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This is just too funny :rotfl:
And my new favorite from the U-boat Commander's Handbook in regards to torpedo expenditures: "Better to destroy little than to damage much!" |
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So far, every time I have aimed here, 1 fish, 1 kill. Here is a color chart showing the most vunerable spots to hit a ship, any ship, merchant, cruisers, destroyers, BB's, Carriers, tugs, trawlers, etc. http://www.3rdflotilla.org/resources/sh3_shipchart.pdf It even tells you how much renoun you earn for sinking that particular ship. I was directed to this site, so I'm directing you to it. Here is a site with a lot of useful info: http://alexbret.perso.cegetel.net/index4875.php Hope this helps. |
If you had any balls you would eschew torpedoes and man the deck guns :arrgh!:
I would not try to sink a modern tanker with just one torpedo. I try to use one torpedo for every 3000 tons as a very very general rule. 7k tanker two torps minimum and I would probably use three. Better to sink a tanker with three torpedoes than to damage a tanker with two. Tankers are tricky. Sometimes they sink with my first eel (then I have wasted two more) but more often it takes more. |
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But Platapus is right too, it's better to spend an eel more, than to plan your whole attack again (even with moored ships, hehe). In this scenario, I had to flee from the defenders, and come back later to finish off the tanker. That costed me 5 hours! But thanks everyone, for the help :up: |
IIRC, those critical hit locations were deleted in GWX.
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Yes; I assume because GWX is a realism mod, and real captains didn't have anything like that.
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