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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   Row Sound Effects V9 Released (https://www.subsim.com/radioroom/showthread.php?t=131859)

DrBeast 03-02-08 02:04 PM

Quote:

Originally Posted by Torps
Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by Torps
Quote:

Originally Posted by DrBeast
I'm happy to announce that this version is completely RSRDC-compatible as well. All the entries for the new planes in RSRDC are incorporated into ROW Sounds v9 sh.sdl :up: My fix is no longer necessary.

I forgot to mention that, oops sorry :damn:

Yeah...by not mentioning it I wasted 2 whole minutes of my life opening each sh.sdl file in S3D Editor and checking them out. Shame on you! :rotfl:
BTW, hope your inbox has room...expect a PM soon (don't want to post here and spoil the surprise you mentioned ;))

ETA: One proposal, if I may. Adding alternate versions for some sounds was a really great idea, but could it be possible to make a list of which sounds come with alternate versions? Some game sounds use the soundname1, soundname2, etc format as well, and someone not familiar with the sound structure might think, for example, "Oh, I don't like the sound of Creak1, but Creak4 sounds nice!" and replace said file with Creak4. Hope you get what I mean ;)

Oh crud, Yah um Roman Numerals?

Yes, that would be a way to differentiate them...my suggestion is add a simple text file with the sound names with alternate versions available. That way you don't have to upload the whole package again.
A give-away which defines which sounds the game uses multiple versions of is that those are all numbered to begin with. To further my example with Creaks, there's 4 of those files named Creaks1.wav, Creaks2.wav, Creaks3.wav, and Creaks4.wav. Sounds with alternate versions provided by ROW Sounds have one file without a number (the one used by the game), and the alternate versions are numbered.

Penta 04-12-08 11:31 AM

The download links don't work.

znatan 04-13-08 12:18 PM

Trojan !!! Carefull !!!
 
When accessing the WEBFILE HOSTING download link at the begining of the thread, one of the required links on the page send you Trojan.. Be carefull. If you have updated AV, no worries. My worked and I got to the real file, but if you AV is not up to date, be carefull....

Maybe they will clean it up by the time you will read this post, but it is up 2u..

Torps 04-14-08 12:24 AM

Quote:

Originally Posted by znatan
When accessing the WEBFILE HOSTING download link at the begining of the thread, one of the required links on the page send you Trojan.. Be carefull. If you have updated AV, no worries. My worked and I got to the real file, but if you AV is not up to date, be carefull....

Maybe they will clean it up by the time you will read this post, but it is up 2u..

HM I will check this out.

TopcatWA 04-14-08 04:37 AM

I'm finding that the FileFront downloading link is not directing me to the file download page but to the filefront homepage. Any suggestions as to how to download the sound file? :-?

Doggtired 04-14-08 02:38 PM

Really like this mod, thanks very much. 1 quick question though, is there a way to keep most of the new effects but have a couple of the speech files in thier original state. I'm thinking of Submarine_DiveAlarm_INT and Submarine_GQ_battle_stations_INT ?
Again, thanks for a really atmospheric mod :D

ReallyDedPoet 04-14-08 02:53 PM

Quote:

Originally Posted by Doggtired
Really like this mod, thanks very much. 1 quick question though, is there a way to keep most of the new effects but have a couple of the speech files in thier original state. I'm thinking of Submarine_DiveAlarm_INT and Submarine_GQ_battle_stations_INT ?
Again, thanks for a really atmospheric mod :D

If you don't want those files, make sure the mod is de-activated, go into the sound mod (data-sound-in here), and delete those files you don't want. Then re-activate the mod and you should be fine.


RDP

Doggtired 04-14-08 02:57 PM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Doggtired
Really like this mod, thanks very much. 1 quick question though, is there a way to keep most of the new effects but have a couple of the speech files in thier original state. I'm thinking of Submarine_DiveAlarm_INT and Submarine_GQ_battle_stations_INT ?
Again, thanks for a really atmospheric mod :D

If you don't want those files, make sure the mod is de-activated, go into the sound mod (data-sound-in here), and delete those files you don't want. Then re-activate the mod and you should be fine.


RDP

Lovely stuff, thanks for the info :D

ReallyDedPoet 04-14-08 03:37 PM

Quote:

Originally Posted by Doggtired
Lovely stuff, thanks for the info :D

No problem. If you want, you could always make a copy of those files you delete, just in case you want to try them again at some point.


RDP

LTD.KUNNINGHAM 04-15-08 08:44 AM

it sounds very good, but i cant download it anywhere? can we have new links and plz dont use filefront and rapidshare,only when you realy have to

thanks in advance

tomoose 04-15-08 05:46 PM

Same here
 
Just get filefront homepage with no indication as to where this file is.:cry:

Backman 04-15-08 06:30 PM

Same here... Filefront link doesn´t work

ReallyDedPoet 04-15-08 06:35 PM

Just sent Torps a PM lads with regards to FF, I am sure he'll fix it as
soon as possible. You won't be disappointed, it is a great mod :D


RDP

LTD.KUNNINGHAM 04-22-08 06:45 AM

cool, can you or him send me a PM when the stuff is back up?

Torps 04-23-08 12:57 AM

uploading
 
I didn't get a pm but thats ok. I am uploading it. Last time I looked at FF there were over 900 downloads, I guess to much bandwidth was used when downloading for their liking.

LTD.KUNNINGHAM 04-23-08 07:28 AM

thanks torps

btw the row mods are grait, only when the sun goes down the water near the boat is all yellow, to yellow, doesnt look very realistic, are there any solutions made for this?

ill post a screeny later today

ReallyDedPoet 04-23-08 09:11 AM

Quote:

Originally Posted by Torps
I didn't get a pm but thats ok. I am uploading it. Last time I looked at FF there were over 900 downloads, I guess to much bandwidth was used when downloading for their liking.

You forgot to mention where you got that file you are uploading ;):D
I did send you that PM, I think that super-duper computer you had\have is messin'
with ya again :doh::doh::yep:


RDP

Torps 04-24-08 07:46 PM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Torps
I didn't get a pm but thats ok. I am uploading it. Last time I looked at FF there were over 900 downloads, I guess to much bandwidth was used when downloading for their liking.

You forgot to mention where you got that file you are uploading ;):D
I did send you that PM, I think that super-duper computer you had\have is messin'
with ya again :doh::doh::yep:


RDP

Excuse me MR RDP SIR!:p Finally up and running again. I still have a few things on my plate so hopefully things will settle down in a few weeks.

ReallyDedPoet 04-24-08 08:01 PM

Quote:

Originally Posted by Torps
Excuse me MR RDP SIR!:p

Finally some respect :lol::lol:


RDP

akdavis 04-25-08 05:31 PM

Three questions:

1. Is this a work-in-progress? I don't want to offer feedback if it is not needed.

2. Is this intended to work with sound over distance enabled?

3. Is it possible for light and medium AA cannon to have separate sounds?


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