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Subsim's recommended modding etiquette It is a rule that some of us subscribe to. Some tend to read into it what they wish at times though. I myself read it as posted. Not as what suits my needs. |
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Edited: and i already read that since when it was posted. |
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RDP |
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Just an agreed upon set of how we should do things. To avoid permission problems down the line. I myself posted I would follow it. That I was Keelhauled does not negate my agreement to those guide lines. Hitman sticked it on a majority factor. I will not be the one to toss sand in the cogs. That some things don't fit in with certian plans does not give us the right to ignore and /or rewrite things that do not appeal to us. On that note, Please feel free to PM me to continue this debate. I do not wish to take it where it is going to go in public. |
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just to spread the word
Don't have much time, so sorry I can't reply to some things like mr. asanovic :D .
Cheers to everybody. Thanks to updated. Just wanted to say I'm close on resolving some issues with those explosions. And fixing some minor issues in files, like order. :rotfl: Hope I'll finish it for tomorrow, when I hope I will upload new files. And I hope noone hit any major bug so far. There could never be enuf of this.. So cheers, again! p.s. lord neuro, yeah, tennis team is the only thing you have now. hihihihi, though, that ivanovic girl is quite a smart looking girl. Would want to get into some nice conversations with her. :sunny: New: Please, on the forum use english language, we can speak our languages for pm's. And restrain from makin provocations on national basis(komiska drzava, ustasa, partizan) or whatever "on the air". Do it on pm's! I would rather prefer you wouldn't cause it's idiotic! Edit: I was a bit rash! That outburst faded away! .. |
Well done for keeping this going.... :p
Cant wait for the next version to .... yay ! |
Wind effected smoke?
There is, some time ago, another modified Version of this great Mod released by Dkrueger
Find it here; http://hosted.filefront.com/DKruger The point is, in his version the smoke seems to be "wind effected". It would be very appreciated if you could integrate this feature into your (and RB) great mod.:rock: Btw, i do not like the red smoke on some fires. Thats of course my taste.:yep: Kind regards:up: EDIT: COULD SOMEONE PLEASE TELL ME WHICH FILE DOES THE RED SMOKE? TANKS IN FORWARD |
I didnt mean nothing wrong
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could someone post a few screenies?;)
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http://img210.imageshack.us/img210/6...9295564zz0.jpg http://img210.imageshack.us/img210/2...9712517pm6.jpg http://img160.imageshack.us/img160/3...9712553er5.jpg Kind regards |
Thx
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Any ideas how this will work with OLCE2 or The Waterstream mod!
This compabilities questions are getting the best of me!:shifty: |
REPORT
Hello to all!
First of all, my new update is ready and waiting to be transfered. But.. Always there is a but. I apologize to everybody, but my new release I'll upload tomorrow, because my home net connection really sucks, it would take for ages, I'm so sorry for that. In new update I fixed the smokes, I even fixed one issue about the smokes I didn't notice before in the "original" effects mod, I hope. I added those secondary explosions, everything works perfect, or I would hope so. You never can be really shure. I didn't touch the torpedo trails because my main focus were the smokes and explosions. I didn't touch the bubbles when stuff hits the surface from the sinking ship, cause when I do that oil spots become "original" purple, so FOR NOW it stays that way! These two bugs are not so noticeable! As I said, I apologize, I will upload new files tomorrow! I think you will like the new release. I'm dealing with the real live ship sounds. They work perfectly with the old rb's files(ofcourse on updated GWX 2.1 eqp files), but as for the new ships, I have to grasp their new coordinates. I hope I will deal with that. Any help is appreaciated! :know: Ok, now for the replies, suddenly I realized not so much replies.. :cry: Kidding! To: - a67INTRUDER - I will check on that release, not for now cause as I said this connection s...s. I think you will like this one from me. The question I have to ask, cause I don't remember anymore, so much testing and cussing, like it was ages ago, are you posting screenis from me or from dkrueger? :doh: - maciejk - wait a bit, I will post screenies. - myxale - I will answer to that when I test some things. But, for waterstream IMO this is compatible since it has waterspray image, but I didn't check new updates for waterstream so I will see to it tomorrow! As for OLC'S, he did changes to bubbles and smokes not so noticable in the night. It's a great change, but as for me I will ignore that cause his mod is too great. Now, in the future, maybe he will like my update so we will make it compatible. CHEERS!!! |
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To: - a67INTRUDER - I will check on that release, not for now cause as I said this connection s...s. I think you will like this one from me. The question I have to ask, cause I don't remember anymore, so much testing and cussing, like it was ages ago, are you posting screenis from me or from dkrueger? :doh: CHEERS!!![/quote] Hi, of course with your Mod. The main diffrence could you see here: http://img106.imageshack.us/img106/8...9892212bd8.jpg The smoke do not go straight away. It seems to be "windaffected":up: Kind regards PS: Btw i found out that planes who I shot down release red flares!!?? |
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Kind regards:up: |
the swimming sailor effect is simply fantastic:o ...when I saw it this morning I cannot believe my eyes!
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Yup! Works like a charm! Now i have Exhaust smoke/waterstream/Lifeboats/and Effects and it works! yay! (all unforseen conseqences aside!) ;) |
picies
Here are some other pics from the new release! Some are taken with OLC UBERMOD 1.8, some wth original GWX 2.1.
With some I will add explanation! On some you can check out the secondary explosions, don't surprise when you hear one. http://i297.photobucket.com/albums/m...c7/modpic1.jpg Picture 1. What explanation you need? When ship moves SMOKES move opposite to ships direction. Like it was in the first release! http://i297.photobucket.com/albums/m...c7/modpic4.jpg 2. Now this smoke looks fanatastic, but.. Try it, then judge! http://i297.photobucket.com/albums/m...c7/modpic6.jpg 3. Here is a start of the wind talks! I saw the pic from d.krueger today and as I tested last night some wind effects it is as I suspected. If I understood everything correctly(SOME WITH MORE experience cut me off, please!), you can change wind effects in particle generators only one way. To move it on x, y, z axis. Now x is in the direction of the ship, y is up, z is to the left of the ship. You want it to move on x and z axis and some small y. Now, I tried those with added 0,1 to x and z and the effect is like on the shown pic by the a6intruder, it seems as the smoke is leaning. Now the trouble is I felt silly to witness the same thing when wind was blowing to opposite direction.. And some other direction. AS a matter a fact, the smokes were just leaning no matter the wind in the same direction. If you want and if my tester suggestors want it, adding that is easy. But I left it this way, cause it's the same thing, it just leans to same direction. This one leans upwards :doh: http://i297.photobucket.com/albums/m...c7/modpic7.jpg 4. But it looks fine, don't you think? http://i297.photobucket.com/albums/m...vic7/mod16.jpg 5. Comparing OLC and GWX? http://i297.photobucket.com/albums/m...c7/modpic8.jpg 6. Night fires http://i297.photobucket.com/albums/m...7/modolc10.jpg 7. More night fires. You can see secondary explosions.. Don't tell me these colours look wrong. |
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