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-   -   [Rel] UBM Type IX D2 High Res Skins (https://www.subsim.com/radioroom/showthread.php?t=138313)

OakGroove 06-21-08 05:55 PM

Quote:

Originally Posted by AVGWarhawk
Oakgroove! I wondered what happen to you! You knocked everyones socks off with your HUD for the fleet boats and kind of slipped away. Glad your back. I like the new skins for the U's nice work:rock:

Hi Warhawk,

thanks :D . It just became increasingly difficult to maintain participation in gaming communities due to job related change. However, now that i have some air to breathe, i'm at it again.

OakGroove 06-21-08 05:59 PM

@ Xantrokoles,

roger that.
Going to have a look at Mikhayl's IIB. Maybe he's using custom materials?

MONOLITH 06-21-08 06:00 PM

OakGroove....

Can you tell me what changes are made to the Turm_9d2_1.dat file?

It conflicts with Lurkers Operation Monsoon V200.


Please and Thank You.

Fish40 06-21-08 07:26 PM

Quote:

Originally Posted by OakGroove
Quote:

Originally Posted by Fish40
A quick question: I activated the mod via JSGME, and was immediately informed that one file was already altered by OM v2.0, and another by the "caustic, roll/pitch" part of PE3. What exactly will happen, or what will I lose from these other two mods if I activate? Can anyone advise?

I´ve modified the NSS_Uboat9d2.dat and Turm_9d2_1.dat for specular/gloss levels, so these 2 might be conflicting. Using skwas silent editor you could manually alter your current .dat files to keep the changes made by OM/PE3. Note the included NSS_Uboat9d2.dat and Turm_9d2_1.dat are not necessary for the skins to be displayed.



Already asked that one Monolith. :yep:

stabiz 06-21-08 07:40 PM

Beautiful skins, sir.:up:

MONOLITH 06-21-08 10:30 PM

Quote:

Originally Posted by Fish40
Already asked that one Monolith. :yep:

Ahh....sorry. and Thanks. :smug:

Ishigami 06-23-08 08:05 AM

Quote:

Originally Posted by Xantrokoles
The VIIC/41 is good.

Quote:

Originally Posted by Xantrokoles
But I am currently working on a much better version!
Cause he released a more detailed one and I am gonna add it in my atlantic mod

Does this mean that there is a new version of this VIIC 41 for download or is it just for your Atlantic mod atm?


Oak if got no new project at the time being and got plenty of time then I have a selfish request that may be something to look into depending on your preferences. :oops:
The heavy cruiser Admiral Scheer is the only proper (damage and balanced) working playable surface vessel at the time and I think it would be awesome to have her in a HD skin.
I personally think she would be even prettier with only slight weathering and in the prewar light grey coating:

http://www.deutschland-class.dk/deut..._main_page.jpg

This is rucos mod of the playable Admiral Scheer from Xantrokoles (kinda :doh: ) with working damage: http://www.megaupload.com/de/?d=ALYWUOP0
Okay I said it :oops:


Anyway I'm looking forward to whatever you will do. :yep:

OakGroove 06-23-08 12:25 PM

Thanks stabiz, i have some slightly updated skins of the default ones (Dunkelgrau 51/Schlickgrau 58 and Blaugrau 58/1) and going to upload them in a day or two.

@ all, the emblem i included on all 3 default skins is a personal one. I think of all the emblems i tried, it gave the best contrast. However i´m open to suggestions which emblems to include in the next batch, that is unless someone has already realeased sort of emblem enabler (~ like the kill markings mod) :hmm:

@Ishigami,
going to have a look at the Admiral Scheer, but i could take some time.

A WIP shot on a first splinter camouflage pattern:
http://img261.imageshack.us/img261/7118/splinteroy8.jpg
I don't use the lightmaps to paint the camo on, though much more simple, the results are too crude. Painting the camo on the textures themselves involves quite alot of fiddling, as pretty much everything gets mirrored in one way or the other.

Xantrokoles 06-23-08 01:56 PM

Quote:

Originally Posted by Oak
I don't use the lightmaps to paint the camo on, though much more simple, the results are too crude. Painting the camo on the textures themselves involves quite alot of fiddling, as pretty much everything gets mirrored in one way or the other.

You should do it this way but later you'll see, that the reflections doesn't look as good as at the stock boat.

Xantrokoles 06-23-08 01:57 PM

Quote:

...Scheer from Xantrokoles (kinda :doh: ) with working...
INSULT???

Quote:

Does this mean that there is a new version of this VIIC 41 for download or is it just for your Atlantic mod atm?
Not ready for download, but it looks een better as in SH3 ;-D

Ishigami 06-23-08 01:59 PM

Hhmm I would maybe make the stripes a bit broader and not so jagged. But looking good anway!

Xantrokoles 06-23-08 02:05 PM

Quote:

Originally Posted by Ishigami
Hhmm I would maybe make the stripes a bit broader and not so jagged. But looking good anway!

http://hsfeatures.com/uboattypeixabg_1.htm

This is a model out of real pictures.
OakGroove isn't a designer, he copies the real skins as good as possible;)

OakGroove 07-08-08 02:41 PM

Sorry for the delay, it took a while longer to reach "Frontreif" status. :)
The Package has been reworked, it now contains textures w/ and w/o emblems, as well as 2 camouflage patterns.
http://img233.imageshack.us/img233/4822/86135424kw0.jpg
http://img520.imageshack.us/img520/2756/80044016ae4.jpg

http://files.filefront.com/Type+IX+D.../fileinfo.html


Next:
http://img520.imageshack.us/img520/3...ndclasspp0.jpg

Herr_Pete 07-08-08 03:28 PM

i have a problem! i just added this mod and i enabled it in the jsgme. When i go to play the game the u-boat looks exactly the same :S is there anything else i must do before it works?

OakGroove 07-08-08 03:58 PM

Herr_Pete,

after extracting Type IX D2 Exterior Replacement Textures.rar, just copy the *ERT* Folders to your mods folder (i.e. Typ IX D2 ERT Base Package, Typ IX D2 ERT Camouflage Package, Typ IX D2 ERT Emblem Package). The base package needs to be installed in any case, as the Camo and Emblem are not stand-alone, else the archive would have grown too big.

Hope this helps.

@ Mikhayl,

thanks!
Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right.
Is there a way to produce quality maps using other methods/ tools?

Herr_Pete 07-08-08 04:04 PM

Hi, thanks for the help m8! working perfectly and looking amazing! cheers

Xantrokoles 07-08-08 05:37 PM

Quote:

Originally Posted by OakGroove
Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right.
Is there a way to produce quality maps using other methods/ tools?

Great Textures again from you!
But I don't like your dark deck...Thats no problem, I can use other ones :-)
Have you looked at DXT BMP?

It is a nice tool for textures converting and editing:up:

In my oppinion the game works best with DXT3. It gives the smallest files, too.

LukeFF 07-08-08 06:10 PM

Quote:

Originally Posted by OakGroove
Sorry for the delay, it took a while longer to reach "Frontreif" status. :)
The Package has been reworked, it now contains textures w/ and w/o emblems, as well as 2 camouflage patterns.

Nice job!

Ishigami 07-12-08 04:11 PM

I somehow missed the release of your update. Thanks for effort! Nice work! :up:

Herr_Pete 07-12-08 04:39 PM

Will there be any high res skins comming out for the VIIC?


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