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-   -   [REL] SH4 Scene 8k & 16k plus Atmosphere for SH3. (https://www.subsim.com/radioroom/showthread.php?t=132866)

Carotio 03-12-08 09:54 AM

Quote:

Originally Posted by Reece
Quote:

But curious: did you use the stock SH4 scene file for this new 16km version, or a modified SH4 ROW mod file?
The ROW guys have messed with the SH4 scene file for SH4 as well, and one of these mods makes the player capable to see about 16 to 20 km away.
This was done way back with the original 1.4 file, I didn't know that ROW did any mods that altered the Scene.dat file, I thought he just adjusted the visual sensors to see further, could you tell me the name of the mod, I have about a dozen but none of these alter that particular file.:yep:

I'm pretty sure that this is the one:
ROW ADDON - FOR REFLECTIONS ON THE WATER
look for #10 in the ROW thread

It has scene.dat plus Env dat files

It's the work of leovampire, later reworked by Kriller2

Hitman 03-12-08 12:05 PM

Great job again Reece :rock: :rock:

Going through your changes I would say that most are compatible with OLC's own tweaks, as he went mainly about fixing glitters and issues. I hope both mods good points can be combined later :D

Also, have you tried modifying the values used by Leovampire for his "Living breathing ocean" to see how that improves your scene.dat? In the Sh4 scene.dat that was a major breaktrough that gave new life to the ocean :rock:

thesarunat 03-12-08 02:22 PM

You guys both really rock! :rock:
It's a pity my pc is still in for maintenance,
really can't wait to try your mods! :nope:
Keep up the great work, I cannot say thanks
enough to all of you modders! :up:

Reece 03-12-08 07:30 PM

I will search for the reflections on the water, all the ones I have do not touch the scene file, other water mods won't work in SHIII, totally different textures.:-?
Also finding a tweak file for the new version would be a must!:yep:

Carotio 03-12-08 09:07 PM

Quote:

Originally Posted by Reece
I will search for the reflections on the water, all the ones I have do not touch the scene file, other water mods won't work in SHIII, totally different textures.:-?
Also finding a tweak file for the new version would be a must!:yep:

Well, you would have to ask Kriller2, if it's possible to get his assistance, since he reworked leovampires work.
Just ask him and finish by: "hvis du vil være så venlig" ;)
(I found out a while ago he's a fellow country man :lol: )

Edward 03-12-08 10:44 PM

Quote:

Originally Posted by onelifecrisis
I guess you don't read my thread mate. :roll:
I fixed the 16km horizon already. It's released in my beta. :p
I can tell you how to do it if you like. :up:

onelifecrisis

Out of curiosity, how do you fix the 16km horizon line?

Thanks,
Edward

Reece 03-12-08 11:37 PM

Quote:

"hvis du vil være så venlig" ;)
I hope that is clean!:lol: I will investigate once all this has been sorted out, thanks.

Quote:

onelifecrisis

Out of curiosity, how do you fix the 16km horizon line?

Thanks,
Edward
That's a combo of three settings, now fixed for this mod, but still tweaking and editing with much help from OLC, new version should be released soon.!:up:

Edward 03-13-08 12:06 AM

Quote:

Originally Posted by Reece

Quote:

onelifecrisis

Out of curiosity, how do you fix the 16km horizon line?

Thanks,
Edward
That's a combo of three settings, now fixed for this mod, but still tweaking and editing with much help from OLC, new version should be released soon.!:up:

Reece

Which three variables?

Thanks
Edward

onelifecrisis 03-13-08 08:20 AM

3 variables for the sea, plus, a 3D object and one more variable for the fog if you want the horizon haze. That fog 3D object is already there but in the 16km mod it is the same size as it is in 8km, it hasn't been scaled up to double its original size, which is what needs to happen for it to be visible in zero fog.

The sea variables are [Zero Fog]SeaRelativeZMax, DynamicOceanGridSize (called "patches" in Silent 3ditor) and EarthRadius.

The fog object needs to be offset about 10 or 20 metres vertically (down) in order to compensate for the increase in SeaRelativeZMax (depending on how much you increase the ZMax... up to a maximum of 1).

Also, to prevent the ocean near the horizon looking flat you can increase LOD to something like 64, but that will hurt the framerate.

Edward 03-13-08 09:44 AM

onelifecrisis

Thanks very much for the info :) Your OLC 16km Environment mod is just fantastic.

