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-   -   Q Ship mod (https://www.subsim.com/radioroom/showthread.php?t=138229)

rifleman13 06-17-08 08:08 AM

Hey, jimbuna!

Pretty nice screenies there!:up:

How's about this suggestion:

Placing the guns inside of the containers or a disappearing gun?:arrgh!:

Nice to have nasty surprises!

chripsch 06-17-08 09:00 AM

Great idea!

You can hide the guns within the containers or the buildings and behind the hull.
Will be nice when some curtains doors and so on are opening and a gun appears
to sink our poor sub :up:

Btw sinking a sub... Does anybody have some scale-drawings of german water-bombs?
I am building a 1/25 scale model of a small Vorpostenboot which needs some anti-sub equip :sunny:

Ciao, Christian

Ivan Putski 06-17-08 09:29 AM

Would be a most welcome mod jimbuna, Q-Ships were also used in the first world war, with sucess. Here`s a link to American Q-Ships. Puts :up:

http://www.history.navy.mil/docs/wwii/Q-ships.htm

VonDos 06-17-08 11:02 AM

Nice, interesting mod! :up: Great idea!

D.Kruger 06-17-08 12:35 PM

Nice mod :rock:
http://www.battleships-cruisers.co.uk/q_-_ships.htm

Jimbuna 06-17-08 04:13 PM

Quote:

Originally Posted by Ivan Putski
Would be a most welcome mod jimbuna, Q-Ships were also used in the first world war, with sucess. Here`s a link to American Q-Ships. Puts :up:

http://www.history.navy.mil/docs/wwii/Q-ships.htm

That's my achilles heel....I've only included them in the British roster so far :hmm:

I'll probably end up adding them to the American one as well, but there are quite a few pictures of American Q Ships out there and none look like the ship in the mod.

Correct me please if I'm mistaken.

Jimbuna 06-17-08 04:16 PM

Quote:

Originally Posted by D.Kruger

Thanks for the link matey....I already have that one. Unfortunately the pictures are of WWI era.

Can anyone furnish me with a link that includes pictures of Q Ships from WWII :hmm:

Hakahura 06-17-08 04:30 PM

Q Ship.
Great idea.

Chop, Chop

:rotfl:

FIREWALL 06-17-08 05:21 PM

There is a touching part about them in " Torpedo Junction ".

They came here in leaky coal burnig rust buckets with , no tools and a couple of guns a DC rack and alot of HEART.

At first they were laughed at but, when they went out on convoy duty they went after a sighted u-boat with the tenastidy of a Bulldog. :arrgh!:Grrrr They didn't have much but their courage.

Sadly one got blown out of the water to pieces.
Much later some bodys were recovered.

They were laid to rest in a small cemetry in a small south east coast town.

Their remains were never reclaimed. And to this day that town considers them THEIR OWN.

The graves are regularly tended and fresh flowers.
To these people these hero's won.t be forgotten.

I would love to have these in the fray.

And make them TOUGH and DANGEROUS.

Because the men manning them were.:up:



Reece 06-17-08 09:01 PM

In another thread Jim you stated you ran into problems, has this been ironed out yet!:D

Hunter 06-18-08 01:29 AM

Q ships are possible in SH3 from the very begining as there is trap container among cargo loads. You can place ordinary guns incide and when ship will become engaged by enemy the container will become opened showing the gun with its crew. I used to test them in the time when discussion - Creasy graphic glitch was active two years ago. Possibly there is still download with such Q-ship. The only problem that gave name to the discussion was in the fact that containers repeats openning and closing animation for all the time. Though Denis469 told me recently that there is no problen with animation itself but just a lack of performans of our old singlecore PCs.

Jimbuna 06-18-08 02:41 AM

Quote:

Originally Posted by FIREWALL
There is a touching part about them in " Torpedo Junction ".

They came here in leaky coal burnig rust buckets with , no tools and a couple of guns a DC rack and alot of HEART.

At first they were laughed at but, when they went out on convoy duty they went after a sighted u-boat with the tenastidy of a Bulldog. :arrgh!:Grrrr They didn't have much but their courage.

Sadly one got blown out of the water to pieces.
Much later some bodys were recovered.

They were laid to rest in a small cemetry in a small south east coast town.

Their remains were never reclaimed. And to this day that town considers them THEIR OWN.

The graves are regularly tended and fresh flowers.
To these people these hero's won.t be forgotten.

I would love to have these in the fray.

And make them TOUGH and DANGEROUS.

Because the men manning them were.:up:


Nice piece that....the Allied seamen were really a special breed. :rock:

@Reece...I think so mate, just about ready for a few testers to ensure it works as it should.

@Hunter...I've not attempted to go that far (containers opening and closing-way out of my league).

This mod would not have been possible without Denis 469.

@Koondawg...If your still interested in assisting let me know mate.

A couple more would be nice....any offers.

Koondawg 06-18-08 02:59 AM

You have a PM Jimbo....:know:

bigboywooly 06-18-08 05:12 AM

James

You will need to re add to trap containers to the cargodef

C:\Program Files\Ubisoft\SilentHunterIII\data\Sea

Open the CargoDef cfg

[CargoEntry 9]
NodeName=Freight Crates
LinkName=WoodCratesL
StartDate=19380101
EndDate=19451231
CargoType=0

Needs to revert back to

[CargoEntry 9]
NodeName=Trap Container
LinkName=TrapContainer
StartDate=19380101
EndDate=19451231
CargoType=0

Make sure in mission ed your unit has the trap container selected in cargo

http://i60.photobucket.com/albums/h2...Hunter_670.jpg

Jimbuna 06-18-08 08:05 AM

Will check tonight mate :up:

chripsch 06-18-08 08:42 AM

Hi guys!

I am looking very forward to the q-ships! At this place I must leave my compliments
to all the modders which are making SH III the game which you can play for ever!

Real great work guys!!! :up: :up: :up:

Go on this way and I think I`ll never stop playing SH III!

Thanks a lot,

Christian

Klaus_Doldinger 06-18-08 08:53 AM

New ships are always welcome!:yep: :up:

Vader 1 06-18-08 12:11 PM

This addidtion would be off the hook as it would really make one wary of unescorted convoys....very nice

Vader

FIREWALL 06-18-08 01:14 PM

Quote:

Originally Posted by Vader 1
This addidtion would be off the hook as it would really make one wary of unescorted convoys....very nice

Vader

That was my thinking too Vader 1 .

It will add tension to the stalking of convoy.

What do you really have ? Do you surface and not waste a torp on a unarmed small ship ?

That is the question .:hmm:

bigboywooly 06-18-08 01:37 PM

Hunter was spot on

http://www.youtube.com/watch?v=6VdUBDuVzNo


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