naturally limited to a set number of officers so the skills tab is tied to it. Using a boat full of officers is not what your supposed to do.

ancient46 10-10-08 11:54 AM

Crew Management
 
It is getting better all the time as more information is found and implemented by modders. LukeFF's work for RFB has improved it greatly. We are now getting a better picture of exactly how a boat was manned and how the crew changed for every patrol.

Right now I am building a profile for Gato/Balao boats. Early results indicate 7 officers, 7 chiefs, 14 first class PO, 19 second class PO, 18 third class PO, 14 Seamen/Fireman firsts, and 2 Seaman/Fireman second. Only one boat had a Seaman on its first voyage third giving a 0.05 average for Seaman third. If you are looking for realism this crew make up will get you close.

Unfortunately the game is not setup to allow you to do this correctly but some enterprising folks are working on some promising solutions.

"Patience young Sewer Pipe Captains!" Admiral Yoda CINCPAC far, far, away


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