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RDP is right - nuke boats will be out soon enough for 1.5 - though it wont give unlimited ammo and instant reloads - the killersub mod and nuke boats had 2 different "goals".
For the 1.5 version I really am going overboard - the IX and D2 both are 42 knot boats - the XVIII will do the same but the walther drive will boot ya to 70 - and good luck steering cuz your gonna need it. For the record, if your playing 1.5 and are only using the american side - the old 1.2 version of nuke boats still works fine. agentx250 - while nukeboats wont get you all you have asked for - I can tell you what files to mod if you want to do the edits yourself for the rest. Torp and shell reload speed, damage of shells, shell speed, etc are not that hard to mod. Note that you can mod the # of shells carried to a point - but beyond it your going to CTD, and you cant change the # of fish either way. You would do yourself a favor to read the links posted - familiarize yourself with the amazingly useful S3ditor (:up: :rock: ) and then dig into the sim/zon files of shells/torpedoes and various guns. This is where you will find the reload speeds, shell travel speeds, damage variables, etc. Best of luck |
My opinion on this thread, is that we shouldn't "fire" at this guy straight on sight (though he's a FPS lover BTW :rotfl:)
I know his grammar had to be improved ,but he wasn't rude or anything so, well, we don't want people to think our beloved community is a bunch of snobbish people, do we?? :smug: Can't you just get everything he mentioned out of the game difficulty settings BTW?? (like unlimited ammo, sub being invulnerable etc.) The way i see it, it's nice some of you helped him find his joy, because obviously he will never really joined the community as we're nearly 99% Uber-realism fans lol :know: So i don't think he will be willing to really get into the game and feel the need to develops mods here... Either way, welcome to you, fellow apprentice captain ;) |
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