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-   -   Sofu Gan / Lot's Wife ? (https://www.subsim.com/radioroom/showthread.php?t=134151)

Armistead 08-04-11 12:40 AM

Looks good to me.

MaxHq 08-05-11 02:58 AM

:yeah: good

Gibus 08-05-11 07:26 AM

Quote:

Originally Posted by aanker (Post 1720192)
Sounds like it is something simple like the texture isn't activated but that is strange. Maybe the edit to the file has a misplaced semi colon - something simple like that.

Hello Art,

My poor familiarity of the language Anglo-Saxon does not allow me to understand the full meaning of your sentence. I am very sorry.
Can you repeat it otherwise?

To enlighten you:
- sofugan.dds file is installed in: Data\Textures\TNormal\tex\
- When I edit this file with XnWiew (for example), I see as the normal texture in file Sofu_Gan_model_for_SH4.pdf

What can happen? Thank you for your help.



Gibus

aanker 08-05-11 09:00 PM

In Campaign_LOC.mis
find this section. Maybe the type is wrong? Try Type=0 maybe?

Paste in your section.

Quote:

[MapLocation 1212]
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=sofu_cross.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000
----------------
Quote:

[MapLocation 1124]
Type=1
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=Sofu_Gan.dat
;FileName3D=Small_Pacific_Harbor_IV.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=0.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=false
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=1.000000
Long=16842640.000000
Lat=3576380.000000
Height=0.000000
=============
and another:
Quote:

[MapLocation 1212]
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000
Above are examples from various installs...

Gibus 08-06-11 04:11 AM

Hello,
Here are the results of tests:

- 1st solution : Sofu Gan rock is white (no file found sofu_cross.dds in my directories ?)

- 2nd solution : no Sofu Gan exist

- 3rd solution : this is my current version

Please note: Out of curiosity, I installed TMO 2.0
I see Sofu Gan rock with normal texture, no white !!!
Campaign.LOC is the same like 3rd solution.

Unfortunately, I cannot play with TMO 2.0 because it is inconsistent with other French MOD I use. It would be too good!
I really do not know what should I do ... :damn:

Gibus

Scandiman 08-06-11 01:37 PM

Sweet!
 
Having just figured out how to mod SH IV on my Mac (Plays via Steam & Crossover games), I'll have to give this check out this rock! :)

aanker 08-06-11 03:44 PM

Quote:

Originally Posted by Gibus (Post 1721825)
Hello,
Here are the results of tests:

- 1st solution : Sofu Gan rock is white (no file found sofu_cross.dds in my directories ?)

Sorry - replace that 2D line with
"FileName2D=None.dds"
or Copy paste from one of the others - - I didn't intend to use that file - it was an experiment to see if a X on the map would help people find it but I didn't think it was worth it - the Sofu Gan is on the highest pixel.
Quote:

- 2nd solution : no Sofu Gan exist
Again, sorry - someone made a large mod using this and I bet money their big mod doesn't work. Type=0 is important - I see that they used Type=1. Now we know it must be Type=0.
Quote:

- 3rd solution : this is my current version

Please note: Out of curiosity, I installed TMO 2.0
I see Sofu Gan rock with normal texture, no white !!!
Campaign.LOC is the same like 3rd solution.

Unfortunately, I cannot play with TMO 2.0 because it is inconsistent with other French MOD I use. It would be too good!
I really do not know what should I do ... :damn:

Gibus
This is good news actually. I think we narrowed this down. When everything is correct as in Ducimus' TMO 2.0 and every file automatically loads it does work.

An edit or a file is not correct.

A pillar of salt means that the model correctly loaded with no texture. So we know the model is loading. When loaded with JSGME does the sofugan.dds texture file also load to the correct location in the game files?

It sounds like you numbered [MapLocation 1124] or whatever your number is correctly or there would be no pillar of salt.

Be sure the texture file makes it to the game files location. Can you paste in your little block of code for Sofu Gan so I can be sure your code is correct please?

We will get this right :)

Gibus 08-07-11 02:14 AM

Quote:

Originally Posted by aanker (Post 1722294)
Can you paste in your little block of code for Sofu Gan so I can be sure your code is correct please?
We will get this right :)

OK. While I'm in check, I perform tests with your MOD, without tinkering.
Quote:

[MapLocation 1009]
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000
Do you think it is possible that between TMO 1.7 and TMO 2.0, Ducimus has modified one of its files to activate the texture of Sofu Gan?

Again thank you for your help. Without you, I would have the gun to my head!

Gibus 08-07-11 02:31 AM

Quote:

Originally Posted by aanker (Post 1722294)
When loaded with JSGME does the sofugan.dds texture file also load to the correct location in the game files?

Yes. I just checked that.

Gibus 08-07-11 08:35 AM

Art,

I just try a rewarding experience.
I installed TMO 2.0 + Sofu Gan.
Of course, files Sofu Gan crushed those of TMO. Normal.
I see very well the texture of the rock.
Can I conclude that TMO 2.0 contains one or more files that activate the textures? But which ones?

Gibus

Gibus 08-07-11 09:36 AM

The problem is solved
 
Art,

Look no further, I found!
In fact, I have a dual installation. SH4 in hard drive E to test MODS and SH4 in hard drive C to play. One of the two installations (the one that was difficult Sofu Gan) had a file corrupted or missing.
Now everything works.
Thank you for your patience.

Can I apply for permission to include your Sofu Gan MOD in my French MOD?
I lead a team multiplayers in Mille-Sabords.com and your MOD suggests ideas for interesting missions. In advance, thank you.

Gibus

aanker 08-07-11 11:48 AM

Quote:

Originally Posted by Gibus (Post 1722772)
Look no further, I found!
In fact, I have a dual installation. SH4 in hard drive E to test MODS and SH4 in hard drive C to play. One of the two installations (the one that was difficult Sofu Gan) had a file corrupted or missing.
Now everything works.
Thank you for your patience.

Can I apply for permission to include your Sofu Gan MOD in my French MOD?
I lead a team multiplayers in Mille-Sabords.com and your MOD suggests ideas for interesting missions. In advance, thank you.

Gibus

Outstanding!

Yes, of course you may include Sofu Gan in your French mod and I am happy that you and other people think it is ok!
Quote:

Can I conclude that TMO 2.0 contains one or more files that activate the textures? But which ones?
Yes. Ducimus added Sofu Gan in TMO 2.0. The dat file is the model and it looks for the texture file (the dds). Campaign_LOC.mis tells the game where to place it and tells the game the name of the model (the dat file).

Plus, Ducimus waved his magic wand that I do not have. In other words he did what you were trying to do. I wish I spoke French.
Quote:

Without you, I would have the gun to my head!
Please do not fire. I knew we would fix this... lol

Happy Hunting!

Gibus 08-07-11 02:22 PM

Merci
 
Thanks to you, I'm still alive! :up:


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