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You can assign groups with ctrl + 1, 2, 3, 4, etc. I dont know anything else.
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Yeh, I figured that out.
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Okie, after having played few missions now, I must say this comes close to CC series. Tho, there's quite a few things I dont like. The biggest thing, almost a game breaker, is that you cant go into buildings and the battlefields have absolutely no cover expect for the few trenches and trees & bushes, which makes it more of an tank battles than infantry. The other thing I dont like (surprise, it's from 1C afterall) is the sounds. I can fart louder than those explosions are! But that I can change, when I can get the fricking SFS extractor to work. Which brings me to a funny thing, the engine is modified IL2 engine with pretty much the same file structure, still, ToW is allowed to be modded whereas IL2 is a big no-no. :p
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Yeah, but the tanks more or less ignore the infantery as long as other tanks or guns are operational, and a few lads with anti tank-grenades might come in handy.:D Also, Bazookas or Panzerfausts hidden behind buildings are deadly.
Oh, and entering buildings is possible in the addon that is on the way. (many have complained about the same thing) Agree on some of the sounds, particularly AT Guns and light tanks sound like fire crackers. Let me know when you find or make some brutal sounds! |
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Edit: aaand 2 seconds after this post, I got it to work. :) |
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It seems I didnt have the Netframe 2.0 thingy installed. Works now. :up:
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Lol, are you listening!? :rotfl:
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No, too busy looking at myself in the mirror.:rotfl:
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Hehe. :D
Ok, I've started modding the sounds and AS USUAL(!!!!!) 1C has made it as hard as it can be (same is with IL2's ground textures, every single area has 2 texture files on top of each other :doh:). Anyways, most of the games play the sound when the gun is fired, so it cuts the last firing sounds and immediatly loops it. But nope, not in this case! It plays the whole fricking sound, before it loops it again, meaning if I make a 2min sound file, it plays it in WHOLE, before you can hear that can fire again. You see it fire, but you can hear it. This' gonna be a pain in the butt to do. :nope: |
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Okie, I got myself to speed. Atm, I've the german & US arty sounds changed to distant, so it sounds like the arty pieces really are few miles back. Colt .45 sound changed, Thompson sound almost ready, same goes for the 30 .cal. Kar98 sound changed to the hihg pitched very metallic sound from Saving Private Ryan. Springfield changed to the one from SPR, two versions, with and without the "My shield and he whom I trust" prayer after the shot. Also, one 105mm ground explosion is changed. I change few more explosion sounds and I'm ready to upload the first version. :up:
Edit: Oh and what comes to the snipers, they are dang deadly! The first German mission, where you have to breakthrough the Polish defences I positioned my sniper to a hill overlooking the first trenches and the fecka killed everyone who still were there after my arty! If I counted correctly, he killed 14 Poles. :) |
Wohooo! You should post this at Battlefront too, they ar hungry fr mods.
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Okay, as long as I get it who gives a fekk.:lol:
Here is a review that sums it up nicely: Quote:
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Aye, cant agree more with that. :up:
I'm really loving the snipers in ToW. While in CC maybe 4 out 10 shots hit from long distance, the ToW snipers are very accurate. Dont know how they are when it comes to balance in MP. A sniper in good position can pretty much kill everything you throw at it aslong as they arent tanks or armored cars. |
What I would do is order "general fire in that direction" in MP. :lol: No player would let his fancy sniper lie on a hill that gets more attention than Omaho Beach.
Btw, have you applied the uberpatch, Dowly? I just did, and the sounds are better. (performance too) |
Oh, and where is that damned sound-mod?! You are way over deadline!:rotfl:
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Yeh, I downloaded the über patch immediatly.
Here's the fecking mod, it's half-assed and contains sounds that I am about to change, but as you cant wait, here, take it. :p http://www.mediafire.com/?agjw2xddjnv Put the samples folder to your ToW folder. You might want to delete the browning sounds as they arent ready and sound weird. Now, can I play the game for awhile? :rotfl: |
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