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realism
I have a few comments.
To destabilize the UZO, have tow (sic) gin and tonics. It works every time and you don't have to change the game files to do it. And no optional addon either. For wives and young children, use SHIII vanilla and set the realism to Zero. Also a year or so ago, there was a children's mod to use to make the game a whole lot easier of those of us who are reality challanged. It's a game; use it to enjoy! :lol::lol::lol: |
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Nice one privateer http://www.psionguild.org/forums/ima...s/thumbsup.gif
I see the local asylum is still missing one attendee http://forums.randi.org/images/smilies/crazyeyes.gif |
Ok I'm putting my ten cents in. I like using the deck gun. But I support GWX 2.0 in there modification. I believe GWX is trying to make this game as realistic as possible within the game limitations.
But I have one complaint... They should put a warning sign saying.. Some might experiance nausia and vomiting due to long exposure firing the deck gun.:doh: :roll: :lol: Come on team get with the picture...:rotfl: |
When I watch that video I see the crosshairs stall a bit during rolling up an down. Since no shots seem to be fired I guess it is not because of recoil. Is this part of the destabilising behaviour or is it due to frame-skipping or something.
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@OLC. I'll talk with Privateer and see what shakes out. Beware though that destabilizing the UZO will make manual targetting absolute holy hell.:lol: |
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Yes, and this people, calling other "idiots" and "noobs" in every post, speak about politeness. Typical western double-standard morale. Ok.
Well, what do you think about not using optics for DG? On distances less than 800 meters, which is most effective for DG fire, anyone can aim without optics. And your "magic shaking effect" will have no matter to the gameplay and shells power will became problem again. Second one - as i understand, moving of crosshair is synchronized with deck gun up&down move, with small "freeze" in position, where AI will fire a shot. So actually it shouldn't make harder to aim. We will try, of course... when it will be released. Playing non-realistic way? It should be realistic or not, if someone wish to invent rules of playing for himself, he better goes to play table RPG card games. There are "rules". Here is the gameplay, which allows something or not. Reducing of shells' damage radius will fit realism setting for everyone - who use manual DG targeting, or who doesn't. Because it affects HIT. Not SHOT effectiveness. Maybe it's needed to affect both for maximal realism effect. Quote:
I like the idea of removing stabilization. I just don't think this is fitable fix for ship splitting problem. Not only me was writing about this. And damn...how improved targeting is connected with reload times? (not speaking about reload time & rate of fire, which for manual-loading gun is just the same). |
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Just wondering if this will be like using the attackperi on the surface, since the periscope is not stabilized? If it isn't worse than using the periscope in rough weather then I would also vote for a destabilized UZO! Regarding the deck gun, looking forward to your changes!! As always, appreciate and respect the work you guys do for SH3, and the greatest thing is that you guys give it for free to the community. /Bracer |
I like the idea myself, having fired from a ship I know exactly how unstable a deck gun can be. If you notice films of U-Boats sinking ships with the deck gun you`ll see most are very close to their target, and the target was usually stopped. These are mostly early war films, as the merchants became armed, the deck guns were`nt used very often, they were eventually removed for the same reason, and to save weight.
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Aye
Will stop the duelling with escort ships at extreme ranges :oops: yes I have done it :rotfl: |
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GWX is a Mod.
We built it with more hours spent doing so then you can imagine! While running businesses that kept us away from our families for weeks on end! Working the whole time. (7 days a week, 14 hours a day infact.) THEN work on GWX for 4 to 6 hours A DAY. We built it our way. Play it our way or fix the things you don't like. Don't ask for help. You blew any chance of that way back. Learn to do it yourself. I learned how to Screw it up for you, You learn to fix it! R.C. |
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Privateer: Blah-blah-blah... But I will have the right to say what I think. That's honest, at least. I know what modding are, there is no one with the gun over your head to force you making mods. You enjoy yourself making it, so stop crying how poor you are. I spent 5 years modding myself, for another game, of course. I know all the kitchen, don't worry. There is always a point, where interests and hobby became a matter of feeling yourself "important" and "great". But this is illusion..not more. Quote:
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@OLC
Amen Brother!!! :up: |
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