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-   -   Sinking "Neutral" Ships, GWX 2.0 (https://www.subsim.com/radioroom/showthread.php?t=132512)

Sailor Steve 03-17-08 11:35 AM

Quote:

Originally Posted by trongey
No flags?
He's obviously a smuggler. Sink him for the good of humanity.:arrgh!:

Tony

:rotfl: I'll have to remember that!:rock:

Gezoes 03-17-08 11:57 AM

I'm sorry if I haven't read carefully, but how about neutrals in convoy? I sank a Whale Factory earlier, I think it was Norwegian? I was nov 1940, and not running lights.

I was an accident by the way, I was aiming for a British Empire freighter.

Oh well, at least Greenpeace will be happy, oh wait ;-)

Sailor Steve 03-17-08 12:02 PM

The game's default limitations mean that you will lose renown for sinking a neutral no matter where you find him. This is why I changed my neutral renown to zero. I don't get credit, but I don't get slammed either.

And it's been awhile so some people don't remember, or never knew in the first place: stock SH3 has no lighted ships; it is a beautiful mod that does that, so don't expect all neutrals to be lighted. They weren't in real life either.

Gezoes 03-17-08 12:07 PM

Thanks Steve :up:

I think I will set the renown to zero as well, that's a good tip! I leave solo ships alone, but that way I can 'safely' attack neutrals in enemy convoy's :arrgh!:

the.terrabyte.pirate 03-17-08 04:32 PM

Besides, I'm sure that I received a radio message advising me that I could sink neutrals if they were travelling in a convoy with the enemy, or they were blacked out and acting suspicious... This may not be the case in stock, but this thread is about neutrals in gwx 2.0

Uncle Goose 03-17-08 04:51 PM

In wartime the rules are clear, when you are neutral you do not sail with a convoy of a nation that is in war (sailing in convoy with other neutrals only is OK) and you do not run without lights, if you ignore this you are considered as a hostile. Unfortunatly SHIII does not follow these rules and I too have sunk neutrals sailing in enemy convoys only to see it punished afterwards. IRL captains were rarely punished for sinking a neutral if it was confirmed that the ship sailed without lights/flag, sailed in an enemy convoy or was protected by enemy warships.

Sailor Steve 03-17-08 05:46 PM

Quote:

Originally Posted by the.terrabyte.pirate
Besides, I'm sure that I received a radio message advising me that I could sink neutrals if they were travelling in a convoy with the enemy, or they were blacked out and acting suspicious... This may not be the case in stock, but this thread is about neutrals in gwx 2.0

I think the message about neutrals is in the Radiolog mod, which is included in GWX2. It's a real message that is there for immersion only. Neutral ships are the way they are, and can be one way or the other, but not both.

bookworm_020 03-17-08 09:26 PM

Quote:

Originally Posted by the.terrabyte.pirate
Fantastic. Now I'll use that big, brightly lit red cross on those white ships as a bullseye! Tonnage, here we come.

Hospital ships still have all their negitive renown still there, so unless you wanted to be hung as a war criminal in 1945 (that if your not sent to the Russian Front as private!) Steer claer of the hospital ships!:up:


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