![]() |
Looks good to me.
|
:yeah: good
|
Quote:
My poor familiarity of the language Anglo-Saxon does not allow me to understand the full meaning of your sentence. I am very sorry. Can you repeat it otherwise? To enlighten you: - sofugan.dds file is installed in: Data\Textures\TNormal\tex\ - When I edit this file with XnWiew (for example), I see as the normal texture in file Sofu_Gan_model_for_SH4.pdf What can happen? Thank you for your help. Gibus |
In Campaign_LOC.mis
find this section. Maybe the type is wrong? Try Type=0 maybe? Paste in your section. Quote:
Quote:
and another: Quote:
|
Hello,
Here are the results of tests: - 1st solution : Sofu Gan rock is white (no file found sofu_cross.dds in my directories ?) - 2nd solution : no Sofu Gan exist - 3rd solution : this is my current version Please note: Out of curiosity, I installed TMO 2.0 I see Sofu Gan rock with normal texture, no white !!! Campaign.LOC is the same like 3rd solution. Unfortunately, I cannot play with TMO 2.0 because it is inconsistent with other French MOD I use. It would be too good! I really do not know what should I do ... :damn: Gibus |
Sweet!
Having just figured out how to mod SH IV on my Mac (Plays via Steam & Crossover games), I'll have to give this check out this rock! :)
|
Quote:
"FileName2D=None.dds" or Copy paste from one of the others - - I didn't intend to use that file - it was an experiment to see if a X on the map would help people find it but I didn't think it was worth it - the Sofu Gan is on the highest pixel. Quote:
Quote:
An edit or a file is not correct. A pillar of salt means that the model correctly loaded with no texture. So we know the model is loading. When loaded with JSGME does the sofugan.dds texture file also load to the correct location in the game files? It sounds like you numbered [MapLocation 1124] or whatever your number is correctly or there would be no pillar of salt. Be sure the texture file makes it to the game files location. Can you paste in your little block of code for Sofu Gan so I can be sure your code is correct please? We will get this right :) |
Quote:
Quote:
Again thank you for your help. Without you, I would have the gun to my head! |
Quote:
|
Art,
I just try a rewarding experience. I installed TMO 2.0 + Sofu Gan. Of course, files Sofu Gan crushed those of TMO. Normal. I see very well the texture of the rock. Can I conclude that TMO 2.0 contains one or more files that activate the textures? But which ones? Gibus |
The problem is solved
Art,
Look no further, I found! In fact, I have a dual installation. SH4 in hard drive E to test MODS and SH4 in hard drive C to play. One of the two installations (the one that was difficult Sofu Gan) had a file corrupted or missing. Now everything works. Thank you for your patience. Can I apply for permission to include your Sofu Gan MOD in my French MOD? I lead a team multiplayers in Mille-Sabords.com and your MOD suggests ideas for interesting missions. In advance, thank you. Gibus |
Quote:
Yes, of course you may include Sofu Gan in your French mod and I am happy that you and other people think it is ok! Quote:
Plus, Ducimus waved his magic wand that I do not have. In other words he did what you were trying to do. I wish I spoke French. Quote:
Happy Hunting! |
Merci
Thanks to you, I'm still alive! :up:
|
All times are GMT -5. The time now is 03:28 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.