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-   -   the best way to sink a destroyer (https://www.subsim.com/radioroom/showthread.php?t=133700)

NealT 03-24-08 03:59 PM

Earplugs?

How are my acoustic torpedoes going to find their target if I give them earplugs?

Jimbuna 03-24-08 04:54 PM

Quote:

Originally Posted by NealT
Earplugs?

How are my acoustic torpedoes going to find their target if I give them earplugs?

LOL :rotfl:

Chisum 03-25-08 09:08 PM

Excellent !
:rotfl:

headcase 03-25-08 10:55 PM

I sink every one of them I can. Impact det, shallow run, and 'lectrics if I have 'em. Don't have to evade what isn't there. Line up a good clean shot and clear datum as soon as the tube is empty. And if they sniff me out I run like a scared little schoolgirl.

tiger_tim_34 03-26-08 05:30 AM

re: sinking destroyers
 
This feels like cheating, but it tends to work...

I allow a destroyer to see me (ideally just my periscope) from as far away as possible, then slam the engines into full reverse while pointing directly towards him to slow the rate of closure. When he's at 600m I fire a magnetic torp at full speed and shallow depth.

He rarely veers out of the way.

HunterICX 03-26-08 05:42 AM

I normally do not fire at DD's unless they are circling around as they know I'm there

when they get into the range of 500 meters I fire a EEL and dive deep, mostly aimed below the keel as thats their weakspot.

HunterICX

mr chris 03-26-08 06:04 AM

Leave them alone unless they start to come on at you, then if they keep coming. Give them the good news right down the throat:arrgh!:

Captain Nemo 03-26-08 07:05 AM

I prefer to evade the destroyer screen and attack the merchants in a convoy which I find much more of an achievement. Lone destroyers on the other hand are a different kettle of fish. Only the other day a Tribal showed up on a parallel course to me but about 3 kms behind. It was a pitch black night and I turned to get the best angle for attack and got to within 730 metres on the surface before firing an impact torpedo set to a depth of 2 metres. The Tribal is now on the bottom.

Nemo

Zajcev 04-03-08 12:53 PM

I found out that a very effective way to sink a destroyer is by using the deck gun from 2-3.5km.
Yesterday I ran into a convoy, but had only 2 torpedoes left. After I fired them both and sank a ship, I was hunted by 3 destroyers for a while until I managed to escape. Then I got the idea to use the deckgun on them. I sank all the destroyers, and then sank several other civilian ships.
At range 2-3.5km manual aiming is better, since AI seems to be missing too often. Just find out the range, set the range on deck gun and keep firing.

Steel_Tomb 04-03-08 02:52 PM

It depends on a number of factors and weather I absolutely HAVE to engage. If the waters are calm, I'll fire a magnetic fish under his keel in hopes of breaking his back.

Like this... :D
http://i141.photobucket.com/albums/r...052.36_609.jpg

If the water is rough, use contact and a good 90 degree aspect from the target to maximize your chances of a hit. DO NOT STAY TO WATCH THE FIREWORKS. DIVE DEEP as soon as the fish leaves the tube, I usually head down leg of the DD's path (so if he's on a bearing of 000 I'll turn to bearing 180) which means the speed in which you part is doubled by the fact you have a while before the fish impacts. Usually a hit on a DD will sink it so you only have to worry about missing. Something thats very possible if your using OLC's GUI like I do! "I'm sure I calculated the AOB right..." "Herr Kaleun! Wasserbommen!" :huh: :dead:

Brag 04-03-08 02:54 PM

I have tried once to take out the escorts of a Freetown convoy. Managed to do it one by one. In the end massacred the convoy.

But generally, I try to avoid them. :yep:

Able72 04-03-08 04:25 PM

GWX 2.0
 
I play using GWX 2.0. I play realism at 64%. I keep the no external camera off and the no event camera off. (cause I like to see the fireworks :D) I play with all the limits (fuel, O2, etc.) I use realistic reload times, realistic sensors and I play with dud torps. I don't use realistic vulnerability or realistic sinking time.

I realize these tactics may not work in RL, but I"m playing a game and it has rules, and I play to win within those rules.

When I'm going after a convoy, I've found its good to eliminate the escorts when possible. I go at flank speed to the convoy to get the escort's attention. If that doesn't do it, popping a fish up the tail pipe of one of the merchants their gaurding usually does.

