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Because of the high fatality rate for those in the U-Boat service of the Kriegsmarine, having many officers higher than a CrvtCptn still sailing was very rare. Though in other parts of the armed forces, it wasn't so. In the Luftwaffe there were several Colonel's and even General's that still flew combat sorte's; in our own Navy there was frequently 2 and 3 star admirals out on patrol (albeit in command of a fleet or task force than just 1 ship acting alone). Even with the high ranks up there, amassing that much reknown is tough unless you never upgrade your ship. Because its hardcoded into SHIII when your reknown goes below the specified level you loose your rank, it doesn't hit you such that your a sub-leutnant and all you're officers are actually your superiors. Thus the high reknown rates for the flag ranks. Quote:
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I'll be sure and speak with Jaesun about SHC changes to be sure that we're able to use all the slots now available. With regards to the en_menu file, it doesn't matter which one you use as long as its the one that the game pulls its info from. When I post it in the SHIII Mod forum I'll make that clear. It is possible to adjust it such that you could become a Gross Admiral; just would start at a higher rank. The only rank that I think would possibly make Goering jealous is Reichmarshall of the SS (more like scare the crap outta him), he was so self infatuated that he would create new decorations (like the Grand Cross of the Knights Cross) just for him that would never be awarded to anyone else. |
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I truly do hope you get this ironed out, Tessa. This seems like an excellent mod for those who want to attempt making rank above Kapitanleutnant.
I find it's a rather dubious choice that the devs decided you only got promoted according to the renown you've saved up ( instead of spending it on new u-boats and upgrades ) rather than the career total renown you've earned. I believe medals awarded are tied to this rule as well. If rank earned was truly reflective of renown accrued, then sinking massive amounts if tonnage would surely lead to promotion. I've got over 280,000 tons to my credit, yet I'm still just an Obltn. z.S. while real-life "u-boat aces" made ranks of Korvettenkapitan and Fregattenkapitan with far less, albeit their task was far more difficult than our virtual careers. I also hope Jaesen can be of help to you in making this work with SH3 Cmdr as smoothly as possible. I know I'd like a shot at Korvkpt. but not if it means throwing SH3 Cmdr out of kilter. Keep at it, Tessa! :up: |
Guys, please understand that to fully support this mod I will be breaking compatibility with practically every other mod out there. I will not allow that to occur.
I have already posted that I will remove any modifications that SH3Cmdr makes to the rank labels in *_menu.txt. As it is, this will require the removal of existing functionality from SH3Cmdr that non-users of this mod may not appreciate. From R3.1, SH3Cmdr will blindly read whatever text if finds at labels 170 through 179 (sans 175). Call yourself "The Grand Poobah", SH3Cmdr won't care. It will also use this text in all generated Personnel Files. HOWEVER, SH3Cmdr WILL continue to use the rank of Leutnant as its seed for calculating Commander histories. It is just not possible for it to interpret free-form text and even if so, it is just not practical for me to build logic to cover every possible starting rank variation. Anyone who understands relational databases will understand my reasoning here. So, if Tessa wants to release a mod that starts at ObLt or higher, then she needs to ensure that her readme advises users that it is not compatible with SH3Cmdr, at least without SH3Cmdr file editing (as per my post #17). However, if Tessa wants to meet half way and release a mod that maintains a start of Lt (with renown for ObLt of 1500 or less to force a post first patrol promotion, as is the common approach), then SH3Cmdr users will have the benefit of both a possible rank of VAdm AND Personnel Files that don't have gaps. It's about compromise, and considering my user base, I've gone as far as I can go. Sorry everyone, but frankly, if you want to be an Admiral, you prolly won't be using SH3Cmdr anyway. |
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Sorry Jaesun for any heartaches/headaches my oversite has caused you :cry:. My intent was summed up by Graf with finally opening the path to progress past Kapitänleutnant. Once I'd finally figured it out and all my QA tests checked out I reverted to the giddy little schoolgirl and forgot that my configuration files were already altered to begin with and posted the mod. |
So this whole brouhaha has been over a simple misunderstanding? :roll:
I thought this mod started with the usual ranks and simply opened the door to higher ranks as your career progressed! That's the view I've been taking in all my statements, Jaesen and Tessa. It turns out that is what Tessa had intended as well...a slight error in posting not withstanding. :rotfl: So can we all shake hands and be friends now? :p |
Tessa, to validate my assumption, please confirm that the game maintains the following data relationship:
Basic.cfg -> Careers.cfg -> *_menu.txt RankLevel0 -> PlayerRank=10 -> 170=whatever (current behaviour) RankLevel1 -> PlayerRank=11 -> 171=whatever (current behaviour) RankLevel2 -> PlayerRank=12 -> 172=whatever (current behaviour) RankLevel3 -> PlayerRank=13 -> 173=whatever (current behaviour) RankLevel4 -> PlayerRank=14 -> 174=whatever RankLevel6 -> PlayerRank=16 -> 176=whatever RankLevel7 -> PlayerRank=17 -> 177=whatever RankLevel8 -> PlayerRank=18 -> 178=whatever RankLevel9 -> PlayerRank=19 -> 179=whatever Of critical importance is the PlayerRank assumption. I need to know with 100% certainty that the game will write PlayerRank values > 13, and especially whether 15 is used or not. |
