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-   -   Let us include the sound of snorkel, at last! (https://www.subsim.com/radioroom/showthread.php?t=137768)

HanSolo78 10-26-09 04:48 PM

Hi Rubini!

Actually the solution I made for the snorkel for the sound and the smoke was relative simple to make because I only hade to add some nodes and assign them to a sound. The sound you can assign to start under water or above water, so that was not problem at all.

About the snorkel controller I think you have to look again... the controller which is resposnible for rising is in sensors.sim file.
In sensors.dat file there are almost only 3d objects.

Rubini 10-26-09 08:43 PM

Quote:

Originally Posted by HanSolo78 (Post 1194932)
Hi Rubini!

Actually the solution I made for the snorkel for the sound and the smoke was relative simple to make because I only hade to add some nodes and assign them to a sound. The sound you can assign to start under water or above water, so that was not problem at all.

About the snorkel controller I think you have to look again... the controller which is resposnible for rising is in sensors.sim file.
In sensors.dat file there are almost only 3d objects.

Hi Hansolo,

Thanks for the input, but we need a node to attach anything and the extensible object found on the .sim is just a controller, so no dice.

I tried a bit more, now already looking into WAC 4.1 files and even the waterinteraction controller or fastgenheighcontroller donīt do the trick too.
We will need to live with the smoke even on lowered snorkel (when surfaced) and no good solution for the snorkel updown sound too. This is SH3 and itīs limitations.:damn:

And now just some last few words: WAC 4.1 is really great, I'm really impressed with all itīs details and overall eye candy, with all itīs deep campaign and imersibility: thank you and congratulations to you and the team! A masterpiece for any SH3 player; it will be my new start on SH3!Ahoy!:up::up::up:


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