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-   -   GWX for SH4 (https://www.subsim.com/radioroom/showthread.php?t=135246)

Kpt. Lehmann 04-17-08 02:38 PM

Quote:

Originally Posted by scrapser
Wow...a German (ATO) version of SH4. You may be beating UBISoft to the punch. No need to develop SH5 and beyond unless they wanted to improve the game engine or something. Maybe one day UBISoft will release the source code to a select group of modders with a binding non-distribution agreement so they can really get their fingers in the pie.

This would enable the melding of both theaters into a single, global WW2 submarine simulator. What we all dream of in our sleep. :up:

Believe me, mate. There is ALL KINDS OF POTENTIAL for SH5 beyond what is currently available. SH5 is going to be an open field for the Silent Hunter Devs... and I can hardly wait to see what they've got planned.

Kpt. Lehmann 04-17-08 02:42 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by bigboywooly
TBH AVG it wouldnt matter if the KM grid was made of streetnames in SH4
The renown comes from you reaching the marker on the map
NOT reaching the KM grid

;)

All in the future anyway
2.1 is out so chill time in order methinks

I knew there was something funky(do not recall as I have played SH3 for quite sometime) with the grid system in SH3 when going outside the planned area of play as developed by UBI. So, a good grid systems as it was set up will work in the Atlantic waters in SH4?

In short... Yes it will work. IIRC, one of our exploratory / experimental GWX-SH4 development threads back in the Lair already has the matter sorted.

misfitdreamer 04-17-08 02:44 PM

for those looking for a mod to "finish" sh4, a little while ago i proposed a mod to fine tune and solidify the game as it should've been when released. maybe this mod could work with the future GWX? check my posted threads.

Kpt. Lehmann 04-17-08 02:47 PM

God those are sexy pics.

Ref is being quite humble as well... That VIIC is NOT from SH3. It is a total reconstruction with a higher LOD made for GWX-SH4. Even in its current state of excellence, Ref still considers it a WIP.

Take a bow Ref. :rock:

Quote:

Originally Posted by ref
As for the player subs we need to evaluate if the existing models have the level of quality we want for GWX (no offense intended), I haven't seen the most recent work of the AOTD group so I can't judge it right now.
For the moment I've a type 7C almost finished, (I wanted to see with my own eyes what level of detail was needed) so I decided to make player sub as they are the most complex objects in game.

This pics are just a WIP, as I haven't finished the textures, and the oclusion map needs some more work too

http://i137.photobucket.com/albums/q...type7c_011.jpg
http://i137.photobucket.com/albums/q...type7c_010.jpg
http://i137.photobucket.com/albums/q...type7c_009.jpg
http://i137.photobucket.com/albums/q...type7c_008.jpg
http://i137.photobucket.com/albums/q...type7c_007.jpg
http://i137.photobucket.com/albums/q...type7c_005.jpg
http://i137.photobucket.com/albums/q...fsh3/comm2.jpg
http://i137.photobucket.com/albums/q...fsh3/comm1.jpg

Ref


Penta 04-17-08 02:52 PM

Quote:

Originally Posted by Kpt. Lehmann
Believe me, mate. There is ALL KINDS OF POTENTIAL for SH5 beyond what is currently available.

Such as...?

Really now, since UBM's out, lets start an SH5 wishlist.:)

A few from me:

1. The Canals.
2. Plotting map that doesn't let you run into small islands (ie, you have a crew with a sense of self-preservation).
3. The ability to abandon ship.
4. More moddability - some things that are hardcoded are very bizzare things to hardcode...If we want to go to the effort of adding new subs, let us add without having to replace.
5. Strategic Control for all sides.
6. The ability to rest on the bottom.
7. Make it harder to die by running aground. Please.
8. See #7. Seriously.
9. For the first days of war in Pacific: Dignitary evac. MacArthur, Quezon, and others were all evac'd by submarine. Idea here would be to go undetected as completely as possible.
10. Spy/troops extraction.

Kpt. Lehmann 04-17-08 02:57 PM

Quote:

Originally Posted by Penta
Really now, since UBM's out, lets start an SH5 wishlist.:)

Well, that would take things too far off topic I think, given that this thread is about implimentation on the SH4 platform.

Besides, I think some of those things can be addressed in SH4 in due time.

M. Sarsfield 04-17-08 03:00 PM

11. All interiors modeled and accessible - maybe even below decks (i.e. batteries, pump room, storage compartments).
12. Moving machinery.
13. Card games (jk)

AVGWarhawk 04-17-08 03:01 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by bigboywooly
TBH AVG it wouldnt matter if the KM grid was made of streetnames in SH4
The renown comes from you reaching the marker on the map
NOT reaching the KM grid

;)

All in the future anyway
2.1 is out so chill time in order methinks

I knew there was something funky(do not recall as I have played SH3 for quite sometime) with the grid system in SH3 when going outside the planned area of play as developed by UBI. So, a good grid systems as it was set up will work in the Atlantic waters in SH4?

In short... Yes it will work. IIRC, one of our exploratory / experimental GWX-SH4 development threads back in the Lair already has the matter sorted.


Very good! I ventured into the Indian Ocean (when I was not sunk on my second patrol that plaqued my crew quite often using GWX:oops:)...I used one of the IXB boats. Well, that is good news the grid system will work in the Atlantic Ocean.

