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This would be a great start! :D
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Sadly I'll have to give up this new found hobby due to the garbage programs I'm forced to use under a crappy OS. I wasn't accomplishing anything special anyway with the complicated method of importing and exporting, so I might just simply edit the DDS files like I was with my current skin.
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What happened?
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I'm trying something else called Milk Shape which actually imports but I'm trying to figure out how to unwrap with it and make it usable in Photoshop. Everything actually works. |
A friend directed me to the BEST texture editing program I've seen. It edits objects in 3D but it uses Photoshop features such as simple painting and pasting textures. Problem is that I don't have the program and hopefully I can find it for purchase in my area.
ZBrush folks. |
Best I can tell, even with ZBrush, you still have to extract the texture map and import it into photoshop for editing because, and I may just not know how yet, ZBrush can't export the texture layer as a .dds file, so you need a program that can do that. So far, my trial of 3D Studio Max is proving to be the easiest to use in this manner.
The general idea as I've found it is to use the UV Map to create a painting cutout for the original .dds file so you can work on individual areas and know exactly where they will appear on the boat. |
Everything works fine. I got some help from ZBrush Central on how to do this using just ZBrush and Photoshop. Once I understand ZBrush's odd interface, I will finally be able to get somewhere. All I do is use ZBrush as a reference for painting, then with Photoshop I'm able to then import the obj and the DDS file, paste, align, and save as a DDS file. In terms of simple texturing, 3DSM is obsolete.
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I wonder if you can paint directly in ZBrush (from the materials, it seems that you should be able to), as then we'd be able to paint directly onto the hull of the ship... Though then there is still the problem of outputting a .dds file for the textures...
Can Photoshop really open up .obj files? It would be much simpler if we could simply paint onto the hull of the boat rather than having to break it down in textures and masks and then indirectly paint and test (though with that system, simple paint jobs can take as few as 10 mouse clicks once you have a mask set up properly... not that I'd ever post a simple paint job like that though...) The one thing I really like about ZBrush is the ease with which it lets you change the model around, something that may come in handy if any of us decide to try to get that cold war mod moving seriously... |
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I'm still learning how to work with the ZBrush interface. Eventually I'll get there, but the process eliminates the need for an actual 3D based program. I've also been informed that 3DSM has problems with certain video card brand when running under Vista x64. I've used it before though never was there this many problems working with it. |
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Sorry... I have an aversion to Vista... But back on topic, from what I can tell, and you can either confirm or correct this observation, ZBrush is more for organic shapes (the whole interface is designed to be like working with modelling clay) and so it doesn't have a lot of the tools you'd need to make hard forms... I'm thinking about trying my hand at 3D modelling of subs because I've found a way to work with a 3-View so that you can take the 3 faces of the image and extrude them into a 3 dimensional object... I figure if I can get the idea down, I may be able to work on some more of the more modern subs (I play sub sims because I want to have access to those, but i play SH because I like the first person feel... so if I can bring them into here, I'll get everything I want :p), and possibly be of some use for the cold war mod..... ....Now, if I could only find a resource with a collection of 3-views of subs.... As for painting, I still wonder if there is a way to paint the texture maps directly from ZBrush, I know that its possible to import between the two programs, but unless I missed something of your explanation, I still want to have the ability to paint directly onto the 3D model and have that translate into the texture map... Sure, creating a painting mask is pretty easy, but you can't really get a good feel for the result of some time with the brush without loading up the sub in SH4. |
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Look at these texture demos. One Two Three |
This one really does seem interesting, though I've not had much luck in getting the controls to do what I want, and i agree that its probably designed to work with a tablet or digital drawing board of some kind. So far, whenever i try to edit a surface, I end up pulling it in every direction but the one i want and that just won't do :p.
For the time being, 3D Studio Max seems to be my best bet, if only because its input format is something I'm familiar with (I've used AutoCAD for several years now) and because it comes with a massive and well orginized help file that lets me look things up easily by keyword (I've had a little trouble doing the same on the ZBrush Wiki). For the time being, I don't have all that much time to devote to this, but at least I've got an easy way to produce some sub skins, which was the original plan all along. That being said, I'll need to look further into both of these programs to see which I'll be most capable of using, and, of course, which one best fits my needs. Though I'd like to see what sorts of things you come up with in ZBrush in the meantime... it is a very powerful program and I'm curious just how well it can be applied here. |
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