Edward

Carotio 03-13-08 09:50 AM

Quote:

Originally Posted by Reece
Quote:

"hvis du vil være så venlig" ;)
I hope that is clean!:lol: I will investigate once all this has been sorted out, thanks.

Of course it's clean! It means "if you will be so kind" or just "please" ;)

onelifecrisis 03-13-08 10:09 AM

*cough*
Edward... wrong thread. :oops:

Reece, I've got 3Jane in my thread telling me she likes the "less reflective" version of my mod. :rotfl:

No offense 3Jane. :up:

OK this ditch I'm digging is getting too deep...

3Jane 03-13-08 10:41 AM

Quote:

Originally Posted by onelifecrisis
*cough*
Edward... wrong thread. :oops:

Reece, I've got 3Jane in my thread telling me she likes the "less reflective" version of my mod. :rotfl:

No offense 3Jane. :up:

OK this ditch I'm digging is getting too deep...

Sorry, wasn't reading closely enough

Reece 03-13-08 08:24 PM

Quote:

OK this ditch I'm digging is getting too deep...
Yeh! ... only I fell in first!:lol:
OLC has been helping me big time, so it won't be long for an update.:up:

ReallyDedPoet 03-13-08 08:49 PM

Quote:

Originally Posted by Mikhayl
Poll : If RDP merges Reece's and OLC's threads, do you think it would be :
A) more confusing for the user
B) less confusing for the user

:p

You rang :D

C) Leave em' separate for now.

But....
maybe as both of these progress they could be made into a new mod in the future, combining the best of both and starting off fresh. Just my .02 :yep:

But that is up to Reece and OLC.

As it stands now, both are nice by themselves. What impresses me with these and other mods for SH3, is that the bar continues to be raised three years after the games release. Say's a lot about the quality of the SH Series.


RDP

rod_oil 03-14-08 04:07 AM

Reece, I must thank you for 16k:rock: Its incredible, sir! I think we need create special site where users will erect virtual monuments in honour of modders.:D Great job, sir!!!:up:

Uber Gruber 03-14-08 06:25 AM

I finally got to try your 16K mod last night reece and I have to say it does look very very scrumptious. Leaving Brest at 5:40am with a dazzling dawn sun was just beautiful.

I have to agree with RDP here that the quality of Mods for SH3 continues to amaze me. The release of the SH3 SDK would put the cherry on the cake for me because then many of the most annoying aspects of the game could be fixed. In fact I've no idea why UBI continues to sit on this, it is of no economical benefit to themselves but would greatly benefit the community, which are, at the end of the day, their customer base in this series.

Oh well....just sewing seeds.:yep:

Wilcke 03-14-08 11:18 AM

Quote:

Originally Posted by Uber Gruber
I finally got to try your 16K mod last night reece and I have to say it does look very very scrumptious. Leaving Brest at 5:40am with a dazzling dawn sun was just beautiful.

I have to agree with RDP here that the quality of Mods for SH3 continues to amaze me. The release of the SH3 SDK would put the cherry on the cake for me because then many of the most annoying aspects of the game could be fixed. In fact I've no idea why UBI continues to sit on this, it is of no economical benefit to themselves but would greatly benefit the community, which are, at the end of the day, their customer base in this series.

Oh well....just sewing seeds.:yep:

....could it be that genitically SH3 and SH4 just have to much in common so that an SH3 SDK could easily be "enhanced" to work on SH4? Just a thought....I could be wrong....

onelifecrisis 03-14-08 03:22 PM

Quote:

Originally Posted by reallydedpoet
maybe as both of these progress they could be made into a new mod in the future, combining the best of both and starting off fresh. Just my .02 :yep:

But that is up to Reece and OLC.

The two mods are very different, and that's a good thing cos people have more choice. Merging isn't a good idea IMO; the middle-ground of life isn't all that it's cracked up to be. Better to have one mod that some people love, and another mod that some other people love, than one combined mod that they all think is "just okay".

Reece and I are swapping technical knowledge which can only make both mods better. What more could people want?

Collaboration is good, but compromise is bad. :know:

Sorry for the slightly-OT, Reece.

Reece 03-14-08 07:23 PM

Quote:

Sorry for the slightly-OT, Reece.
Not at all!:up:
You are pretty much on the mark, if you had both versions released at the same time and people asked you wich is best how would you answer, because if one was better then why would you release the other!!:lol:
So: Collaboration is good, but compromise is bad. :know:

Edit: Due to circumstances beyond my control I may be off air for a couple of weeks!:cry:


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