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-   -   Snaptrap's Sub Skins (https://www.subsim.com/radioroom/showthread.php?t=136410)

Snaptrap 05-07-08 09:18 PM

Quote:

Originally Posted by CaptainNemo
I mean that the old skins could get overworked. More intensive metal blue colors, more rust maybe etc...

Ah. So you're looking for a more metallic sheen look and more pronounced wear? We'll see. I wanted to make a chrome skin for the u-boat.

CaptainNemo 05-07-08 09:21 PM

This would be a great start! :D

Snaptrap 05-08-08 12:18 AM

Sadly I'll have to give up this new found hobby due to the garbage programs I'm forced to use under a crappy OS. I wasn't accomplishing anything special anyway with the complicated method of importing and exporting, so I might just simply edit the DDS files like I was with my current skin.

treblesum81 05-08-08 12:20 AM

What happened?

Snaptrap 05-08-08 01:09 AM

Quote:

Originally Posted by treblesum81
What happened?

Well, Wing 3D refuses to work because it can't import DDS files associated with the OBJ file. Then I switched to 3D Studio Max 9 and it just doesn't do anything. It doesn't want to export because it won't let me select the object I wish to export. Also it boots up with a dll error that I'm too sick of dealing with.

I'm trying something else called Milk Shape which actually imports but I'm trying to figure out how to unwrap with it and make it usable in Photoshop. Everything actually works.

Snaptrap 05-08-08 01:42 AM

A friend directed me to the BEST texture editing program I've seen. It edits objects in 3D but it uses Photoshop features such as simple painting and pasting textures. Problem is that I don't have the program and hopefully I can find it for purchase in my area.

ZBrush folks.

treblesum81 05-08-08 12:38 PM

Best I can tell, even with ZBrush, you still have to extract the texture map and import it into photoshop for editing because, and I may just not know how yet, ZBrush can't export the texture layer as a .dds file, so you need a program that can do that. So far, my trial of 3D Studio Max is proving to be the easiest to use in this manner.

The general idea as I've found it is to use the UV Map to create a painting cutout for the original .dds file so you can work on individual areas and know exactly where they will appear on the boat.

Snaptrap 05-08-08 10:39 PM

Everything works fine. I got some help from ZBrush Central on how to do this using just ZBrush and Photoshop. Once I understand ZBrush's odd interface, I will finally be able to get somewhere. All I do is use ZBrush as a reference for painting, then with Photoshop I'm able to then import the obj and the DDS file, paste, align, and save as a DDS file. In terms of simple texturing, 3DSM is obsolete.

treblesum81 05-08-08 10:51 PM

I wonder if you can paint directly in ZBrush (from the materials, it seems that you should be able to), as then we'd be able to paint directly onto the hull of the ship... Though then there is still the problem of outputting a .dds file for the textures...

Can Photoshop really open up .obj files? It would be much simpler if we could simply paint onto the hull of the boat rather than having to break it down in textures and masks and then indirectly paint and test (though with that system, simple paint jobs can take as few as 10 mouse clicks once you have a mask set up properly... not that I'd ever post a simple paint job like that though...)

The one thing I really like about ZBrush is the ease with which it lets you change the model around, something that may come in handy if any of us decide to try to get that cold war mod moving seriously...

Snaptrap 05-09-08 01:30 AM

Quote:

Originally Posted by treblesum81
I wonder if you can paint directly in ZBrush (from the materials, it seems that you should be able to), as then we'd be able to paint directly onto the hull of the ship... Though then there is still the problem of outputting a .dds file for the textures...

Can Photoshop really open up .obj files? It would be much simpler if we could simply paint onto the hull of the boat rather than having to break it down in textures and masks and then indirectly paint and test (though with that system, simple paint jobs can take as few as 10 mouse clicks once you have a mask set up properly... not that I'd ever post a simple paint job like that though...)

The one thing I really like about ZBrush is the ease with which it lets you change the model around, something that may come in handy if any of us decide to try to get that cold war mod moving seriously...

Photoshop CS3 Extended can indeed open a obj file. An artist at the ZBrush forums uses just Photoshop CS3 Ext and ZBrush for simple texture application. You will need a Photoshop DDS plugin and ZApplink to import and export between the programs.

I'm still learning how to work with the ZBrush interface. Eventually I'll get there, but the process eliminates the need for an actual 3D based program. I've also been informed that 3DSM has problems with certain video card brand when running under Vista x64. I've used it before though never was there this many problems working with it.

treblesum81 05-09-08 03:41 AM

Quote:

I've also been informed that 3DSM has problems with certain video card brand when running under Vista x64. I've used it before though never was there this many problems working with it. 05-08-2008 09:51 PM
**Shudder**

Sorry... I have an aversion to Vista...

But back on topic, from what I can tell, and you can either confirm or correct this observation, ZBrush is more for organic shapes (the whole interface is designed to be like working with modelling clay) and so it doesn't have a lot of the tools you'd need to make hard forms...