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RankLevel15/line 175 will not be modified, it is already in use by the game as another command. So it will skip from 14->16. My last career everything went fine from 10->16 (my most frequent career). At this moment though I can't say that it is 100% fullproof. I was testing it out today and kept running into a roadbloack that shouldn't be there, it wouldn't even recognize rank12 without manually changing it despite having more than enough renown. After hours of fiddling with it I've writen it off as another probable casualty of a recenty nasty virus I got. Though I've gotten rid of all traces its left its mark in other programs resulting in some odd behaviours. To be sure am gonna format and reload everything which shouldn't take too long. Afterwards will be able to accurately test it for you and give a definitive answer. |
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The history calculations will still be based on a starting rank of Lt, regardless of what text SH3Cmdr finds. Quote:
As long as your tests prove the relationship above, I'll be happy. Whether a promotion always occurs exactly at renown whatever, I'll let you enjoy investigating. |
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170=Leutnant z. S.; Oberleutnant z. S. 171=Oberleutnant z. S.; Kapitänleutnant 172=Kapitänleutnant; Korvettenkapitän 173=Korvettenkapitän; Fregattenkapitän 174=Fregattenkapitän; Kapitän z. S. 175=Exit To Menu 176=Kapitän z. S.; Kommodore 177=Kommodore; Konteradmiral 178=Konteradmiral; Vizeadmiral 179=Vizeadmiral; Admiral This is what I've been using since you brought the OberLt./Lt as Rank10 to my attention. Quote:
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I modified as you suggested and like you watch on the pic, all seems ok. http://img294.imageshack.us/img294/1387/178tr3.jpg But that's only when loading the game by SH3. I took the risk of change also in SH3 Commander (latest version), and when I start the game through SH3Cdr, I have no grade that appear in the game(just a blank in the main screen or ":Otto Chisum" up the windows, no more)... Moreover, in the "personal files" of SH3Cdr, grade seems fixed on "FregattenKapitän." Unfortunately, bad memory, I can not remember what file I changed... I had put some value similar to those files in SH3. Maybe they were obliterated them self when lauching the game ? I don't know. |
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German Names 170=Leutnant z. S.; Oberleutnant z. S. 171=Oberleutnant z. S.; Kapitänleutnant 172=Kapitänleutnant; Korvettenkapitän 173=Korvettenkapitän; Fregattenkapitän 174=Fregattenkapitän; Kapitän z. S. 176=Kapitän z. S.; Kommodore 177=Kommodore; Konteradmiral 178=Konteradmiral; Vizeadmiral 179=Vizeadmiral; Admiral English Names 170=Lieutenant Jr.;Lieutenant Sr. 171=Lieutenant Sr.;Lieutenant Commander 172=Lieutenant Commander;Commander 173=Commander; Captain 174=Captain; Rear Admiral Lower 176=Rear Admiral Lower; Rear Admiral Higher 177=Rear Admiral Higher; Vice Admiral 178=Vice Admiral; Admiral 179=Admiral; Admiral of the Navy French Names 170=Enseigne de vaisseau de première classe; Lieutenant de vaisseau 171=Lieutenant de vaisseau; Capitaine de corvette 172=Capitaine de corvette; Capitaine de frégate 173=Capitaine de frégate; Capitaine de vaisseau 176=Capitaine de vaisseau; Contre-Amiral Counter-Admiral 177=Contre-Amiral Counter-Admiral; Vice-Amiral 178=Vice-Amiral;Vice-Amiral d'escadre Squadron Vice-Admiral 179=Vice-Amiral d'escadre Squadron Vice-Admiral; Amiral [PLAYER_RENOWN] AcademyBonus=1000 RankLevel0=0; SCORE RankLevel1=1499; SCORE RankLevel2=7999; SCORE RankLevel3=14999; SCORE RankLevel4=22999; SCORE RankLevel6=36999; SCORE RankLevel7=58999; SCORE RankLevel8=94999; SCORE RankLevel9=152999; SCORE |
Hi,
When I get a higher rank and after I buy an other submarine, the rank decrease ! It's possible to change it without add some renown manually ? |
Damned !
I only understand that I did not have version 3.1 ! When you wrote that, I just load the previous version and I thought it was the last ! Now everything is working, I'm Kommodore on the personal files of SH3Com. Thank you ! http://img525.imageshack.us/img525/7412/carnet02rb1.jpg |
I realizing I am recalling a 2-year-old thread, but it seems the most thorough on the subject.
My question: now that I am running GWX 3.0 Gold and SH CDr 3.2, what files would need to be altered to arrive at Tessa's solution of adding additional ranks? I ask only because I cannot see a direct correlation between what's discussed here and what I see in my present .cfg and menu.txt files. Any ideas? |
If you receive no response by the time I get home this evening I'll post the information.
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Go to en_menu.cfg in C\Ubisoft|SH3\Data\Menu Make the changes necessary to match the details below: 160=Matrosengefreiter 161=Matrosenobergefreiter 162=Matrosenhauptgefreiter 163=Bootsmann 164=Stabsbootsmann 165=Stabsoberbootsmann 166=Oberfähnrich z. S. 167=Leutnant z. S. 168=Oberleutnant z. S. 169=Oberleutnant z. S. 170=Leutnant z. S.; Oberleutnant z. S. 171=Oberleutnant z. S.; Kapitänleutnant 172=Kapitänleutnant; Korvettenkapitän 173=Korvettenkapitän; Fregattenkapitän 174=Fregattenkapitän; Kapitän z. S. Now go to the Basic CFG: [PLAYER_RENOWN] AcademyBonus=1000 RankLevel0=0; SCORE RankLevel1=1499; SCORE RankLevel2=7999; SCORE RankLevel3=14999; SCORE To add the 4th rank it'd look like: RankLevel4=29999; SCORE |
Wow.... that was easy!
You meant en_menu.txt, though! Thanks for the help! |
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