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-   -   [WIP] - Japanese Merchants for SH4 & SH3 (https://www.subsim.com/radioroom/showthread.php?t=134767)

LukeFF 04-10-08 02:07 AM

Quote:

Originally Posted by rascal101
Hi there IAMBECOMELIFE,
I wanted to ask if there is any progress re your Merchant Fleet mod, I've been waiting for this for ages and wondering if its still on the cards and if I should still await the mods release. The next upgrade for GWX is due soon and I'm hoping your incredible merchant skins will be a feature or at least compatable.

Dude,

Show some courtesy to the rest of us and don't repost iam's images in your quoted text. It's unnecessary and takes up space for no reason at all. A PM works just as well, especially considering your question isn't even related to SH4.

McHibbins 04-10-08 11:50 AM

I Think it´ll be damn hard job to add new ships to SH4 even more to make them compatible to all these mods outside. Try, what you´ve done for SH3 before. Keep up the good work Skipper:up:

DeepIron 04-10-08 11:52 AM

Quote:

I Think it´ll be damn hard job to add new ships to SH4 even more to make them compatible to all these mods outside.
Actually, there has been quite a bit of work done in this and we're only missing a couple of key components, both of which are being worked on currently.

It's only a matter of time true believers...:up:

iambecomelife 04-12-08 02:36 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by rascal101
Hi there IAMBECOMELIFE,
I wanted to ask if there is any progress re your Merchant Fleet mod, I've been waiting for this for ages and wondering if its still on the cards and if I should still await the mods release. The next upgrade for GWX is due soon and I'm hoping your incredible merchant skins will be a feature or at least compatable.

Dude,

Show some courtesy to the rest of us and don't repost iam's images in your quoted text. It's unnecessary and takes up space for no reason at all. A PM works just as well, especially considering your question isn't even related to SH4.

These ships actually are part of the MFM progress. I am releasing them for both SH3 and SH4. There has been a tremendous amount of progress made compared to the first version I submitted to the beta testers - nearly every freighter and many tankers have been revamped thoroughly. I am also developing a new, SH3Commander-friendly way of changing skins as time goes on - this can also be used to adjust parameters like tonnage, ship durability, and average top speed as the war progresses. At first I was conflicted but now I'm glad I didn't make the beta tester's version the release version.

tater 07-26-10 02:35 PM

Necro-bump!

As you can tell from a raft of necro-bumps, I'm getting jazzed on jap merchants again...

A couple hundred bucks worth of new books probably has something to do with it :)

Jimbuna 07-27-10 11:54 AM

Quote:

Originally Posted by tater (Post 1453618)
Necro-bump!

As you can tell from a raft of necro-bumps, I'm getting jazzed on jap merchants again...

A couple hundred bucks worth of new books probably has something to do with it :)

Okay, I'm interested...what books have you been buying?

Sailor Steve 07-27-10 01:25 PM

This is indeed great! I can run them without problem in SH4. Well, the ones that have been imported already, anyway.

Quote:

Originally Posted by Jace11 (Post 833463)
Will you be able to add the caustic effects, the overlay and normal maps too..?

It would be nice if they had all the same effects as the existing ones so they don't look out of place.

Things I think are difficult...

1. Caustics - think this is just a dat file edition
2. Overlay - I have no idea how they are generated to look as they are, but the alpha is just the basic Texture file in greyscale.
3. Wakes etc, imported ships often have huge wakes - think this is an easy fix too... just dat editing and making nodes etc.
4. Reflections - ???
5. Interior damage model -????

Jace, you're one of the legends around here, though we haven't seen you in awhile. Maybe you could take these and do that work. Or teach me how to. I also want to see the animated crew on the new ships, and don't know how to do it.

tater 07-27-10 02:45 PM

Crew is trivial.

Open dat with s3d, add some P nodes if they don't exist. Add SH4 animated guys with the eqp file to the P nodes (or any other, really, the nodes don't seem to care :) ).

tater 08-06-10 01:17 AM

IABL, in another mod you made some trawlers. The F02B bears a striking similarity to a VERY needed ship for the pacific, the Sea Truck.
http://i33.photobucket.com/albums/d5...elife/Tra4.jpg
http://members.spinn.net/%7Emerrick/Stuff/SD2.jpg

The primary large difference is that they were gaff rigged to sail. Easily solved I think (dump the sail texture altogether, or furl it in the texture).


And the F01B looks like a Steel Sea Truck:
http://members.spinn.net/%7Emerrick/Stuff/SCS1.jpg

This would be a cool addition.

keltos01 08-06-10 05:37 AM

nice trucks !

tater 08-06-10 10:39 AM

I have a DL called USSRUnits, and inside is a NDE_BH1.

I think the author is Vaa? (the readme is in russian).

Any way to get a hold of him, it looks pretty close (with a little work) to a few jap subchasers (Cha-103 type of which there were 7)

ivank 08-06-10 11:45 AM

Quote:

Originally Posted by Ducimus (Post 832992)
Those ships are beautiful. It would almost be a crying shame to put a torpedo into one of them! :up:

Key word being ALMOST

McHibbins 08-13-10 06:22 PM

*bump*


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