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I may be wrong, but I think that there's a bug in that AI Subs will detect enemy subs if it get close enough despite being past there sonar washout speed. At least in my experience.
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Active high-frequency (which is used under ice) sonar can give back coordinates of an enemy sub. However ping is -= HF Under ICE Active Sonar =- is not simulated in game and the player simply does not hear him. |
Greetings. Why rus wakehoming torpedos are not detected on the Perry, operated by the player?
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it depends on your speed wake homing torpedos use passive not active sonar so the only noise they make comes from thier own propellor and machinery not the ping of the sensor itself.
Use towed array it works wonders but know how to use it properly see mahujas FFG7 guide. |
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Why the player-controlled ship has not а wake trace? If the submarine launched a torpedo on the player-controlled ship in wakehome mode, the torpedo is not directed on it. But if the submarine launched a torpedo on the AI-controlled ship, torpedo is directed perfectly. |
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AI evasion doctrines do not use this tactic, so AI ships end up being easy targets for wakehomers. |
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I see nobody has checked up it. Simply write that speed small etc etc…. It not so. You boys at first check up, it and then write. It is strange to hear that AI the ships do not make maneuvre of evasion! They are run as well as the civillian ships not changing the own course? o-o-o....! :arrgh!: :arrgh!: :arrgh!: |
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I looked the class of torpedo in the true-mode. In addition, In addition, how is it possible to know which one torpedo is? It`s certainly possibly if commander of ship is clairvoyant! But why AI-Perri slacking up in the same situation gets a torpedo in a side! Why are such indulgences done for a player? Why is it stopped up in simulator? Neither emerging player–controlled sub nor the player–controlled Perri does not have wake track in simulator! Wake torpedoes are not pointed on them not under what circumstances and speeds! A defeat takes place only at a direct hit, aiming is not present. You can easily to check it up in a game. Why so? |
im a sub skipper i rarely if ever drive the perry and never had the want or desire to fly the helo or P3 as a submarine skipper (mainly akula) this is in DW only btw i know that a wake homeing torp even though is fairly effective its not my preferd methord of attack.
if i do have to attack using torpedos my first torpedo i choose is my 65-76 (65cm in game) its an active torpedo good against both surface and sub surface contacts i use it in active mode because a perry can quite easily escape a wake homer if the skipper is good (even the dumb AI can be good sometimes) but against a human skipper my first choice is always an active torp simply because the only thing thats standing in front of a direct hit is the nixie. Missiles yeah ok there good but if the skimmer (FFG Skipper) is a good radar operator he can come find me drop a helo over me and im gone. I like to fire at depth so if im attacking i will normaly get close take a peek dive down to about 300 maybe 350 meters and then fire then obviously barrel away. Sub command its diffrent i use boomers (SSBN's). |
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