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-   -   Playable-TypeVIIC- mod! (https://www.subsim.com/radioroom/showthread.php?t=130345)

Xantrokoles 02-10-08 10:41 AM

@dcb
Thx for the offering but Matzen got it working!:D
@Matzessn
Thank u!

matzeesn 02-10-08 10:58 AM

Most of changes ar in the *.upc-files. For the sub and conning, I cloned the porpoise-files and edited them. The biggest problem was to understand the linking-system, and the problem that "a" isn't "A". One typo, and you get nothing working. I cloned the weapon/equipment-entries and renamed the links and edited some values. If you know how the *.upc work, it's easy (but much work).


Only for the crew I edited the *.dat of the conning and interior.
And the crew is my biggest problem. The game ignores the SH3-crew-entries, so I copied them from SH4. And now, I have the animations for US-subs (and their textures), but they doesn't fit to the german sub (take a look to the commandroom, the ger-divingplaneswheels are smaller than the US-ones).

The RR is ingame, but you can't go there. The only way is to fly with the freecam staright through the hatch, but I don't find the link to go there via clicking the hatch or use the menu...

Changing the sensors from US to ger is only editing of *.upc. This is not a big problem, but it takes much time. That's the reason, why I worked on other problems...

Xantrokoles 02-11-08 09:02 AM

Thats the reason
I have to work more with the upc files
Thx again

...but I got again a Question to u Matzessn:
Is it normal, that the Crew inside the sub is black and untextured and the Deck gun
shoots to wide???

matzeesn 02-11-08 11:29 AM

No, it's not normal, but I getn't fixed it. I have this problems, too.
Yes, the crew gets no textures. Maybe it's a .upc-problem, or the dat-file points to the sh3-crewtextures-folder. I didn't searched for a solution, because the us-crew is only a work-around. You need the animations from the ger-crew, from sh3...
For the problem with the main-gun: 1st idea is a problem with the cam. 2nd Idea is a problem with the gui.

The files you got are the lastest version I have. I stopped working on it in summer, last year. Now, I have new ideas and time to test. Maybe I get it working. I'll take a look...

Anyway, I'm happy that you like it, and that you get the sub ingame working.

Xantrokoles 02-12-08 08:09 AM

Oh ya I really like it!

I'm now testing the sub in career as an american captured sub or so
I will have a look

I think u dont mind if i do this by my self?

matzeesn 02-12-08 10:58 AM

Quote:

I think u dont mind if i do this by my self?
No problem, I think you'll share your improvements...
And hey, If you work harder on this sub, I have more time for other things in my life...

Xantrokoles 02-13-08 08:17 AM

mhmh yes;)

but i don't work hard .. i only want to have fun in my freetime:smug:
but I'm now on a way to sink japanese ships with ur viic..only with a us deck gun

keltos01 02-13-08 10:48 AM

ijn sub
 
would it be possible to create an ijn sub this way ? how can we edit the 3d sub model ?
I'd rather fight as a jap than as a german in the pacific !

Xantrokoles 02-13-08 03:10 PM

usually it is not impossible...
In sh3 there is fore example the s-boot mod or the playable bismarck

but all my tests doesn't work becasue on the japan AI subs are no nodes and the conning iss already includet

so u have to animate a real modder who can use the silent 3ditor and the hex editor
i don't know

Tomi_099 03-18-08 04:45 AM

Bitte / Please !!
 
BITTE WEITERMACHEN !!! :up:

Have you anything News!!:hmm:

Xantrokoles 03-18-08 06:41 PM

Quote:

Originally Posted by Tomi_099
BITTE WEITERMACHEN !!! :up:

Have you anything News!!:hmm:

Tomi Tomi...NANA
we want ur VIID


...
but I need help with the conning 3d crew slots


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