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I'm sorry if I haven't read carefully, but how about neutrals in convoy? I sank a Whale Factory earlier, I think it was Norwegian? I was nov 1940, and not running lights.
I was an accident by the way, I was aiming for a British Empire freighter. Oh well, at least Greenpeace will be happy, oh wait ;-) |
The game's default limitations mean that you will lose renown for sinking a neutral no matter where you find him. This is why I changed my neutral renown to zero. I don't get credit, but I don't get slammed either.
And it's been awhile so some people don't remember, or never knew in the first place: stock SH3 has no lighted ships; it is a beautiful mod that does that, so don't expect all neutrals to be lighted. They weren't in real life either. |
Thanks Steve :up:
I think I will set the renown to zero as well, that's a good tip! I leave solo ships alone, but that way I can 'safely' attack neutrals in enemy convoy's :arrgh!: |
Besides, I'm sure that I received a radio message advising me that I could sink neutrals if they were travelling in a convoy with the enemy, or they were blacked out and acting suspicious... This may not be the case in stock, but this thread is about neutrals in gwx 2.0
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In wartime the rules are clear, when you are neutral you do not sail with a convoy of a nation that is in war (sailing in convoy with other neutrals only is OK) and you do not run without lights, if you ignore this you are considered as a hostile. Unfortunatly SHIII does not follow these rules and I too have sunk neutrals sailing in enemy convoys only to see it punished afterwards. IRL captains were rarely punished for sinking a neutral if it was confirmed that the ship sailed without lights/flag, sailed in an enemy convoy or was protected by enemy warships.
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