I'm thinking about trying my hand at 3D modelling of subs because I've found a way to work with a 3-View so that you can take the 3 faces of the image and extrude them into a 3 dimensional object... I figure if I can get the idea down, I may be able to work on some more of the more modern subs (I play sub sims because I want to have access to those, but i play SH because I like the first person feel... so if I can bring them into here, I'll get everything I want :p), and possibly be of some use for the cold war mod.....

....Now, if I could only find a resource with a collection of 3-views of subs....

As for painting, I still wonder if there is a way to paint the texture maps directly from ZBrush, I know that its possible to import between the two programs, but unless I missed something of your explanation, I still want to have the ability to paint directly onto the 3D model and have that translate into the texture map... Sure, creating a painting mask is pretty easy, but you can't really get a good feel for the result of some time with the brush without loading up the sub in SH4.

Snaptrap 05-09-08 04:55 AM

Quote:

Originally Posted by treblesum81
Quote:

I've also been informed that 3DSM has problems with certain video card brand when running under Vista x64. I've used it before though never was there this many problems working with it. 05-08-2008 09:51 PM
**Shudder**

Sorry... I have an aversion to Vista...

But back on topic, from what I can tell, and you can either confirm or correct this observation, ZBrush is more for organic shapes (the whole interface is designed to be like working with modelling clay) and so it doesn't have a lot of the tools you'd need to make hard forms...

I'm thinking about trying my hand at 3D modelling of subs because I've found a way to work with a 3-View so that you can take the 3 faces of the image and extrude them into a 3 dimensional object... I figure if I can get the idea down, I may be able to work on some more of the more modern subs (I play sub sims because I want to have access to those, but i play SH because I like the first person feel... so if I can bring them into here, I'll get everything I want :p), and possibly be of some use for the cold war mod.....

....Now, if I could only find a resource with a collection of 3-views of subs....

As for painting, I still wonder if there is a way to paint the texture maps directly from ZBrush, I know that its possible to import between the two programs, but unless I missed something of your explanation, I still want to have the ability to paint directly onto the 3D model and have that translate into the texture map... Sure, creating a painting mask is pretty easy, but you can't really get a good feel for the result of some time with the brush without loading up the sub in SH4.

ZBrush uses pixols which are pixels that have a Z axis to indicate depth, hence the name ZBrush. The program is exactly like modeling with clay and allows you to export an object to be used as an actual 3D model. It can spray textures onto a model from a source image. For example spraying someone face from a photo onto a head model. So long as you have the angles needed from the photo to cover the head, you're set. You can take an existing model such as a sub, spray on a texture and export. I'm still learing the process, but you can get tips from the ZBrush forums on how to do this. The program is a bit complicated and works best with a tablet.

Look at these texture demos.
One
Two
Three

treblesum81 05-09-08 06:37 AM

This one really does seem interesting, though I've not had much luck in getting the controls to do what I want, and i agree that its probably designed to work with a tablet or digital drawing board of some kind. So far, whenever i try to edit a surface, I end up pulling it in every direction but the one i want and that just won't do :p.

For the time being, 3D Studio Max seems to be my best bet, if only because its input format is something I'm familiar with (I've used AutoCAD for several years now) and because it comes with a massive and well orginized help file that lets me look things up easily by keyword (I've had a little trouble doing the same on the ZBrush Wiki). For the time being, I don't have all that much time to devote to this, but at least I've got an easy way to produce some sub skins, which was the original plan all along.

That being said, I'll need to look further into both of these programs to see which I'll be most capable of using, and, of course, which one best fits my needs. Though I'd like to see what sorts of things you come up with in ZBrush in the meantime... it is a very powerful program and I'm curious just how well it can be applied here.

Snaptrap 05-09-08 07:41 AM

Quote:

Originally Posted by treblesum81
This one really does seem interesting, though I've not had much luck in getting the controls to do what I want, and i agree that its probably designed to work with a tablet or digital drawing board of some kind. So far, whenever i try to edit a surface, I end up pulling it in every direction but the one i want and that just won't do :p.

For the time being, 3D Studio Max seems to be my best bet, if only because its input format is something I'm familiar with (I've used AutoCAD for several years now) and because it comes with a massive and well orginized help file that lets me look things up easily by keyword (I've had a little trouble doing the same on the ZBrush Wiki). For the time being, I don't have all that much time to devote to this, but at least I've got an easy way to produce some sub skins, which was the original plan all along.

That being said, I'll need to look further into both of these programs to see which I'll be most capable of using, and, of course, which one best fits my needs. Though I'd like to see what sorts of things you come up with in ZBrush in the meantime... it is a very powerful program and I'm curious just how well it can be applied here.

You're not alone. People that are accustomed to programs like Photoshop do the same thing as you and I. It's a great program and a powerful tool with gathered experience. I'm getting the hang of it and eventually when all else is done with my new mod release, I'll devote more time towards making some new skins.


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