Then, remaining at periscope depth, I follow a tactic similar to the one you describe in one. Find one of them headed straight at you, turn to face him, go to silent running, target, open tubes, wait till he's within 400-600 meters and use a steam fish set to fast with a magnetic detonator, depth set to just at his keel depth. One fish is usually good to take out any single warship.

I'll admit the bigest patrol I've had was 60,213 tons. On that patrol I sank 4 warships, and 13 merchant ships. Some of those merchants went down becuase of my deck gun. I'd wound the merchant, then pop up and finish them off with the deck gun.

Jimbuna 04-04-08 04:59 AM

Quote:

Originally Posted by Able72
I play using GWX 2.0. I play realism at 64%. I keep the no external camera off and the no event camera off. (cause I like to see the fireworks :D) I play with all the limits (fuel, O2, etc.) I use realistic reload times, realistic sensors and I play with dud torps. I don't use realistic vulnerability or realistic sinking time.

I realize these tactics may not work in RL, but I"m playing a game and it has rules, and I play to win within those rules.

When I'm going after a convoy, I've found its good to eliminate the escorts when possible. I go at flank speed to the convoy to get the escort's attention. If that doesn't do it, popping a fish up the tail pipe of one of the merchants their gaurding usually does.

Then, remaining at periscope depth, I follow a tactic similar to the one you describe in one. Find one of them headed straight at you, turn to face him, go to silent running, target, open tubes, wait till he's within 400-600 meters and use a steam fish set to fast with a magnetic detonator, depth set to just at his keel depth. One fish is usually good to take out any single warship.

I'll admit the bigest patrol I've had was 60,213 tons. On that patrol I sank 4 warships, and 13 merchant ships. Some of those merchants went down becuase of my deck gun. I'd wound the merchant, then pop up and finish them off with the deck gun.

You play the game at the level you find most enjoyable http://img120.imageshack.us/img120/9...humbsuprw5.gif

abclkhan 04-04-08 08:52 AM

I use 89% realism (only cameras and WO assistance on). The other day i ve sunk a DD pretty nicely. I was spotted for 4000m and turned my aft to him; as the DD came closer some 1000m in a straight course, i fired (surfaced) a steam fish "tageting by eye" and dove to escape. What happened was like that movie, U571... as the torpedo came closer the DD maneuvered to port but, too late, big explosion on his aft blew him to the sky as I went deep at full speed.
Of course, i used magnetic trigger.

I kill DDs when my chances of scaping are thin.. like being in shallow waters, or after spending hours getting pings and depth charges from the same ship.
In late war, to sink DDs is my first choice:arrgh!:

Zajcev 04-04-08 12:59 PM

Quote:

Originally Posted by Able72
Then, remaining at periscope depth, I follow a tactic similar to the one you describe in one. Find one of them headed straight at you, turn to face him, go to silent running, target, open tubes, wait till he's within 400-600 meters and use a steam fish set to fast with a magnetic detonator, depth set to just at his keel depth. One fish is usually good to take out any single warship.

I never head straight at him before firing torpedo, since I had little success even at 600m. They were very successful at evading such torpedoes. If you keep him at ~300 degrees, torpedo will hit his side, but you have to wait until he gets very close before firing from such an angle. It seems its better to aim manually when firing from such a angle, because auto locking seems to barely miss ship's aft. I do not use electric torpedoes because they are too slow. I do not use Falkes (accoustic) either, because they always impact into its screw, sometimes not sinking it. For some reason I get rid of all Falkes while in port and replace them with steamers :).

ECAaxel 04-04-08 02:44 PM

multiplayer sinkings
 
the only time i have sunk destroyers is in multiplayer usually when we have agreed to keep the homing torpedos reserved for the DDs especially when we have unlimitted torpedos and then only if the DD is attacking another player.
My tactic is wait for the DD to be clear of other ships and point and shoot the homer it will hit eventually .:) Sank a whole load of escorting destroyers juast by this tactic before attacking the convoy. This was in GWX2 aswell.:D

Jimbuna 04-04-08 04:52 PM

Well done http://www.psionguild.org/forums/ima...s/thumbsup.gif

Use your offensive capabilities to maximum effect http://www.psionguild.org/forums/ima...ies/pirate.gif

bb-subs 04-04-08 05:54 PM

dd kills
 
Funny, some like to take them on others stay away.
Me I like to take them every chance I get. In one convoy attack with my IXB I took down 4 dd's and two Flowers, then ate the the convoy.
Overall I thing my best kill count against dd's was 16 in one campaign.
The dd I hate the most is the Hunt class. I will not go after them in rought water.

Grant


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