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-   -   Deck Gun Viewport Camera to be destabilized in GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=131268)

irish1958 02-19-08 12:16 PM

realism
 
I have a few comments.
To destabilize the UZO, have tow (sic) gin and tonics. It works every time and you don't have to change the game files to do it. And no optional addon either.
For wives and young children, use SHIII vanilla and set the realism to Zero. Also a year or so ago, there was a children's mod to use to make the game a whole lot easier of those of us who are reality challanged.
It's a game; use it to enjoy! :lol::lol::lol:

Dowly 02-19-08 12:33 PM

Quote:

Originally Posted by Erich Topp
))Where my logic is wrong? Oh, I forgot again, every logic, which differs from yours, is wrong. Sorry, mate))

...

Jimbuna 02-19-08 12:43 PM

Nice one privateer http://www.psionguild.org/forums/ima...s/thumbsup.gif

I see the local asylum is still missing one attendee http://forums.randi.org/images/smilies/crazyeyes.gif

Wolfehunter 02-19-08 12:50 PM

Ok I'm putting my ten cents in. I like using the deck gun. But I support GWX 2.0 in there modification. I believe GWX is trying to make this game as realistic as possible within the game limitations.

But I have one complaint... They should put a warning sign saying.. Some might experiance nausia and vomiting due to long exposure firing the deck gun.:doh: :roll:

:lol: Come on team get with the picture...:rotfl:

Pisces 02-19-08 02:28 PM

When I watch that video I see the crosshairs stall a bit during rolling up an down. Since no shots seem to be fired I guess it is not because of recoil. Is this part of the destabilising behaviour or is it due to frame-skipping or something.

onelifecrisis 02-19-08 02:31 PM

Quote:

Originally Posted by Kpt. Lehmann
(Theoretically, I guess we should destabilize the UZO as well... but methinks even the hardest of the hardcore guys may want to lynch us for that one.)

I've been trying to work out how to do just that! If you know how, please tell! :yep: :D

Kpt. Lehmann 02-19-08 03:38 PM

Quote:

Originally Posted by Pisces
When I watch that video I see the crosshairs stall a bit during rolling up an down. Since no shots seem to be fired I guess it is not because of recoil. Is this part of the destabilising behaviour or is it due to frame-skipping or something.

The "stalling" you refer to in the video is not related to FPS matters. It is in part, a side effect of elevation tolerance coding that may need to remain unchanged, as well as being part of the destabilization modification. Unfortunately, the 'bumping' may remain in the final release. (Otherwise the deck gun may fail to fire at all when manned by the AI crew.)

@OLC. I'll talk with Privateer and see what shakes out. Beware though that destabilizing the UZO will make manual targetting absolute holy hell.:lol:

onelifecrisis 02-19-08 04:10 PM

Quote:

Originally Posted by Kpt. Lehmann
@OLC. I'll talk with Privateer and see what shakes out.

Please do! It would be a great addition to the OLC GUI mod! I tried to do it but I'm a novice at hex editing. :oops: I thought the "Tight" setting might do it but it had no effect. :(

Julius Caesar 02-19-08 04:53 PM

Quote:

Originally Posted by Kpt. Lehmann
For the release of GWX 1.0 we detabilized the laser guided aim of the player U-boat AI crew using the deck gun.

Following the release of GWX 2.1, direct usage of the deck gun by the player is now destabilized effectively destroying the uber-accuracy when used by the player.

Nice! :up:

Erich Topp 02-19-08 04:53 PM

Yes, and this people, calling other "idiots" and "noobs" in every post, speak about politeness. Typical western double-standard morale. Ok.

Well, what do you think about not using optics for DG? On distances less than 800 meters, which is most effective for DG fire, anyone can aim without optics. And your "magic shaking effect" will have no matter to the gameplay and shells power will became problem again.
Second one - as i understand, moving of crosshair is synchronized with deck gun up&down move, with small "freeze" in position, where AI will fire a shot. So actually it shouldn't make harder to aim. We will try, of course... when it will be released.

Playing non-realistic way? It should be realistic or not, if someone wish to invent rules of playing for himself, he better goes to play table RPG card games. There are "rules". Here is the gameplay, which allows something or not. Reducing of shells' damage radius will fit realism setting for everyone - who use manual DG targeting, or who doesn't. Because it affects HIT. Not SHOT effectiveness. Maybe it's needed to affect both for maximal realism effect.

Quote:

Beware though that destabilizing the UZO will make manual targetting absolute holy hell
Yeah, if you don't freeze time compression to zero. Range-meter works fine with 0 compression, and no stabilization needed at all)))

I like the idea of removing stabilization. I just don't think this is fitable fix for ship splitting problem. Not only me was writing about this. And damn...how improved targeting is connected with reload times? (not speaking about reload time & rate of fire, which for manual-loading gun is just the same).

Pisces 02-19-08 04:53 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Pisces
When I watch that video I see the crosshairs stall a bit during rolling up an down. Since no shots seem to be fired I guess it is not because of recoil. Is this part of the destabilising behaviour or is it due to frame-skipping or something.

The "stalling" you refer to in the video is not related to FPS matters. It is in part, a side effect of elevation tolerance coding that may need to remain unchanged, as well as being part of the destabilization modification. Unfortunately, the 'bumping' may remain in the final release. (Otherwise the deck gun may fail to fire at all when manned by the AI crew.)