Kpt. Lehmann 04-17-08 03:06 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by bigboywooly
TBH AVG it wouldnt matter if the KM grid was made of streetnames in SH4
The renown comes from you reaching the marker on the map
NOT reaching the KM grid

;)

All in the future anyway
2.1 is out so chill time in order methinks

I knew there was something funky(do not recall as I have played SH3 for quite sometime) with the grid system in SH3 when going outside the planned area of play as developed by UBI. So, a good grid systems as it was set up will work in the Atlantic waters in SH4?

In short... Yes it will work. IIRC, one of our exploratory / experimental GWX-SH4 development threads back in the Lair already has the matter sorted.


Very good! I ventured into the Indian Ocean (when I was not sunk on my second patrol that plaqued my crew quite often using GWX:oops:)...I used one of the IXB boats. Well, that is good news the grid system will work in the Atlantic Ocean.

IIRC there may be some limitations concerning the strange shape of some KM grids... but nothing too terrible.

At the moment I don't want to say more concerning the grid system, to prevent making a false statement.:arrgh!:

CaptainNemo 04-17-08 03:18 PM

Maybe the developers of GWX are interested in cooperation with our Aces of the Deep Community. We are working on a atlantic mod for a long time as you can see here:

http://www.aotd-flottille.de/wbb2/th...?threadid=8366

My e-mail is stephankrueger@hotmail.com

We would be pleased to receive a message.
Best regards, CaptainNemo


ref 04-17-08 03:25 PM

Quote:

Originally Posted by Penta
Quote:

Originally Posted by Kpt. Lehmann
Believe me, mate. There is ALL KINDS OF POTENTIAL for SH5 beyond what is currently available.

Such as...?

Really now, since UBM's out, lets start an SH5 wishlist.:)

A few from me:

1. The Canals.

With this one you're lucky, I've studied the changes in the terrain files, with a little change to my terrain extractor we'll be able to tweak the terrain as in sh3.
I'll port the canals/scapa mod in sh3 to sh4 as soon as I can, probably by next weekend I'll make a release FREE TO USE BY EVERYONE, WITH NO EXCEPTIONS :rotfl: :rotfl: :rotfl: .

Ref

Kpt. Lehmann 04-17-08 03:28 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Penta
Quote:

Originally Posted by Kpt. Lehmann
Believe me, mate. There is ALL KINDS OF POTENTIAL for SH5 beyond what is currently available.

Such as...?

Really now, since UBM's out, lets start an SH5 wishlist.:)

A few from me:

1. The Canals.

With this one you're lucky, I've studied the changes in the terrain files, with a little change to my terrain extractor we'll be able to tweak the terrain as in sh3.
I'll port the canals/scapa mod in sh3 to sh4 as soon as I can, probably by next weekend I'll make a release FREE TO USE BY EVERYONE, WITH NO EXCEPTIONS :rotfl: :rotfl: :rotfl: .

Ref

COOL!!! :up: :up: :up:

...and so it begins. Liquid awesomeness redux! :rock:

ref 04-17-08 03:55 PM

Quote:

Originally Posted by CaptainNemo
Maybe the developers of GWX are interested in cooperation with our Aces of the Deep Community. We are working on a atlantic mod for a long time as you can see here:

http://www.aotd-flottille.de/wbb2/th...?threadid=8366

My e-mail is stephankrueger@hotmail.com

We would be pleased to receive a message.
Best regards, CaptainNemo


I'm more or less up to my neck right now with RL work and for a couple of days but I'll be contacting you when I've more time.


Ref

CaptainNemo 04-17-08 03:58 PM

Hi Ref! Great news! We will stay in contact!

Kpt. Lehmann 04-17-08 04:20 PM

Type VIIC (very early) interior WIP by Ref w/animated obs scope.


http://www.youtube.com/watch?v=sV8AqWH9u5g

lancerr 04-17-08 05:16 PM

Looks amazing
 
That interior looks great! How are you walking around inside?

ref 04-17-08 05:22 PM

Quote:

Originally Posted by lancerr
That interior looks great! How are you walking around inside?

shift+f2

Ref

LukeFF 04-17-08 05:27 PM

Quote:

Originally Posted by fireship4
It would be great if RFB and GWX teams could work together, a sort of super super super mod if you will.

Don't count on it.

Alex 04-17-08 05:29 PM

Quote:

Originally Posted by Kpt. Lehmann
Type VIIC (very early) interior WIP by Ref w/animated obs scope.


http://www.youtube.com/watch?v=sV8AqWH9u5g

*smiles*

:up:

Rockin Robbins 04-17-08 06:34 PM

The cultures are too different
 
Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by fireship4
It would be great if RFB and GWX teams could work together, a sort of super super super mod if you will.

Don't count on it.

It's a totalitarian police state against a Western democracy. It's Microsoft against Linux. It's proprietary against open source. Can't work. No cooperation is possible there, only coexistence. They bring out the best and sometimes the worst. in each other. You should duck when they start trading 5" shells though. :arrgh!: It's all in good fun, they just can't stand each other.

But kids who believe in sharing their toys cannot play with kids who would hoard all the toys because in the end one kid ends up with it all and the other kid goes home to mommy emptyhanded. Let them play separately and they can both have fun.


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