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ROW ADDON - FOR REFLECTIONS ON THE WATER look for #10 in the ROW thread It has scene.dat plus Env dat files It's the work of leovampire, later reworked by Kriller2 |
Great job again Reece :rock: :rock:
Going through your changes I would say that most are compatible with OLC's own tweaks, as he went mainly about fixing glitters and issues. I hope both mods good points can be combined later :D Also, have you tried modifying the values used by Leovampire for his "Living breathing ocean" to see how that improves your scene.dat? In the Sh4 scene.dat that was a major breaktrough that gave new life to the ocean :rock: |
You guys both really rock! :rock:
It's a pity my pc is still in for maintenance, really can't wait to try your mods! :nope: Keep up the great work, I cannot say thanks enough to all of you modders! :up: |
I will search for the reflections on the water, all the ones I have do not touch the scene file, other water mods won't work in SHIII, totally different textures.:-?
Also finding a tweak file for the new version would be a must!:yep: |
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Just ask him and finish by: "hvis du vil være så venlig" ;) (I found out a while ago he's a fellow country man :lol: ) |
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Out of curiosity, how do you fix the 16km horizon line? Thanks, Edward |
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Which three variables? Thanks Edward |
3 variables for the sea, plus, a 3D object and one more variable for the fog if you want the horizon haze. That fog 3D object is already there but in the 16km mod it is the same size as it is in 8km, it hasn't been scaled up to double its original size, which is what needs to happen for it to be visible in zero fog.
The sea variables are [Zero Fog]SeaRelativeZMax, DynamicOceanGridSize (called "patches" in Silent 3ditor) and EarthRadius. The fog object needs to be offset about 10 or 20 metres vertically (down) in order to compensate for the increase in SeaRelativeZMax (depending on how much you increase the ZMax... up to a maximum of 1). Also, to prevent the ocean near the horizon looking flat you can increase LOD to something like 64, but that will hurt the framerate. |
onelifecrisis
Thanks very much for the info :) Your OLC 16km Environment mod is just fantastic. Edward |
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*cough*
Edward... wrong thread. :oops: Reece, I've got 3Jane in my thread telling me she likes the "less reflective" version of my mod. :rotfl: No offense 3Jane. :up: OK this ditch I'm digging is getting too deep... |
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OLC has been helping me big time, so it won't be long for an update.:up: |
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C) Leave em' separate for now. But.... maybe as both of these progress they could be made into a new mod in the future, combining the best of both and starting off fresh. Just my .02 :yep: But that is up to Reece and OLC. As it stands now, both are nice by themselves. What impresses me with these and other mods for SH3, is that the bar continues to be raised three years after the games release. Say's a lot about the quality of the SH Series. RDP |
Reece, I must thank you for 16k:rock: Its incredible, sir! I think we need create special site where users will erect virtual monuments in honour of modders.:D Great job, sir!!!:up:
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I finally got to try your 16K mod last night reece and I have to say it does look very very scrumptious. Leaving Brest at 5:40am with a dazzling dawn sun was just beautiful.
I have to agree with RDP here that the quality of Mods for SH3 continues to amaze me. The release of the SH3 SDK would put the cherry on the cake for me because then many of the most annoying aspects of the game could be fixed. In fact I've no idea why UBI continues to sit on this, it is of no economical benefit to themselves but would greatly benefit the community, which are, at the end of the day, their customer base in this series. Oh well....just sewing seeds.:yep: |
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Reece and I are swapping technical knowledge which can only make both mods better. What more could people want? Collaboration is good, but compromise is bad. :know: Sorry for the slightly-OT, Reece. |
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You are pretty much on the mark, if you had both versions released at the same time and people asked you wich is best how would you answer, because if one was better then why would you release the other!!:lol: So: Collaboration is good, but compromise is bad. :know: Edit: Due to circumstances beyond my control I may be off air for a couple of weeks!:cry: |
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