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-   -   [WIP] Playable PT-109 Elco MTB (https://www.subsim.com/radioroom/showthread.php?t=138319)

spike12 06-23-08 05:29 PM

Sweet, An Elcofark!:rock:

sqk7744 06-23-08 10:01 PM

SEA TRIALS
Update: June 23rd, 2008
Time: 23:08
Varient: Dv2 and X-1

SITREP X-1 varient:
First attempt: We got her up to 643knts but then she ran outta gas.

Second attempt: Going along fine at 643knts, we turned sharp and barrel rolled 3 times in the air (25 feet agl), nose-dived, and ended-up at a depth of 92 feet. (wait till you see the FRAPs video! )

Will report more tomorrow,
-sqk out!


* The Dv2 varient is looking sharp and doing 38knts on 3 Packard V12 Marine Engines, 4050hp (1350 each) @ 3000rpm.
Was our guess at PT109's specs. ( any help is welcome! ) based on reading from here http://www.pt-boat.com/packard/packard.html

and http://www.history.navy.mil/photos/s...sh-p/pt109.htm

Nice Transome DT!
( Now you folks know where all the Torpedo Fuel has been disappearing too ) :arrgh!:

peabody 06-23-08 11:45 PM

Quote:

Originally Posted by Digital_Trucker
Quote:

Originally Posted by spike12
So what's the latest news?:ping:

Funny you should ask. Hopefully we'll have a beta for y'all to play around with soon. It won't be totally ready, but it will be something to "wet your whistle":yep:

We now have all the wakes and sounds back in place, 2 functional AA guns (both mannable by "invisible crew" and one mannable by the player), 1 bridge camera view, 4 functional torpedo tubes (they launch from under the bow for now)and we're working on a deck gun (see pics below, it won't be the one that's on there at the moment:rotfl:) and the TBT and binocular camers and fleshing out the crew assignments and other minor details.

http://img46.imageshack.us/img46/285...3173937nm7.jpg

http://img95.imageshack.us/img95/380...3173700tn6.jpg

More news, as it happens:arrgh!:

:rotfl::rotfl::rotfl::rotfl::rotfl::rotfl:You guys are a riot.

Peabody

ReallyDedPoet 06-24-08 06:25 AM

http://img46.imageshack.us/img46/285...3173937nm7.jpg

:o:o:lol:


RDP

Charlielima 06-24-08 03:53 PM

Quote:

Originally Posted by reallydedpoet

And I sniveled for a PTGB. CL

Doolan 06-25-08 08:27 AM

That boat is nothing short of awesome

Hitman 06-25-08 10:24 AM

Here are some gems for reading while we wait, courtesy of the hnsa guys :D :

http://www.hnsa.org/doc/pt/doctrine/index.htm

http://www.hnsa.org/doc/pt/know/index.htm

http://www.hnsa.org/doc/pt/specs/index.htm

sqk7744 06-25-08 02:53 PM

Wonderful Hitman! :up::up::up::up::up::up::up:

Charlielima 06-27-08 10:22 PM

Alot of skins for these boats.
http://www.ptboatworld.com/PT-Camouflage.html
CL

Digital_Trucker 06-28-08 07:40 AM

Thanks for that, Charlielima:up: That'll be a ton of fun, too, trying to skin this thing after we finish building it. So far things are coming along well (excepting a few problems getting functional deck guns working) and we hope to have an early, early, really early, really basic beta to release soon.:arrgh!:

sqk7744 06-28-08 11:25 AM

Great link, thanks CL!

Quote:

Originally Posted by Charlielima
Alot of skins for these boats.
http://www.ptboatworld.com/PT-Camouflage.html
CL


Charlielima 06-29-08 01:29 AM

Bitchin! Proud to add to the problem. Damn It, about the deck guns that is. My first snivel for a mod on the PT will be a 40mm Bofars both fore and aft. A 3 x 16 turret fore and aft I believe will really mess with about everything on the boat. Gobs of good work so far. Currently I'm Trying to figure out how to tell my significant other why we need to spend 1K USDs for an RC PT boat. It's only 3 feet, Ok maybe 4 feet long honey. CL

Xantrokoles 06-29-08 04:17 AM

I heard about invisible gun crew?

You saw the cfg#A01 node.