If this is an unwanted side-effect, please provide an explanation (like in the updated manual) of how this stalling occurs in the motion. Or when this is to be expected in the rolling cycle. It seems to be regular. So we know when not to fire if this stall is about to occur.

bracer 02-19-08 04:56 PM

Quote:

Originally Posted by Kpt. Lehmann
Beware though that destabilizing the UZO will make manual targetting absolute holy hell.:lol:

Hey Kpt.
Just wondering if this will be like using the attackperi on the surface, since the periscope is not stabilized? If it isn't worse than using the periscope in rough weather then I would also vote for a destabilized UZO!
Regarding the deck gun, looking forward to your changes!!
As always, appreciate and respect the work you guys do for SH3, and the greatest thing is that you guys give it for free to the community.
/Bracer

Ivan Putski 02-19-08 04:59 PM

I like the idea myself, having fired from a ship I know exactly how unstable a deck gun can be. If you notice films of U-Boats sinking ships with the deck gun you`ll see most are very close to their target, and the target was usually stopped. These are mostly early war films, as the merchants became armed, the deck guns were`nt used very often, they were eventually removed for the same reason, and to save weight.

bigboywooly 02-19-08 05:03 PM

Aye
Will stop the duelling with escort ships at extreme ranges

:oops: yes I have done it
:rotfl:

onelifecrisis 02-19-08 05:15 PM

Quote:

Originally Posted by Mikhayl
And anyway people who want to exploit some game weaknesses will always find a way, asking for more game realism won't help if the player doesn't act "realistically".

I don't see how that matters one way or the other. If some players want to get around it, let them. For those of us that do want to play realistic (and GWX is described by its makers as a "realism mod") the destabilised deck gun is a good thing. :rock:

Erich Topp 02-19-08 05:25 PM

Quote:

because no matter how realistic a game is, it's still a game.
You are wise man, Mikhayl. Now we just need to explain it to someone who is not so polite as me and you. It's a game)) After all. Even if you spent two years of your life on it. I spent also a lot of time on game modding. Feel tired now, not more. Sic transit gloria mundis. Every "great" modder should remember it.

Quote:

act realistically.
I am shooting DG in ship from 500 meters distance. Am I acting in non-realistic manner? Why manning deck gun is not realistic? It couldn't be manned at all? Maybe I wish to play not as captain?)) One matter if you play realistic, and another when 88mm shell split a ship. In "lucky" shot. Simple bug, simple fix. They didn't do it just because of "keeping face". "Oh, some dirty user advices us.. Never, never be done!".

Quote:

raiding harbours while eating pizzas and so on
Damn, you did it too?))))))

Quote:

U-boat commanders didn't browse the .zon files of the brit ships to find out their weak spots back then, did they
I didn't browse zon files too. I just shot under the superstructure, and it splits on two. You just need to aim underwater) And most times without any optics at all) I guess weak-spots of ships was known to German commanders.

Madox58 02-19-08 05:34 PM

GWX is a Mod.
We built it with more hours spent doing so then you can imagine!
While running businesses that kept us away from our families for
weeks on end!
Working the whole time.
(7 days a week, 14 hours a day infact.)
THEN work on GWX for 4 to 6 hours A DAY.
We built it our way.
Play it our way or fix the things you don't like.
Don't ask for help.
You blew any chance of that way back.
Learn to do it yourself.
I learned how to Screw it up for you,
You learn to fix it!
R.C.

onelifecrisis 02-19-08 05:43 PM

Quote:

Originally Posted by Erich Topp
Yes, and this people, calling other "idiots" and "noobs" in every post, speak about politeness. Typical western double-standard morale. Ok.

Quote:

Originally Posted by Erich Topp
Now we just need to explain it to someone who is not so polite as me and you. It's a game)) After all. Even if you spent two years of your life on it. I spent also a lot of time on game modding. Feel tired now, not more. Sic transit gloria mundis. Every "great" modder should remember it.

Might I ask that you either name names and spit out whatever it is you're trying to say or otherwise drop the preaching?

Erich Topp 02-19-08 05:46 PM

Quote:

The problem would be that you're rather lucky : I broke ships in half so rarely that when it happens I'm rather happy with it.
The problem would be, that 88 shell cannot split the ship at all. If it didn't hit, for example, coal bunkers (coal dust is pretty explosive). But when I split ship in GWX there's no explosion at all.

Privateer: Blah-blah-blah... But I will have the right to say what I think. That's honest, at least. I know what modding are, there is no one with the gun over your head to force you making mods. You enjoy yourself making it, so stop crying how poor you are. I spent 5 years modding myself, for another game, of course. I know all the kitchen, don't worry. There is always a point, where interests and hobby became a matter of feeling yourself "important" and "great". But this is illusion..not more.

Quote:

Anyway, I don't know precisely how it works but I guess you could try to change the "critical=yes" to "critical=no" in the zones.cfg ?
Hm. For keel parameter? I didn't change nothing in original mod zones.cfg.

Quote:


Might I ask that you either name names and spit out whatever it is you're trying to say or otherwise drop the preaching?
ORCS Team, Operation Flashpoint Mods, Sir. 2002-2007, 26 releases. Use google. Modding is the same everywhere. Dirty business, yeah?)

Madox58 02-19-08 05:46 PM

@OLC
Amen Brother!!!
:up:


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