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-   -   [REL]Combined Scene and atmosphere including 8 & 16k and GWX 2 (https://www.subsim.com/radioroom/showthread.php?t=131035)

Reece 02-17-08 08:56 PM

Quote:

i wasnt quite sure what order to activate them in
With JSGME it doesn't matter as you will get a warning if there is a clash & manually doesn't matter with these mods, just don't mix 8k & 16k.:D

Paco 02-19-08 04:30 AM

It looks awesome!!! Downloading now!

Thanks a lot :up:

Paco

3Jane 02-19-08 05:41 AM

Improved Wave Textures in GWX 2 as they have a similar version of this mod, I actually thought they were the same but after some comparing tests they are not!

Would they still have some visible affect in 2.0 as they are not the same. Or do they just do the same thing 2.0 already does.

Reece 02-19-08 06:10 AM

There is a difference, but I don't dare say which is better, you will have to see for yourself, I think it will boil down to personal preference.;)

Boris 02-19-08 08:22 PM

I love this mod, it makes the ocean look soooo much better, but I still think the 16km version is too hazy on the horizon. Is there a way that I can decrease the haze somewhat?

Reece 02-19-08 10:40 PM

Unfortunitely I can't suggest any help, I only use the 8k version & I mentioned in earlier posts that it is untested. Do you have this problem with this mod or did it exist before? If so maybe someone else can offer suggestions.:yep:

3Jane 02-20-08 12:31 PM

Quote:

Originally Posted by 3Jane
Improved Wave Textures in GWX 2 as they have a similar version of this mod, I actually thought they were the same but after some comparing tests they are not!

Would they still have some visible affect in 2.0 as they are not the same. Or do they just do the same thing 2.0 already does.



Works fine. It seems to make the foam (2.0) much more visble and slightly richer.

onelifecrisis 02-20-08 05:24 PM

The GWX team are always conscious of performance hits. Their wave textures are low resolution so that people with low-spec machines can still play. Mine are very high resolution which will cause a performance hit on some machines especially if high AF is enabled, but it makes them more crisp. :yep:

Adriatico 02-21-08 02:37 AM

OLC,
I understand your point... but this is Feb2008, so with a present low end standard PC - there should not be FPS drops with your sea textures... (Huge explosions are different)

By western PC standards, 2G of RAM should be a basic multimedia rig, let alone 4G RAM gaming PC's that kids are buying this year...

My point is: We can not keep up with SH4 visuals - with a hardware graveyard from the time of SH3 market release...

Steel_Tomb 02-21-08 01:35 PM

Ok, so let me get this right. The SH4 effects for SH3 mod doesn't work with a 16km mod?

bracer 02-25-08 12:26 AM

Hey Reece!
I really like this mod, looks great!
I was thinking about trying the Realweatherfix, and read on that thread that you have tried it?
Just wondering how it works together with your scene mod?
Thanks in advance!
/Bracer

Reece 02-25-08 01:34 AM

Works a treat, just apply the same as the others!:D

rod_oil 02-26-08 05:38 AM

Thanx, Reece! Now my ocean is more Atlantic than ever before!!!:up:

Barbac 02-27-08 03:43 AM

Hi fellows,

Reece, your Combined Scene and atmosphere mod is wonderful my friend. However to me, the 16km Atmosphere mod that comes with GWX2.0 itself had to be disabled so that the sky does not turn into a balck one at anytime of the day. Not a problem at all, just wanted to point it out cause JSGME warned me that some .dat files (do remember which ones) were already altered ...
Anyway, it is a great mod that deserves many cheers Reece.

Barbac

Reece 02-27-08 04:09 AM

Hi Barbac, yes the SH4 Scene for SH3 is 8k only, the only 16k I have done is for green atlantic, I had in the past done a GWX Scene.dat 16k but this is a modded SH3 version & lacks the effects found in the SH4 version. If you want the setup for 8k version to have visual sightings up to 12k let me know & I will post the details.:yep:
Cheers.

Uber Gruber 02-27-08 07:49 AM

@reece

I'd be very interested in modding the 8K version for 12K viz if you know of a way. Will this enable me to have the SH4Scene for SH3 and 12K vis? I'm pretty sure thats what you're saying but just want to make sure. Also, do you know of any negative effects or or will the end result simply be a reduction in viz from 16K to 12K (easily managed if one doesn't use too high time compression near hot spots)

Reece 02-27-08 08:41 AM

What you have to do is open the Sensors.dat file with minitweaker, select visuaul and change the PreciseRange to 9500 & MaxRange to 12000, you could change these to greater values but you will have problems with crew seeing them way before you visually can see them!:-? Now exit minitweaker & delete the copyOfSensors.dat file that is found in the data\Library folder, that's it, be sure to back up your original.:yep: If you wish I can make a JSGME modded version, you will just have to let me know the version you want modded (GWX 2.0 etc).:D
Cheers.

Myxale 02-27-08 12:05 PM

Quote:

Originally Posted by Reece
If you wish I can make a JSGME modded version, you will just have to let me know the version you want modded (GWX 2.0 etc).:D
Cheers.

That one for GWX2 would be most welcome mate! I'm too noob for that kind of mojo!:up:

thesarunat 02-27-08 03:24 PM

Aside the beautiful waters of Lake Leman, I feel like diving in an ocean of ignorance :oops:
I have always thought that 16km version of SH4 scene was not possible... I thought that you would actually get artifacts (black sky, etc) by increasing visibility anywere above 8km...
It's the first time I hear about 12km!!! :o

If somebody can comment a little more about this, or provide me a link which I may have missed, that would be greatly appreciated :yep:

I feel... rather... :doh:


Thanks everybody anyway, you :rock:

Sailor Steve 02-27-08 04:15 PM

Quote:

Originally Posted by thesarunat
Aside the beautiful waters of Lake Leman, I feel like diving in an ocean of ignorance :oops:
I have always thought that 16km version of SH4 scene was not possible... I thought that you would actually get artifacts (black sky, etc) by increasing visibility anywere above 8km...
It's the first time I hear about 12km!!! :o

If somebody can comment a little more about this, or provide me a link which I may have missed, that would be greatly appreciated :yep:

I feel... rather... :doh:


Thanks everybody anyway, you :rock:

There have been 16km mods for SH3 almost since it was released, and they work fine. You can actually see lighthouse lights from almost 20km on a clear night.


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