It has to go this way:

Node-Slot_A01 <- this part is to add with right-click, add new chunk...
-----Label-SlotA01

-----Node-cfg#A01_...
--------Label-cfg#A01... <- this part is already there


In the UPC file you saw the crewmemberslot of the Flak's guy:



[UnitPart 1.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable= Port AA Gunner
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns
WatchCrewMemberSlot3D= WM1@slot_A01 <- this is for Slot A01 (later A02 and S01)
BattleStationsCrewMemberSlot3D= WM1@slot_A01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

Doc_uk 06-29-08 04:54 AM

Very nice work, cant wait for you to finnish it:up:
regards
Doc

cgjimeneza 06-29-08 06:47 AM

1000 fof a PT is cheap
 
Quote:

Originally Posted by Charlielima
Bitchin! Proud to add to the problem. Damn It, about the deck guns that is. My first snivel for a mod on the PT will be a 40mm Bofars both fore and aft. A 3 x 16 turret fore and aft I believe will really mess with about everything on the boat. Gobs of good work so far. Currently I'm Trying to figure out how to tell my significant other why we need to spend 1K USDs for an RC PT boat. It's only 3 feet, Ok maybe 4 feet long honey. CL

well you could try this:

1-you can point that the price is well below 1930s contract specs and its a steal at just $1000.

2-you can hope she wont notice is there...my wife didnt notice when the PC 17" CRT turnined overnight into a 19" LCD for two whole months and when she did she was already used to it... and I told her we have had that for over 8 months

3-you can say is an auxiliary for volunteer help with the flood in the US....

4-and the best one: you could point you could also spend that on a strip club while going to Vegas with your buddies.... then they will allways ok the boat, video card etc...

:|\\

Digital_Trucker 06-29-08 11:43 AM

Quote:

Originally Posted by Charlielima
Currently I'm Trying to figure out how to tell my significant other why we need to spend 1K USDs for an RC PT boat. It's only 3 feet, Ok maybe 4 feet long honey.

I had the same problem when I was into RC planes, but my problem was trying to convince my better half that I needed to rebuild one that I'd flown into the ground a little harder than intended or found a tree with:rotfl:

Quote:

Originally Posted by Xantrokoles
I heard about invisible gun crew?
.... <execellent explanation snipped to save room>

Thanks for the tip, Mr X. Yours and Mikhayl's creations have been excellent examples of how to set things up. My problem was not having a good grasp of how many file interactions there are that you don't see at first (like the relationship of the upc and the upgrades files). I think it's finally starting to come together in my head (lots of room in there, 'cause it's empty:rotfl:).


What we have now is basically a toy with 2 AA positions, 2 overly large deck guns, 3 1500 hp motors that sound "mahvelous", 4 torpedo tubes (with TBT) and a partridge & a pear tree. She's a lot of fun to play with, but has a long way to go before we'll consider her "complete".

To do list:
  • Complete damage modelling and equipment setup.
  • Complete sensor setup.
  • Possible total remodelling from the deck up
  • Modelling of the below decks areas
  • Texturing
  • Weapons selection/cloning and upgrade evolution
  • Complete setup of fuel economy and range
  • Rework of wakes
  • Try to solve the launch position of torpedos
  • Add a third prop shaft and rudder to go with the third prop.
  • Adjust firing angles on all guns.
  • If possible, add controllable smoke generators for cover.
  • Rework of "on board" sounds (she's not a submarine, she doesn't need sub sounds)
Problems:
  • Deck and AA guns will not fire on seperate targets (game limitation, I don't think there is a solution other than you manning the aft deck gun or either of the AA guns and firing on a different target)
  • AA guns will only fire on aircraft (not sure if it is possible to modify the guns to fire on either aircraft or surface vessels, I know the AI guns will do that, so I'm going to look into that one)
  • Anything else that I've forgotten to mention.
Pics to follow in next post:D Will probably release a beta to play around with shortly.

Digital_Trucker 06-29-08 11:59 AM

Nice big boom!

http://img296.imageshack.us/img296/2...9113742xg6.jpg

Those 40 knot torpedo runs ARE fun!

http://img212.imageshack.us/img212/3...9112545cx3.jpg

Target practice for the AA crew


http://img58.imageshack.us/img58/268...9112046ia9.jpg


Those guys sure are slow, guess we'll have to come around yet again


http://img362.imageshack.us/img362/9...9111910nu5.jpg

Whew! That was close!


http://img186.imageshack.us/img186/1...9111718uz7.jpg

Brought some of our AI pals with us, but they aren't much help (no torpedos).


http://img58.imageshack.us/img58/604...9111610am6.jpg


Not HIM again:arrgh!:


http://img154.imageshack.us/img154/2...9111402zn8.jpg

Another close one!


http://img514.imageshack.us/img514/2...9111326ak6.jpg


Wake up guys and get him:roll:


http://img186.imageshack.us/img186/5...9111249ze5.jpg

They're baaaaaaaaack!

http://img167.imageshack.us/img167/7...9111008ny4.jpg

cgjimeneza 06-29-08 12:33 PM

help on the way
 
two virtual cases of scoth on the way, trade them for some construction crews... those SeaBees will be glad to help.:yep:

gimpy117 06-29-08 11:39 PM

are those big honkin' guns historic?

Mickle 06-30-08 04:40 AM

I was wondering that, they look huge!


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