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-   -   [REQ] Playable japanese sub (https://www.subsim.com/radioroom/showthread.php?t=131435)

Xantrokoles 02-24-08 04:04 PM

i tested it but it doesn't work because the sen toku has no nodes for conning,the player and the crew dummies...

DeepIron 02-24-08 04:14 PM

Quote:

Originally Posted by miner1436
I just had an idea, using Pack3D we could replace the 3D model of a current US sub with the Sent-Toku class sub 3D model.

Nope... SH4 .dat files are different. Pack3D doesn't work properly with 'em. You should look for Skwasjers' S3D utility but I don't think it packs .dats as far as geometry is concerned yet. And, creating new vessels is more complex than that because you have to contend with all the other support files that describe the new sub. You might modify existing US sub files like we've looked at doing for new IJN vessels.
I started creating new surface vessels months ago as did a few other guys, but as far as I know, we still can''t pack sh4 .dat files yet...

Good luck and keep tryin' tho'...:up:

miner1436 02-29-08 12:37 AM

I found a way:|\\

http://img518.imageshack.us/img518/7...2752078wd7.jpg
http://img518.imageshack.us/img518/5...2742608xk7.jpg
http://img246.imageshack.us/img246/2...2842064qk8.jpg
http://img518.imageshack.us/img518/1...2911831qe4.jpg

Lagger123987 02-29-08 12:40 AM

So when is this going to be release?:hmm:

Friedmann 02-29-08 04:54 AM

Will definitely be following this with interest. With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game. :rock:

miner1436 02-29-08 04:48 PM

Got the props and rudder worinkg but I dont know how to get the skin to work.
http://img259.imageshack.us/img259/9...4840296ua2.jpg
http://img526.imageshack.us/img526/5...4829265xv1.jpg

keltos01 03-03-08 05:23 AM

ijn sub
 
hi, would it now possible to mod a fully working japanese sub, as they were used to shell santa barbara and bomb the us mainland too ?

The I25 (see below) has six forward tubes and none aft, had a floatplane on board and bombed the us mainland ! One of these sunk the carrier wasp...

looks like the ijn workhorse. It would especially go well with the uboot mod since we get to use airplanes..

can anyone tell me which programs to use to make such a sub in 3d and how?

to miner 1436 : could it be possible to have a copy of your current jap sub ? I'm dying to play one !


http://upload.wikimedia.org/wikipedi...300px-I-25.jpg

Xantrokoles 03-03-08 07:43 AM

Quote:

Originally Posted by miner1436
Got the props and rudder worinkg but I dont know how to get the skin to work.
http://img259.imageshack.us/img259/9...4840296ua2.jpg
http://img526.imageshack.us/img526/5...4829265xv1.jpg

Have u importet the sen toku 3d model ind a [fleet boat]dat??
I it possible that u uploas an alpha version or mail me the dat file??
It would be cool, cause with ur help we can realize the dream of a Japanese campaign:D

AkbarGulag 03-03-08 08:23 AM

The line dictating the skin to use is in the Roster .cfg file. The tga should be in the .dat file. I think it is called a material?

I have only linked tga's to small things that reside in the .dats like torpedo's and bombs. Linking torpedo's and bombs to an object requires linking it as a material if using S3D.

I don't know if any of that information helps, i'm pretty noobish at all this. But I love the model of the sub, be great to see it working. Good luck :)

miner1436 03-03-08 04:37 PM

Added pre pre alpha see post #1.

GerritJ9 03-03-08 04:53 PM

Downloaded, with thanks!
Now......... who are doing the Japanese speechpack??????????????

DeepIron 03-03-08 05:01 PM

@miner1436... How did you manage to get all the geometry and texture chunks packed into an sh4 compatible .dat? I know that it was possible to use Pack3D to get *some* of the textures, etc in, but how did you handle the occlusion maps? :hmm:

A number of us tried this some months ago, and Skwasjer's been trying to get it into S3D...

[EDIT] AH, I see You modded the Tambor files... Ok, you're taking the same route we looked at, modding an existing file. Well, hey, that's cool too! :up:

Xantrokoles 03-03-08 05:34 PM

Quote:

Originally Posted by miner1436
Added pre pre alpha see post #1.

sorry for my stupid question. i didn't look at the first post again:oops:

Xantrokoles 03-03-08 05:57 PM

So guys
We got some main Problems:
-the main conning of the tambor class isn't hide by the 3d model
-we don't get the textures working
-we need 3 flaks and one big deckgun
I know...:
-we can use the Uboat2A conning from sh3 as model and then we can move the flaks to their slots
-the textures are there, but they are in the sub hull with the form of a tambor class, but I am not sure, cause i want to make this with a DD and there i saw them
-We can rip the 3 flak model form the addon, so it would be the best when we hit it in the german campaign

Is anyone able to texture it??
I test the thing with a small conning, but iam not sure wether it works

In love^^
Xantro



Xantrokoles 03-03-08 05:59 PM

Quote:

Originally Posted by Friedmann
Will definitely be following this with interest. With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game. :rock:

nothing is easier with this addon now
great ha?;)

DeepIron 03-03-08 06:08 PM

Quote:

With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game.
Unless you find a way to pack the necessary geometry and texturing files into an sh4 compatible .dat file, you're not going to succeed... Sh4 .dats have extra information in them that sh3 .dats did not. The 1.5 add-on if anything, made it worse for sh3 modders because the U-boat data has been formatted to the more complex sh4 .dat format...:damn:

Xantrokoles 03-03-08 07:43 PM

Quote:

Originally Posted by DeepIron
Quote:

With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game.
Unless you find a way to pack the necessary geometry and texturing files into an sh4 compatible .dat file, you're not going to succeed... Sh4 .dats have extra information in them that sh3 .dats did not. The 1.5 add-on if anything, made it worse for sh3 modders because the U-boat data has been formatted to the more complex sh4 .dat format...:damn:

Ya I recognized this too:roll: :damn:
Let's come back to momma Sen Toku:
I took a S-class conning and when we have a textured sub it looks vers well!
http://img442.imageshack.us/img442/2...1321301bz2.png
http://img410.imageshack.us/img410/6...1322775mm5.png
But we need textures!
I think the campaign could be similar to the german campaign in v1.5

miner1436 03-03-08 07:45 PM

wow thats looks nice! Could you send me the modified file? Also, do you guys think I should remove the hanging lifeboat?

miner1436 03-03-08 08:18 PM

Textures sorta work for me but they are purple and dark.
http://img502.imageshack.us/img502/1...1945453bb0.jpg

keltos01 03-04-08 07:18 AM

mixed tambor
 
As you said, once patched the tambor sub still shows, from all sides..
Maybe we could ask help at ubi directly to patch the jap 3d model ?

Also : is the forward boom always in this position?, because it sticks out of the water when at periscope depth.


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